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Electrode

Electrode in Fire Red Omega

#101 · Electric · Evolves at Level 30 · Power Plant, Cerulean Cave (F1)

Electric

Abilities

Soundproof, Static

Base stats

HP60
Attack50
Defense70
Sp. Attack100
was 80 in the original gameSp. Defense80
Speed150
Total510

Compared with the official games

  • Stats Sp. Atk 80 → 100 (total 490 → 510)
  • Abilities loses Aftermath

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.

Other changes in this hack

  • Level-up: Electrode now learns Sharpen at Level 30.

Where to find Electrode

AreaMethodLevel
Power PlantGrass
Cerulean CaveGrass

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ElectricStat20
1Screech
Lowers the target’s Defense by two stages.
NormalStat8540
1Sonic Boom
Inflicts 20 points of damage.
NormalPhys9020
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys359535
8Screech
Lowers the target’s Defense by two stages.
NormalStat8540
15Sonic Boom
Inflicts 20 points of damage.
NormalPhys9020
21Spark
Has a chance to paralyze the target.
ElectricSpec6510020
27Selfdestruct
User faints.
NormalPhys2001005
30Sharpen** Added in this hack
Raises the user’s Attack by one stage.
NormalStat30
34Rollout
Power doubles every turn this move is used in succession after the first, resetting after five turns.
RockPhys309020
41Light Screen
Reduces damage from special attacks by 50% for five turns.
PsychicStat30
48Swift
Never misses.
NormalPhys6020
54Explosion
User faints.
NormalPhys2501005
59Mirror Coat
Inflicts twice the damage the user received from the last special hit it took.
PsychicSpec10020

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (19)

#Move · where to get itTypePow
TM06Toxic
Unchanged from FireRed
Poison
TM10Hidden Power
Unchanged from FireRed
Normal1
TM12Taunt
Unchanged from FireRed
Dark
TM15Hyper Beam
Unchanged from FireRed
Normal150
TM16Light Screen
Unchanged from FireRed
Psychic
TM17Protect
Unchanged from FireRed
Normal
TM18Rain Dance
Unchanged from FireRed
Water
TM21Frustration
Unchanged from FireRed
Normal
TM24Thunderbolt
Unchanged from FireRed
Electric95
TM25Thunder
Unchanged from FireRed
Electric120
TM27Return
Unchanged from FireRed
Normal
TM32Double Team
Unchanged from FireRed
Normal
TM34Shock Wave
Unchanged from FireRed
Electric60
TM41Torment
Unchanged from FireRed
Dark
TM42Facade
Unchanged from FireRed
Normal70
TM43Secret Power
Unchanged from FireRed
Normal70
TM44Rest
Unchanged from FireRed
Psychic
TM46Thief
Unchanged from FireRed
Dark40
HM05Flash
Unchanged from FireRed
Normal

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