#101 · Pokémon Exceeded · unchanged from the official games
Electrode
ElectricSoundproof, Aftermath (hidden)
In Exceeded: First found in New Mauville (Grass, Lv 35-38). Its type (Electric) and base stats (total 490) are the same as in the official games. 10 of its 21 level-up moves are new compared with Pokémon Emerald, including Eerie Impulse and Magnetic Flux.
Level-up moves 29
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Boost next electric move, S.Def and Speed. | Electric | Stat | — | — | 20 |
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 1 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 1 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 1 | Selfdestruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 1 | SonicBoom Damage scales with user base Speed. | Flying | Spec | 1 | 90 | 10 |
| 1 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 1 | ThunderShock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 5 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 6 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 8 | SonicBoom Damage scales with user base Speed. | Flying | Spec | 1 | 90 | 10 |
| 9 | ThunderShock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 11 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 16 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 16 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 20 | Charge Beam Fires a beam of electricity. May raise Sp. Atk. | Electric | Spec | 50 | 100 | 20 |
| 25 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 25 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 27 | Selfdestruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 31 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 36 | Thunderbolt A strong electrical attack that may paralyze the foe. | Electric | Spec | 95 | 100 | 15 |
| 40 | Magnet Rise Levitates and doubles Speed stat for 5 turns. | Electric | Stat | — | — | 10 |
| 41 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 51 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 5 |
| 52 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 57 | Mirror Coat Counters the foe's special attack at double the power. | Psychic | Spec | 1 | 100 | 20 |
| 67 | Supersonic Break Does more damage the higher the user's Speed. | Flying | Spec | 80 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 24
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM12 | Taunt Route 110 — Trick House End | Dark | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM41 | Torment Slateport City — Battle Tent Lobby | Dark | — |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM46 | Thief Slateport City — Oceanic Museum 1F | Dark | 60 |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM61 | Wild Charge Not handed out, sold or hidden anywhere in this game's own map data | Electric | 90 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM67 | Zap Cannon Mauville City | Electric | 120 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Electrode
| Area | Method | Level | |
|---|---|---|---|
| New Mauville | Grass | 35-38 |
Other changes in this game
- Has 3 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 2 innates always on
- Innates (always active): Minus, Momentum
- What the innates do: Minus — Syncs moves with Plus. · Momentum — Contact moves use Speed.
- Abilities you pick one of: Soundproof — Avoids sound-based moves. · Aftermath — Explodes when KOed.
- Hidden ability: Aftermath
- How its abilities arrive: Minus from the start; Momentum at Lv 10; Soundproof at Lv 12; Static at Lv 18; Volt Absorb at Lv 25; Unstable Core at Lv 30; Critical Mass at Lv 38
- Tutor moves: Endure, Explosion, Mimic, Rollout, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave
- Egg groups: Mineral
- Catch rate 60