Electrode in Blaze Black 2 & Volt White 2
#101 · Electric · see locations below
Electric
Abilities
Soundproof, Static, Aftermath (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Electrode
| Area | Method | Level | |
|---|---|---|---|
| Chargestone Cave | Cave — B1F | 33-35 | |
| Chargestone Cave | Cave — B2F | 35-36 | |
| Victory Road - Inside Caves Part I | Cave — Dark | 58-60 | 5% rare |
| P2 Laboratory | Grass | 63-66 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
| 1 | Sonic Boom Inflicts 20 points of damage. | Normal | Spec | — | 90 | 20 |
| 1 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 5 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 8 | Sonic Boom Inflicts 20 points of damage. | Normal | Spec | — | 90 | 20 |
| 12 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 15 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 19 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 22 | Charge Beam Has a chance to raise the user’s Special Attack by one stage. | Electric | Spec | 50 | 90 | 10 |
| 24 | Signal Beam** New to this hack Has a chance to confuse the target. | Bug | Spec | 75 | 100 | 15 |
| 26 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 29 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 35 | Selfdestruct User faints. | Normal | Phys | 200 | 100 | 5 |
| 40 | Swift Never misses. | Normal | Spec | 60 | — | 20 |
| 46 | Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Stat | — | — | 10 |
| 51 | Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Phys | — | 100 | 5 |
| 57 | Explosion User faints. | Normal | Phys | 250 | 100 | 5 |
| 62 | Mirror Coat Inflicts twice the damage the user received from the last special hit it took. | Psychic | Spec | — | 100 | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (29)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM12 | Taunt Same place as Black 2 / White 2 | Dark | — |
| TM15 | Hyper Beam Same place as Black 2 / White 2 | Normal | 150 |
| TM16 | Light Screen Same place as Black 2 / White 2 | Psychic | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM24 | Thunderbolt Chargestone Cave — in an item ball | Electric | 95 |
| TM25 | Thunder Same place as Black 2 / White 2 | Electric | 120 |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM41 | Torment Same place as Black 2 / White 2 | Dark | — |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM46 | Thief Same place as Black 2 / White 2 | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM57 | Charge Beam Same place as Black 2 / White 2 | Electric | 50 |
| TM60 | Sucker Punch Plasma Frigate (Volt White 2 only) — in an item ball | Dark | 80 |
| TM64 | Explosion Victory Road — in an item ball | Normal | 250 |
| TM68 | Giga Impact Same place as Black 2 / White 2 | Normal | 150 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM72 | Volt Switch Same place as Black 2 / White 2 | Electric | 70 |
| TM73 | Thunder Wave Same place as Black 2 / White 2 | Electric | — |
| TM74 | Gyro Ball Same place as Black 2 / White 2 | Steel | — |
| TM76 | Bug Buzz Lacunosa Town — in an item ball | Bug | 90 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM93 | Wild Charge Route 12 — in an item ball | Electric | 90 |