#101 · Pokémon GS Chronicles · unchanged from the official games
Electrode
ElectricSoundproof, Static, Aftermath (hidden)
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Magnet Flux The user manipulates magnets to up Def and Sp. Def stats of allies with Plus or Minus Ability. | Electric | Stat | — | — | 20 |
| 1 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 1 | Sonic Boom Inflicts 20 points of damage. | Normal | Spec | 1 | 90 | 20 |
| 1 | Eerie Impulse The user's body generates an impulse. Exposing the foe to it harshly lowers its Sp. Atk stat. | Electric | Stat | — | 100 | 15 |
| 4 | Sonic Boom Inflicts 20 points of damage. | Normal | Spec | 1 | 90 | 20 |
| 6 | Eerie Impulse The user's body generates an impulse. Exposing the foe to it harshly lowers its Sp. Atk stat. | Electric | Stat | — | 100 | 15 |
| 9 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 11 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 13 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 16 | Charge Beam The user fires a load of electricity that may raise the user's Sp. Atk. | Electric | Spec | 50 | 90 | 10 |
| 20 | Swift Never misses. | Normal | Spec | 60 | — | 20 |
| 22 | Electro Ball The user hurls an electric orb. The faster the user is than the foe, the greater the damage. | Electric | Spec | 1 | 100 | 10 |
| 26 | Selfdestruct User faints. | Normal | Phys | 200 | 100 | 5 |
| 29 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 20 |
| 36 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 41 | Discharge The user looses an electric flare that hits all Pok\emon and may paralyze. | Electric | Spec | 80 | 100 | 15 |
| 47 | Explosion User faints. | Normal | Phys | 250 | 100 | 5 |
| 54 | Gyro Ball A high-speed spin. The slower the user is than the foe, the greater the damage. | Steel | Phys | 1 | 100 | 5 |
| 58 | Mirror Coat Inflicts twice the damage the user received from the last special hit it took. | Psychic | Spec | 1 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Electrode
| Area | Method | Level | |
|---|---|---|---|
| Rocket HQ (Mahogany Town) | Static | — |
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".