Electrode
#101 · Pokémon Emerald Rule-ette · unchanged from the official games

Electrode

ElectricSoundproof, Static, Aftermath (hidden)

In Emerald Rule-ette: First found in New Mauville (Grass, Lv 22-26). Its type (Electric), base stats (total 490) and abilities are the same as in the official games. 8 of its 18 level-up moves are new compared with Pokémon Emerald, including Eerie Impulse and Magnetic Flux.

Level-up moves 18

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the Electric move used next.
ElectricStat—10020
1Eerie Impulse
Exposes the foe to a pulse that sharply cuts Sp. Atk.
ElectricStat—10015
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat——20
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
9Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
11Rollout
An attack lasting 5 turns with rising intensity.
RockPhys309020
13Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
16Charge Beam
Fires a beam of electricity. May raise Sp. Atk.
ElectricSpec509010
20Swift
Sprays star-shaped rays that never miss.
NormalSpec60—20
22Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
26Self-Destruct
Inflicts severe damage but makes the user faint.
NormalPhys2001005
29Light Screen
Wall of light cuts special damage for 5 turns.
PsychicStat——30
36Magnet Rise
The user levitates with electromagnetism.
ElectricStat——10
41Discharge
Zaps all other Pokémon with electricity. May paralyze.
ElectricSpec8010015
47Explosion
Inflicts severe damage but makes the user faint.
NormalPhys2501005
54Gyro Ball
A high-speed spin that does more damage to faster foes.
SteelPhys11005
58Mirror Coat
Counters the foe's special attack at double the power.
PsychicSpec110020

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 16

#Move · where to get itTypePow
TM06Toxic
Fiery Path (pick up)
Poison—
TM12Taunt
Route 110 — Trick House End (pick up); Route 110 — Trick House Entrance (pick up)
Dark—
TM15Hyper Beam
Lilycove City — Department Store 4F (buy)
Normal150
TM16Light Screen
Lilycove City — Department Store 4F (buy)
Psychic—
TM17Protect
Lilycove City — Department Store 4F (buy)
Normal—
TM18Rain Dance
Abandoned Ship — Hidden Floor Rooms (pick up)
Water—
TM24Thunderbolt
Mauville City (pick up); Mauville City — Game Corner (pick up)
Electric90
TM25Thunder
Lilycove City — Department Store 4F (buy)
Electric110
TM32Double Team
Mauville City — Game Corner (pick up); Route 113 (hidden)
Normal—
TM33Reflect
Lilycove City — Department Store 4F (buy)
Psychic—
TM34Shock Wave
Mauville City Gym (pick up)
Electric60
TM41Torment
Slateport City — Battle Tent Lobby (pick up)
Dark—
TM42Facade
Petalburg City Gym (pick up)
Normal70
TM44Rest
Lilycove City — House 2 (pick up)
Psychic—
TM46Thief
Slateport City — Oceanic Museum 1F (pick up)
Dark60
HM05Flash
Granite Cave — 1F (pick up)
Normal—

Where to find Electrode

AreaMethodLevel
New MauvilleGrass22-265% rare