ROM Hack Guides
Electrode

Electrode in Blaze Black 2 & Volt White 2

#101 · Electric · see locations below

Electric

Abilities

Soundproof, Static, Aftermath (hidden)

Base stats

HP60
Attack50
Defense70
Sp. Attack80
Sp. Defense80
Speed150
Total490

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Where to find Electrode

AreaMethodLevel
Chargestone CaveCave — B1F33-35
Chargestone CaveCave — B2F35-36
Victory Road - Inside Caves Part ICave — Dark58-605% rare
P2 LaboratoryGrass63-66

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ElectricStat20
1Sonic Boom
Inflicts 20 points of damage.
NormalSpec9020
1Spark
Has a chance to paralyze the target.
ElectricPhys6510020
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys5010035
5Tackle
Inflicts regular damage with no additional effect.
NormalPhys5010035
8Sonic Boom
Inflicts 20 points of damage.
NormalSpec9020
12Spark
Has a chance to paralyze the target.
ElectricPhys6510020
15Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
RockPhys309020
19Screech
Lowers the target’s Defense by two stages.
NormalStat8540
22Charge Beam
Has a chance to raise the user’s Special Attack by one stage.
ElectricSpec509010
24Signal Beam** New to this hack
Has a chance to confuse the target.
BugSpec7510015
26Light Screen
Reduces damage from special attacks by 50% for five turns.
PsychicStat30
29Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ElectricSpec10010
35Selfdestruct
User faints.
NormalPhys2001005
40Swift
Never misses.
NormalSpec6020
46Magnet Rise
User is immune to Ground moves and effects for five turns.
ElectricStat10
51Gyro Ball
Power raises when the user has lower Speed, up to a maximum of 150.
SteelPhys1005
57Explosion
User faints.
NormalPhys2501005
62Mirror Coat
Inflicts twice the damage the user received from the last special hit it took.
PsychicSpec10020

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (29)

#Move · where to get itTypePow
TM06Toxic
Same place as Black 2 / White 2
Poison
TM10Hidden Power
Relic Passage — in an item ball
Normal1
TM12Taunt
Same place as Black 2 / White 2
Dark
TM15Hyper Beam
Same place as Black 2 / White 2
Normal150
TM16Light Screen
Same place as Black 2 / White 2
Psychic
TM17Protect
Village Bridge — in an item ball
Normal
TM18Rain Dance
Same place as Black 2 / White 2
Water
TM21Frustration
Same place as Black 2 / White 2
Normal
TM24Thunderbolt
Chargestone Cave — in an item ball
Electric95
TM25Thunder
Same place as Black 2 / White 2
Electric120
TM27Return
Same place as Black 2 / White 2
Normal
TM32Double Team
Route 2 — in an item ball
Normal
TM41Torment
Same place as Black 2 / White 2
Dark
TM42Facade
Same place as Black 2 / White 2
Normal70
TM44Rest
Same place as Black 2 / White 2
Psychic
TM46Thief
Same place as Black 2 / White 2
Dark40
TM48Round
Castelia City — given to you
Normal60
TM57Charge Beam
Same place as Black 2 / White 2
Electric50
TM60Sucker Punch
Plasma Frigate (Volt White 2 only) — in an item ball
Dark80
TM64Explosion
Victory Road — in an item ball
Normal250
TM68Giga Impact
Same place as Black 2 / White 2
Normal150
TM70Flash
Same place as Black 2 / White 2
Normal
TM72Volt Switch
Same place as Black 2 / White 2
Electric70
TM73Thunder Wave
Same place as Black 2 / White 2
Electric
TM74Gyro Ball
Same place as Black 2 / White 2
Steel
TM76Bug Buzz
Lacunosa Town — in an item ball
Bug90
TM87Swagger
Route 9 — in an item ball
Normal
TM90Substitute
Giant Chasm — in an item ball
Normal
TM93Wild Charge
Route 12 — in an item ball
Electric90

Open in the interactive guide