#122 · Pokémon Exceeded · unchanged from the official games
Mr. Mime
PsychicFairySoundproof, Psychic Barrier, Technician (hidden)
In Exceeded: It is not in any of this guide's encounter tables. Its type (Psychic / Fairy) and base stats (total 460) are the same as in the official games. 16 of its 31 level-up moves are new compared with Pokémon Emerald, including Copycat and Guard Swap.
Level-up moves 36
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Creates a barrier that sharply raises Defense. | Psychic | Stat | — | — | 30 |
| 1 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 40 |
| 1 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Copycat The user mimics the last move used by a foe. | Normal | Stat | 1 | — | 20 |
| 1 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 1 | Guard Swap Swaps changes to Defense and Sp. Def with the foe. | Psychic | Stat | — | — | 10 |
| 1 | Magical Leaf Attacks with a strange leaf that cannot be evaded. | Grass | Spec | 60 | — | 20 |
| 1 | Misty Terrain Covers the ground with mist for 5 turns. Blocks status. | Fairy | Stat | — | — | 10 |
| 1 | Pound Pounds the foe with forelegs or tail. | Normal | Phys | 40 | 100 | 35 |
| 1 | Power Swap Swaps changes to Attack and Sp. Atk with the foe. | Psychic | Stat | — | — | 10 |
| 1 | Quick Guard Evades priority attacks for one turn. | Fighting | Stat | — | — | 15 |
| 1 | Showtime A expectacular show that flinches all other Pokemon. | Fairy | Stat | — | 100 | 5 |
| 1 | Wide Guard Evades wide-ranging attacks for one turn. | Rock | Stat | — | — | 10 |
| 4 | Copycat The user mimics the last move used by a foe. | Normal | Stat | 1 | — | 20 |
| 9 | Confusion A psychic attack that may cause confusion. | Psychic | Spec | 50 | 100 | 25 |
| 9 | Meditate Meditates to raise Attack, Sp. Attack and Sp. Defense. | Psychic | Stat | — | — | 10 |
| 13 | DoubleSlap Repeatedly slaps the foe 2 to 5 times. | Fairy | Phys | 25 | 90 | 10 |
| 15 | Psywave Damage scales with user base Sp. Attack. | Psychic | Spec | 1 | 90 | 10 |
| 18 | Encore Makes the foe repeat its last move over 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 19 | Mimic Copies a move used by the foe, immediately use it. | Normal | Stat | 1 | — | 10 |
| 20 | Protect Evades attack, but may fail if used in succession. | Normal | Stat | — | — | 10 |
| 22 | Magical Leaf Attacks with a strange leaf that cannot be evaded. | Grass | Spec | 60 | — | 20 |
| 25 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 26 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 75 | 100 | 10 |
| 26 | Reflect Creates a wall of light that weakens physical attacks. | Psychic | Stat | — | — | 20 |
| 27 | Substitute Creates a decoy using 1/4 of the user's maximum HP. | Normal | Stat | — | — | 10 |
| 30 | Recycle Recycles a used item for one more use. | Normal | Stat | — | 100 | 10 |
| 32 | Psyshield Creates a shield of 1/2 of the user's maximum HP. | Psychic | Stat | — | — | 5 |
| 36 | Role Play Mimics the target and copies all special ability. | Psychic | Stat | — | — | 10 |
| 36 | Trick Tricks the foe into trading all held items. | Psychic | Stat | — | 100 | 10 |
| 40 | Sucker Punch Strikes first if the foe is preparing an attack. | Dark | Phys | 80 | 100 | 5 |
| 41 | Psychic A powerful psychic attack that may lower Sp. Def. | Psychic | Spec | 90 | 100 | 10 |
| 44 | Dazzling Gleam Damages foes by emitting a bright flash. | Fairy | Spec | 80 | 100 | 10 |
| 45 | Baton Pass Switches out the user while keeping effects in play. | Normal | Stat | — | — | 40 |
| 46 | Safeguard Prevents all status problems and reduces 25% all damage. | Normal | Stat | — | — | 25 |
| 52 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 35
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Not handed out, sold or hidden anywhere in this game's own map data | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM20 | Safeguard Lilycove City — Department Store 4F | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM22 | SolarBeam Not handed out, sold or hidden anywhere in this game's own map data | Grass | 120 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM30 | Shadow Ball Not handed out, sold or hidden anywhere in this game's own map data | Ghost | 80 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM40 | Aerial Ace Fortree City Gym | Flying | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Battle Tent Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM48 | Skill Swap Not handed out, sold or hidden anywhere in this game's own map data | Psychic | — |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM67 | Zap Cannon Mauville City | Electric | 120 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Mr. Mime
Not found in the wild — evolve or trade for it.
Other changes in this game
- Has 3 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 2 innates always on
- Innates (always active): Filter, Master Of Mimics
- What the innates do: Filter — Weakens “supereffective”. · Master Of Mimics — Creates protective field.
- Abilities you pick one of: Soundproof — Avoids sound-based moves. · Psychic Barrier — Summons a psychic barrier. · Technician — Boosts weaker moves.
- Hidden ability: Technician
- How its abilities arrive: Master Of Mimics, Soundproof from the start; Technician at Lv 16; Filter at Lv 25
- Tutor moves: Body Slam, Counter, Double-Edge, Dream Eater, DynamicPunch, Endure, Fire Punch, Ice Punch, Icy Wind, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Psych Up, Seismic Toss, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Thunder Wave, ThunderPunch
- Egg moves: Confuse Ray, Fake Out, Future Sight, Hypnosis, Icy Wind, Magic Room, Mimic, Nasty Plot, Power Split, Psych Up, Teeter Dance, Tickle, Trick, Wake Up Slap
- Egg groups: Human Like
- Catch rate 45