Mr. Mime in Pokémon Infinite Fusion
#122 · Psychic / Fairy · see locations below
PsychicFairy
Abilities
Soundproof, Filter, Technician (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Egg moves: Confuse Ray, Fake Out, Future Sight, Hypnosis, Icy Wind, Magic Room, Mimic, Nasty Plot, Power Split, Teeter Dance, Trick, Wake-Up Slap
Where to find Mr. Mime
| Area | Method | Level | |
|---|---|---|---|
| Route 21 | Grass (Day) (Classic) | 15-32 | 5% rare |
| Route 21 | Grass (Day) (Remix) | 18-34 | 5% rare |
| Route 21 | Grass (Morning) (Classic) | 15-32 | 5% rare |
| Route 21 | Grass (Morning) (Remix) | 15-34 | 5% rare |
| Route 21 | Grass (Night) (Classic) | 15-32 | |
| Route 21 | Grass (Night) (Remix) | 15-40 | 5% rare |
| Route 26 | Grass (Day) (Remix) | 32-44 | |
| Route 26 | Grass (Morning) (Remix) | 32-44 | |
| Route 27 | Grass (Day) (Remix) | 32-44 | |
| Route 27 | Grass (Morning) (Remix) | 32-44 | |
| Pinkan Island | Grass (third table) (Classic) | 15-21 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier The user throws up a sturdy wall that sharply raises its Defense stat. | Psychic | Stat | — | — | 20 |
| 1 | Confusion The target is hit by a weak telekinetic force. It may also leave the target confused. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Guard Swap The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. | Psychic | Stat | — | — | 10 |
| 1 | Magical Leaf The user scatters curious leaves that chase the target. This attack will not miss. | Grass | Spec | 60 | — | 20 |
| 1 | Misty Terrain The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions. | Fairy | Stat | — | — | 10 |
| 1 | Pound The target is physically pounded with a long tail or a foreleg, etc. | Normal | Phys | 40 | 100 | 35 |
| 1 | Power Swap The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. | Psychic | Stat | — | — | 10 |
| 1 | Quick Guard The user protects itself and its allies from priority moves. It may fail if used in succession. | Fighting | Stat | — | — | 15 |
| 1 | Wide Guard The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. | Rock | Stat | — | — | 10 |
| 4 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Stat | — | — | 20 |
| 8 | Meditate The user meditates to awaken the power deep within its body and raise its Attack stat. | Psychic | Stat | — | — | 40 |
| 11 | Double Slap The target is slapped repeatedly, back and forth, two to five times in a row. | Normal | Phys | 15 | 85 | 10 |
| 15 | Mimic The user copies the move last used by the foe. The move can be used until the user is switched out. | Normal | Stat | — | — | 10 |
| 15 | Psywave The target is attacked with an odd psychic wave. The attack varies in intensity. | Psychic | Spec | 1 | 100 | 15 |
| 18 | Encore The user compels the target to keep using only the move it last used for three turns. | Normal | Stat | — | 100 | 5 |
| 22 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 22 | Reflect A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | Psychic | Stat | — | — | 20 |
| 25 | Psybeam The target is attacked with a peculiar ray. It may also cause confusion. | Psychic | Spec | 65 | 100 | 20 |
| 29 | Substitute The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | Normal | Stat | — | — | 10 |
| 32 | Recycle The user recycles a held item that has been used in battle so it can be used again. | Normal | Stat | — | — | 10 |
| 36 | Trick The user catches the target off guard and swaps its held item with its own. | Psychic | Stat | — | 100 | 10 |
| 39 | Psychic The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 43 | Role Play The user mimics the target completely, copying the target's natural Ability. | Psychic | Stat | — | — | 10 |
| 46 | Baton Pass The user switches places with a party Pokémon in waiting, passing along any stat changes. | Normal | Stat | — | — | 40 |
| 50 | Safeguard The user creates a protective field that prevents status problems for five turns. | Normal | Stat | — | — | 25 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (55)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Saffron City Gym (given) | Psychic | 80 |
| TM04 | Calm Mind Cerulean Cave (area 2) (on the ground) | Psychic | — |
| TM06 | Toxic Fuchsia City Gym (given) | Poison | — |
| TM10 | Hidden Power Route 24 (on the ground) | Normal | 60 |
| TM11 | Sunny Day Cerulean City (given) | Fire | — |
| TM12 | Taunt Route 46 (on the ground) | Dark | — |
| TM15 | Hyper Beam Game Corner (given) | Normal | 150 |
| TM16 | Light Screen Brine Road (on the ground) | Psychic | — |
| TM17 | Protect Route 34 (on the ground) | Normal | — |
| TM18 | Rain Dance Route 25 (on the ground) | Water | — |
| TM19 | Telekinesis Route 24 (on the ground) | Psychic | — |
| TM20 | Safeguard Cerulean Cave (on the ground) | Normal | — |
| TM21 | Frustration Pewter Hotel (given) | Normal | 1 |
| TM22 | Solar Beam Celadon City Gym (given) | Grass | 120 |
| TM24 | Thunderbolt Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given) | Electric | 90 |
| TM25 | Thunder Power Plant (area 3) (on the ground) | Electric | 110 |
| TM27 | Return Route 15 (on the ground) · Goldenrod City (on the ground) | Normal | 1 |
| TM29 | Psychic Saffron City (area 4) (given) | Psychic | 90 |
| TM30 | Shadow Ball Route 27 (on the ground) | Ghost | 80 |
| TM31 | Brick Break SS.Anne (on the ground) | Fighting | 75 |
| TM32 | Double Team Safari Zone Area 5 (on the ground) | Normal | — |
| TM33 | Reflect Power Plant (area 2) (on the ground) | Psychic | — |
| TM40 | Aerial Ace Cerulean City (area 2) (given) | Flying | 60 |
| TM41 | Torment Lavender Town (on the ground) | Dark | — |
| TM42 | Facade Not placed in the map data — bought, or given by an event this guide can't read | Normal | 70 |
| TM44 | Rest Route 13 (on the ground) | Psychic | — |
| TM45 | Attract Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |
| TM46 | Thief Mt. Moon B2F (on the ground) | Dark | 60 |
| TM48 | Round Not placed in the map data — bought, or given by an event this guide can't read | Normal | 60 |
| TM51 | Ally Switch Route 9 (area 2) (on the ground) | Psychic | — |
| TM52 | Focus Blast Victory Road (on the ground) | Fighting | 120 |
| TM53 | Energy Ball Route 18 (on the ground) | Grass | 90 |
| TM56 | Fling Not placed in the map data — bought, or given by an event this guide can't read | Dark | 1 |
| TM57 | Charge Beam Power Plant (on the ground) | Electric | 50 |
| TM66 | Payback Olivine City (on the ground) | Dark | 50 |
| TM68 | Giga Impact Celadon Sewers (area 3) (on the ground) | Normal | 150 |
| TM73 | Thunder Wave Vermillion City Gym (given) | Electric | — |
| TM77 | Psych Up Slowpoke Well (given) | Normal | — |
| TM85 | Dream Eater Berry Forest (area 2) (on the ground) | Psychic | 100 |
| TM86 | Grass Knot Kindle Road (on the ground) | Grass | 1 |
| TM87 | Swagger Nicknaming Club (given) | Normal | — |
| TM88 | Sleep Talk Route 35 (on the ground) | Normal | — |
| TM90 | Substitute Celadon City (given) | Normal | — |
| TM92 | Trick Room new 5F (on the ground) | Psychic | — |
| TM96 | Moonblast Mt. Moon Summit (on the ground) | Fairy | 95 |
| TM97 | Nasty Plot Ecruteak City Gym (given) | Dark | — |
| TM104 | Recover Cinnabar Hotel (given) | Normal | — |
| TM106 | Draining Kiss Mt. Moon (area 2) (on the ground) | Fairy | 50 |
| TM111 | Dazzling Gleam Not placed in the map data — bought, or given by an event this guide can't read | Fairy | 80 |
| TM112 | Focus Punch Not placed in the map data — bought, or given by an event this guide can't read | Fighting | 150 |
| TM113 | Infestation Not placed in the map data — bought, or given by an event this guide can't read | Bug | 20 |
| TM115 | Power-Up Punch Not placed in the map data — bought, or given by an event this guide can't read | Fighting | 40 |
| TM116 | Shock Wave Not placed in the map data — bought, or given by an event this guide can't read | Electric | 60 |
| HM07 | Teleport Vermillion City (given) | Psychic | — |
| HM08 | Flash Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |