Mr. Mime in Blaze Black & Volt White
#122 · Psychic / Fairy · see locations below
PsychicFairy
Abilities
Technician, Filter, Technician (hidden)
Base stats
Compared with the official games
- Stats Speed 90 → 100 (total 460 → 470)
- Abilities loses Soundproof
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black / White, so a difference here can belong to the series rather than to this hack.
In the Clean version
Everything above is the Regular version. In Clean, its abilities are Soundproof, Filter, Technician; base stats are 40 / 45 / 65 / 100 / 120 / 90.
Where to find Mr. Mime
| Area | Method | Level | |
|---|---|---|---|
| Route 6 — Spring / Summer / Autumn | Doubles Grass | — | 5% rare |
| Route 6 — Winter | Doubles Grass | — | 5% rare |
| Abundant Shrine | Doubles Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Barrier Raises the user’s Defense by two stages. | Psychic | Stat | — | — | 30 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 1 | Guard Swap User swaps Defense and Special Defense changes with the target. | Psychic | Stat | — | — | 10 |
| 1 | Magical Leaf Never misses. | Grass | Spec | 60 | — | 20 |
| 1 | Power Swap User swaps Attack and Special Attack changes with the target. | Psychic | Stat | — | — | 10 |
| 1 | Quick Guard Prevents any priority moves from hitting friendly Pokémon this turn. | Fighting | Stat | — | — | 15 |
| 1 | Wide Guard Prevents any multi-target moves from hitting friendly Pokémon this turn. | Rock | Stat | — | — | 10 |
| 4 | Copycat Uses the target’s last used move. | Normal | Stat | — | — | 20 |
| 8 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 11 | Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 15 | DoubleSlap Hits 2-5 times in one turn. | Normal | Phys | 15 | 85 | 10 |
| 18 | Mimic Copies the target’s last used move. | Normal | Stat | — | — | 10 |
| 22 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 22 | Reflect Reduces damage from physical attacks by half. | Psychic | Stat | — | — | 20 |
| 25 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 29 | Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Stat | — | — | 10 |
| 32 | Recycle User recovers the item it last used up. | Normal | Stat | — | — | 10 |
| 36 | Trick User and target swap items. | Psychic | Stat | — | 100 | 10 |
| 39 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 43 | Role Play Copies the target’s ability. | Psychic | Stat | — | — | 10 |
| 46 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Stat | — | — | 40 |
| 50 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (43)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM03 | Psyshock Route 16 — in an item ball | Psychic | 80 |
| TM04 | Calm Mind Castelia City — in an item ball | Psychic | — |
| TM06 | Toxic Same place as Black and White | Poison | — |
| TM10 | Hidden Power Striaton City — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black and White | Fire | — |
| TM12 | Taunt Same place as Black and White | Dark | — |
| TM15 | Hyper Beam Same place as Black and White | Normal | 150 |
| TM16 | Light Screen Same place as Black and White | Psychic | — |
| TM17 | Protect Same place as Black and White | Normal | — |
| TM18 | Rain Dance Same place as Black and White | Water | — |
| TM19 | Telekinesis Celestial Tower — in an item ball | Psychic | — |
| TM20 | Safeguard Same place as Black and White | Normal | — |
| TM21 | Frustration Same place as Black and White | Normal | — |
| TM22 | Solar Beam Same place as Black and White | Grass | 120 |
| TM24 | Thunderbolt Same place as Black and White | Electric | 95 |
| TM25 | Thunder Same place as Black and White | Electric | 120 |
| TM27 | Return Same place as Black and White | Normal | — |
| TM29 | Psychic Dragonspiral Tower — in an item ball | Psychic | 90 |
| TM30 | Shadow Ball Same place as Black and White | Ghost | 90 |
| TM31 | Brick Break Same place as Black and White | Fighting | 75 |
| TM32 | Double Team Route 13 — in an item ball | Normal | — |
| TM33 | Reflect Same place as Black and White | Psychic | — |
| TM40 | Aerial Ace Same place as Black and White | Flying | 60 |
| TM41 | Torment Same place as Black and White | Dark | — |
| TM42 | Facade Same place as Black and White | Normal | 70 |
| TM44 | Rest Same place as Black and White | Psychic | — |
| TM45 | Attract Same place as Black and White | Normal | — |
| TM46 | Thief Same place as Black and White | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM52 | Focus Blast Same place as Black and White | Fighting | 120 |
| TM53 | Energy Ball Route 6 — in an item ball | Grass | 90 |
| TM56 | Fling Same place as Black and White | Dark | — |
| TM57 | Charge Beam Same place as Black and White | Electric | 50 |
| TM66 | Payback Same place as Black and White | Dark | 50 |
| TM68 | Giga Impact Same place as Black and White | Normal | 150 |
| TM70 | Flash Same place as Black and White | Normal | — |
| TM73 | Thunder Wave Same place as Black and White | Electric | — |
| TM77 | Psych Up Route 3 — in an item ball | Normal | — |
| TM85 | Dream Eater Same place as Black and White | Psychic | 100 |
| TM86 | Grass Knot Same place as Black and White | Grass | — |
| TM87 | Swagger Route 18 — in an item ball | Normal | — |
| TM90 | Substitute Same place as Black and White | Normal | — |
| TM92 | Trick Room Same place as Black and White | Psychic | — |