Electrode in Emerald Imperium
Electric — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats Attack 50 → 55, Sp. Atk 80 → 100 (total 490 → 515)
- Abilities gains Galvanize and loses Aftermath
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Electrode in other guides
The same Pokémon, as 17 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedLazarusGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoPolished CrystalBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Electrode
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge Charges power to boost the electric move used next. | Electric | Stat | — | 100 | 20 |
| 1 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Sonic Boom Launches shock waves that always inflict 20 HP damage. | Normal | Spec | 1 | 90 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tri Attack Fires three types of beams at the same time. | Normal | Spec | 90 | 100 | 10 |
| 4 | Sonic Boom Launches shock waves that always inflict 20 HP damage. | Normal | Spec | 1 | 90 | 20 |
| 6 | Eerie Impulse Exposes the foe to a pulse that sharply cuts Sp. Atk. | Electric | Stat | — | 100 | 15 |
| 9 | Shock Wave A fast and unavoidable electric attack. | Electric | Spec | 60 | — | 20 |
| 11 | Rollout An attack lasting 5 turns with rising intensity. | Rock | Phys | 30 | 90 | 20 |
| 13 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 16 | Charge Beam Fires a beam of electricity. May raise Sp. Atk. | Electric | Spec | 50 | 100 | 10 |
| 20 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 22 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 26 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 100 | 100 | 5 |
| 29 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 36 | Magnet Rise The user levitates with electromagnetism. | Electric | Stat | — | — | 10 |
| 41 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 44 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 150 | 100 | 5 |
| 47 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 5 |
| 54 | Mirror Coat Counters the foe's special attack at double the power. | Psychic | Spec | 1 | 100 | 20 |
| 57 | Court Change The user swaps effects on either side of the field. | Normal | Stat | — | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (23)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM12 | Taunt | Dark | — |
| TM16 | Light Screen | Psychic | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Hyper Voice | Normal | 90 |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM33 | Reflect | Psychic | — |
| TM34 | Teleport | Psychic | — |
| TM46 | Thief | Dark | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Rising Voltage | Electric | 70 |
| TM64 | Explosion | Normal | 150 |
| TM73 | Thunder Wave | Electric | — |
| TM74 | Gyro Ball | Steel | 1 |
| TM91 | Flash Cannon | Steel | 80 |
| TM92 | Volt Switch | Electric | 70 |
| TM99 | Wild Charge | Electric | 90 |
| TM126 | Weather Ball | Normal | 50 |
| TM139 | Foul Play | Dark | 95 |
| TM143 | Aura Sphere | Fighting | 80 |
| TM163 | Supercell Slam | Electric | 120 |
| HM05 | Flash | Electric | 60 |