Level-up moves 15
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Raises the user’s Defense by two stages. | Psychic | Stat | — | — | 30 |
| 5 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 9 | Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Stat | — | — | 10 |
| 13 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 17 | DoubleSlap Hits 2-5 times in one turn. | Normal | Phys | 15 | 85 | 10 |
| 21 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 21 | Reflect Reduces damage from physical attacks by half. | Psychic | Stat | — | — | 20 |
| 25 | Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 29 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 33 | Recycle User recovers the item it last used up. | Normal | Stat | — | — | 10 |
| 37 | Trick User and target swap items. | Psychic | Stat | — | 100 | 10 |
| 41 | Role Play Copies the target’s ability. | Psychic | Stat | — | — | 10 |
| 45 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 49 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Stat | — | — | 40 |
| 53 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 31
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Location not compiled for this game yet | Fighting | 150 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Location not compiled for this game yet | Poison | — |
| TM10 | Hidden Power Fortree City — House 2 | Normal | 1 |
| TM11 | Sunny Day Location not compiled for this game yet | Fire | — |
| TM12 | Taunt Route 110 — Trick House End (and 1 more) | Dark | — |
| TM15 | Hyper Beam Location not compiled for this game yet | Normal | 150 |
| TM16 | Light Screen Location not compiled for this game yet | Psychic | — |
| TM17 | Protect Location not compiled for this game yet | Normal | — |
| TM18 | Rain Dance Location not compiled for this game yet | Water | — |
| TM20 | Safeguard Location not compiled for this game yet | Normal | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | — |
| TM22 | Solar Beam Location not compiled for this game yet | Grass | 120 |
| TM24 | Thunderbolt Mauville City (and 1 more) | Electric | 95 |
| TM25 | Thunder Location not compiled for this game yet | Electric | 120 |
| TM27 | Return Fallarbor Town — House 1 (and 1 more) | Normal | — |
| TM29 | Psychic Mauville City — Game Corner | Psychic | 90 |
| TM30 | Shadow Ball Location not compiled for this game yet | Ghost | 80 |
| TM31 | Brick Break Sootopolis City — House 1 | Fighting | 75 |
| TM32 | Double Team Mauville City — Game Corner (and 1 more) | Normal | — |
| TM33 | Reflect Location not compiled for this game yet | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM41 | Torment Slateport City — Contest Hall | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Location not compiled for this game yet | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM45 | Attract Verdanturf Town — Contest Lobby | Normal | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 40 |
| TM48 | Skill Swap Location not compiled for this game yet | Psychic | — |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Mr. Mime
Not found in the wild — evolve or trade for it.
Other changes in this game
- Egg moves: Fake Out, Future Sight, Hypnosis, Mimic, Psych Up, Trick