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Electrode
#101 · Pokémon Exceeded · unchanged from the official games

Electrode

ElectricSoundproof, Aftermath (hidden)

In Exceeded: First found in New Mauville (Grass, Lv 35-38). Its type (Electric) and base stats (total 490) are the same as in the official games. 10 of its 21 level-up moves are new compared with Pokémon Emerald, including Eerie Impulse and Magnetic Flux.

Level-up moves 29

LvMoveTypeCatPowAccPP
1Charge
Boost next electric move, S.Def and Speed.
ElectricStat——20
1Eerie Impulse
Exposes the foe to a pulse that sharply cuts Sp. Atk.
ElectricStat—10015
1Light Screen
Creates a wall of light that lowers Sp. Atk damage.
PsychicStat——30
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat——20
1Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
1Selfdestruct
Inflicts severe damage but makes the user faint.
NormalPhys2001005
1SonicBoom
Damage scales with user base Speed.
FlyingSpec19010
1Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
1ThunderShock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
5Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
6Eerie Impulse
Exposes the foe to a pulse that sharply cuts Sp. Atk.
ElectricStat—10015
8SonicBoom
Damage scales with user base Speed.
FlyingSpec19010
9ThunderShock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
11Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
16Rollout
An attack lasting 5 turns with rising intensity.
RockPhys309020
16Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
20Charge Beam
Fires a beam of electricity. May raise Sp. Atk.
ElectricSpec5010020
25Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
25Light Screen
Creates a wall of light that lowers Sp. Atk damage.
PsychicStat——30
27Selfdestruct
Inflicts severe damage but makes the user faint.
NormalPhys2001005
31Swift
Sprays star-shaped rays that never miss.
NormalSpec60—20
36Thunderbolt
A strong electrical attack that may paralyze the foe.
ElectricSpec9510015
40Magnet Rise
Levitates and doubles Speed stat for 5 turns.
ElectricStat——10
41Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
51Gyro Ball
A high-speed spin that does more damage to faster foes.
SteelPhys11005
52Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005
57Mirror Coat
Counters the foe's special attack at double the power.
PsychicSpec110020
67Supersonic Break
Does more damage the higher the user's Speed.
FlyingSpec8010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 24

#Move · where to get itTypePow
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM12Taunt
Route 110 — Trick House End
Dark—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM16Light Screen
Lilycove City — Department Store 4F
Psychic—
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM24Thunderbolt
Mauville City — Game Corner
Electric95
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM32Double Team
Mauville City — Game Corner
Normal—
TM33Reflect
Lilycove City — Department Store 4F
Psychic—
TM34Shock Wave
Mauville City Gym
Electric60
TM41Torment
Slateport City — Battle Tent Lobby
Dark—
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM46Thief
Slateport City — Oceanic Museum 1F
Dark60
TM59Natural Gift
Slateport City
Normal1
TM61Wild Charge
Not handed out, sold or hidden anywhere in this game's own map data
Electric90
TM66Headbutt
Petalburg Woods
Normal70
TM67Zap Cannon
Mauville City
Electric120
HM05Flash
Granite Cave — 1F
Normal—

Where to find Electrode

AreaMethodLevel
New MauvilleGrass35-38

Other changes in this game

  • Has 3 abilities at once: whichever of its 2 ordinary abilities it was born with, plus 2 innates always on
  • Innates (always active): Minus, Momentum
  • What the innates do: Minus — Syncs moves with Plus. · Momentum — Contact moves use Speed.
  • Abilities you pick one of: Soundproof — Avoids sound-based moves. · Aftermath — Explodes when KOed.
  • Hidden ability: Aftermath
  • How its abilities arrive: Minus from the start; Momentum at Lv 10; Soundproof at Lv 12; Static at Lv 18; Volt Absorb at Lv 25; Unstable Core at Lv 30; Critical Mass at Lv 38
  • Tutor moves: Endure, Explosion, Mimic, Rollout, Signal Beam, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave
  • Egg groups: Mineral
  • Catch rate 60