#122 · Pokémon GS Chronicles · unchanged from the official games
Mr. Mime
PsychicFairySoundproof, Filter, Technician (hidden)
Level-up moves 25
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Misty Terrain The user covers the ground in mist for five turns, halving Dragon moves and preventing status. | Fairy | Stat | — | — | 10 |
| 1 | Magical Leaf Never misses. | Grass | Spec | 60 | — | 20 |
| 1 | Quick Guard The user protects itself and its allies from priority moves. | Fighting | Stat | — | — | 15 |
| 1 | Wide Guard The user protects itself and its allies from wide- ranged attacks. | Rock | Stat | — | — | 10 |
| 1 | Power Swap The user uses its psychic power to switch changes to its Attack and Sp. Attack with the foe. | Psychic | Stat | — | — | 10 |
| 1 | Guard Swap The user uses its psychic power to switch changes to its Defense and Sp. Def with the foe. | Psychic | Stat | — | — | 10 |
| 1 | Barrier Raises the user’s Defense by two stages. | Psychic | Stat | — | — | 20 |
| 1 | Pound Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 1 | Confusion Has a chance to confuse the target. | Psychic | Spec | 50 | 100 | 25 |
| 4 | Copycat The user mimics the last move used. Fails if no move has been used yet. | Normal | Stat | — | — | 20 |
| 8 | Meditate Raises the user’s Attack by one stage. | Psychic | Stat | — | — | 40 |
| 11 | Double Slap Hits 2-5 times in one turn. | Normal | Phys | 20 | 95 | 20 |
| 15 | Mimic Copies the target’s last used move. | Normal | Stat | — | — | 10 |
| 15 | Psywave Inflicts damage between 50% and 150% of the user’s level. | Psychic | Spec | 1 | 100 | 15 |
| 18 | Encore Forces the target to repeat its last used move every turn for 2 to 6 turns. | Normal | Stat | — | 100 | 5 |
| 22 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 20 |
| 22 | Reflect Reduces damage from physical attacks by half. | Psychic | Stat | — | — | 20 |
| 25 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 29 | Substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | Normal | Stat | — | — | 10 |
| 32 | Recycle User recovers the item it last used up. | Normal | Stat | — | — | 10 |
| 36 | Trick User and target swap items. | Psychic | Stat | — | 100 | 10 |
| 39 | Psychic Has a chance to lower the target’s Special Defense by one stage. | Psychic | Spec | 90 | 100 | 10 |
| 43 | Role Play Copies the target’s ability. | Psychic | Stat | — | — | 10 |
| 46 | Baton Pass Allows the trainer to switch out the user and pass effects along to its replacement. | Normal | Stat | — | — | 40 |
| 50 | Safeguard Protects the user’s field from major status ailments and confusion for five turns. | Normal | Stat | — | — | 25 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Mr. Mime
| Area | Method | Level | |
|---|---|---|---|
| Route 38 | Wild | — | |
| Route 44 | Wild | — | |
| Bell Tower | Wild | — |
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".