Home › Pokémon Classic › Pokémon › Electrode
Electrode
#101 · Pokémon Classic · unchanged from the official games

Electrode

ElectricSoundproof, Static, Aftermath (hidden)

In Classic: First found in Power Plant (Static, Lv 25). Its type (Electric), base stats (total 490) and abilities are the same as in the official games. 7 of its 18 level-up moves are new compared with Pokémon Emerald, including Eerie Impulse and Magnetic Flux.

Level-up moves 20

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat—10020
1Eerie Impulse
Exposes the foe to a pulse that sharply cuts Sp. Atk.
ElectricStat—10015
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat——20
1Sonic Boom
Launches shock waves that always inflict 20 HP damage.
NormalSpec19020
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
4Sonic Boom
Launches shock waves that always inflict 20 HP damage.
NormalSpec19020
6Eerie Impulse
Exposes the foe to a pulse that sharply cuts Sp. Atk.
ElectricStat—10015
9Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
11Rollout
An attack lasting 5 turns with rising intensity.
RockPhys309020
13Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
16Charge Beam
Fires a beam of electricity. May raise Sp. Atk.
ElectricSpec509010
20Swift
Sprays star-shaped rays that never miss.
NormalSpec60—20
22Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
26Selfdestruct
Inflicts severe damage but makes the user faint.
NormalPhys2001005
29Light Screen
Creates a wall of light that lowers Sp. Atk damage.
PsychicStat——30
36Magnet Rise
The user levitates with electromagnetism.
ElectricStat——10
41Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
47Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005
54Gyro Ball
A high-speed spin that does more damage to faster foes.
SteelPhys11005
58Mirror Coat
Counters the foe's special attack at double the power.
PsychicSpec110020

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 19

#Move · where to get itTypePow
TM06Toxic
Fuchsia City Gym (pick up)
Poison—
TM10Hidden Power
Route 23 (pick up)
Normal1
TM12Taunt
Rocket Hideout - B2F (pick up)
Dark—
TM15Hyper Beam
Celadon City - Department Store 2F (buy)
Normal150
TM16Light Screen
Celadon City - Department Store Roof (pick up)
Psychic—
TM17Protect
Power Plant (pick up)
Normal—
TM18Rain Dance
Route 15 (pick up)
Water—
TM21Frustration
Rocket Hideout - B3F (pick up)
Normal1
TM24Thunderbolt
Rocket Hideout - B1F (pick up)
Electric95
TM25Thunder
Power Plant (pick up)
Electric120
TM27Return
Route 12 - North Entrance 2F (pick up)
Normal1
TM32Double Team
Safari Zone West (pick up)
Normal—
TM34Shock Wave
Vermilion City Gym (pick up)
Electric60
TM41Torment
Silph Co. - 4F (pick up)
Dark—
TM42Facade
Pokémon Tower 1F (pick up)
Normal70
TM43Secret Power
Celadon City - Department Store 2F (buy)
Normal70
TM44Rest
S.S. Anne - B1F Room 2 (pick up)
Psychic—
TM46Thief
Mt. Moon B2F (pick up)
Dark40
HM05Flash
Route 2 - East Building (pick up)
Normal—

Where to find Electrode

AreaMethodLevel
Power PlantStatic25

Other changes in this game

  • Wild held item: Cheri Berry (50%), Magnet (5%)