ROM Hack Guides
HomeElite ReduxPokémon › Electrode
Electrode

Electrode in Elite Redux

#101 · Electric · see locations below

Electric

Abilities

Volt Absorb, Download, Momentum (hidden)

Base stats

HP60
Attack50
Defense70
Sp. Attack100
Sp. Defense80
Speed150
Total510

Compared with the official games

  • Stats Sp. Atk 80 → 100 (total 490 → 510)

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Innates (always active): Aftermath, Electro Surge, Soundproof
  • What the innates do: Aftermath — After fainting uses 100 BP Explosion or Outburst. · Electro Surge — Casts Electric Terrain on entry. Lasts 8 turns. · Soundproof — Immune to sound-based moves.
  • Abilities you pick one of: Volt Absorb — Heals 25% of max HP when hit by an Electric-type move. · Download — Raises Atk/Sp. Atk by one stage depending on opponent. · Momentum — Contact moves use the Speed stat for damage calculation.
  • Tutor moves: Agility, Aurora Beam, Discharge, Electric Terrain, Endure, Energy Wave, Flame Charge, Flash, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Iron Head, Laser Focus, Magnet Rise, Metronome, Protect, Rain Dance, Rapid Spin, Rest, Return, Secret Power, Sleep Talk, Substitute, Taunt, Terrain Pulse, Thunder, Thunder Wave, Thunderbolt, Torment, Volt Switch, Weather Ball, Wild Charge
  • Egg groups: Mineral
  • Height 1.2 m, weight 66.6 kg

Where to find Electrode

AreaMethodLevel
New Mauville EntranceGrass
New Mauville InsideGrass
New Mauville InsideStatic Encounter
Aqua Hideout B1FStatic Encounter

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Eerie Impulse
Exposes the foe to a pulse that sharply cuts SpAtk
ElectricStat10015
1Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
1Rollout
Rolls into a ball to strike with rising intensity.
RockPhys4010010
1Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat8520
1Tackle
Charges the foe with a full-body tackle.
NormalPhys4010020
17Body Slam
A full-body slam that may cause paralysis.
NormalPhys8510015
17Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20
17Shock Wave
Priority +2. A fast and unavoidable +2 priority attack.
ElectricSpec4015
17Sonic Boom
Launches shock waves that are super effective vs rock.
NormalSpec7010020
24Rising Voltage
This move's power doubles when on Electric Terrain.
ElectricSpec7010020
24Self-Destruct
Inflicts severe damage but makes the user faint.
NormalPhys2001005
37Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
37Spark
Priority +2. An electrified tackle with +2 priority. May paralyze.
ElectricPhys4010015
37Supercell Slam
Tackles with its shock body. Hurts on miss.
ElectricPhys1009510
37Zing Zap
An electrified impact that can cause flinching.
ElectricPhys8010015
46Double Shock
Unleashes two strong shocks, then loses the Electric-type.
ElectricPhys601005
46Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005
46Outburst
Severe special damage but makes the user faint.
NormalSpec2501005
46Overheat
Allows a full-power attack, but sharply lowers SpAtk
FireSpec1301005
51Smite
Attacks from above with strong electricity. Smack Down effect.
ElectricPhys1208015

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide