#101 · Pokémon Heart & Soul
Electrode
ElectricSoundproof, Static, Aftermath (hidden)
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the Electric move used next. | Electric | Stat | — | — | 20 |
| 1 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 1 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Sonic Boom Launches shock waves that always inflict 20 HP damage. | Normal | Spec | 1 | 90 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 4 | Sonic Boom Launches shock waves that always inflict 20 HP damage. | Normal | Spec | 1 | 90 | 20 |
| 6 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 9 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 11 | Rollout Attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 13 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 16 | Charge Beam Fires a beam of electricity. May raise Sp. Atk. | Electric | Spec | 50 | 90 | 10 |
| 20 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 22 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 26 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 29 | Light Screen Wall of light cuts special damage for 5 turns. | Psychic | Stat | — | — | 30 |
| 32 | Rollout Attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 36 | Magnet Rise The user levitates with electromagnetism. | Electric | Stat | — | — | 10 |
| 41 | Discharge Zaps all other Pokémon with electricity. May paralyze. | Electric | Spec | 80 | 100 | 15 |
| 47 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 54 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 5 |
| 56 | Flash Cannon Releases a blast of light that may lower Sp. Def. | Steel | Spec | 80 | 100 | 10 |
| 58 | Mirror Coat Counters the foe's special attack at double the power. | Psychic | Spec | 1 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 31
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Route 17 | Poison | — |
| TM10 | Hidden Power Lake of Rage | Normal | 60 |
| TM12 | Taunt Burned Tower | Dark | — |
| TM15 | Hyper Beam Goldenrod City | Normal | 150 |
| TM16 | Light Screen Goldenrod City | Psychic | — |
| TM17 | Protect Goldenrod City | Normal | — |
| TM18 | Rain Dance Slowpoke Well | Water | — |
| TM21 | Frustration Celadon City | Normal | 1 |
| TM24 | Thunderbolt Goldenrod City | Electric | 90 |
| TM25 | Thunder Goldenrod City | Electric | 110 |
| TM27 | Return Goldenrod City | Normal | 1 |
| TM32 | Double Team Not placed on any map in the source — the game doesn't say where this one comes from | Normal | — |
| TM33 | Reflect Goldenrod City | Psychic | — |
| TM34 | Shock Wave Vermilion City Gym | Electric | 60 |
| TM41 | Torment Route 8 | Dark | — |
| TM42 | Facade Route 15 | Normal | 70 |
| TM43 | Secret Power Lake of Rage | Normal | 70 |
| TM44 | Rest Goldenrod City | Psychic | — |
| TM46 | Thief Rocket Hideout | Dark | 60 |
| TM57 | Charge Beam Olivine City | Electric | 50 |
| TM58 | Endure Celadon City | Normal | — |
| TM64 | Explosion Route 5 | Normal | 250 |
| TM67 | Recycle Celadon City | Normal | — |
| TM68 | Giga Impact Celadon City | Normal | 150 |
| TM73 | Thunder Wave Route 14 | Electric | — |
| TM74 | Gyro Ball Celadon City | Steel | 1 |
| TM82 | Sleep Talk Celadon City | Normal | — |
| TM83 | Natural Gift Goldenrod City | Normal | 1 |
| TM87 | Swagger Olivine Lighthouse | Normal | — |
| TM90 | Substitute Goldenrod City | Normal | — |
| HM05 | Flash Sprout Tower | Normal | — |
Where to find Electrode
| Area | Method | Level | |
|---|---|---|---|
| Cerulean Cave | Grass | 46-61 | 5% rare |
| Cerulean Cave | Grass | 49-64 | 5% rare |
Other changes in this game
- Move tutors: Endure, Explosion, Sleep Talk, Substitute, Swagger, Thunder Wave, Confide, Double-Edge, Headbutt, Mimic, Rollout, Round, Snore, Swift, Volt Switch, Wild Charge