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#101 · Emerald Imperium

Electrode in Emerald Imperium

Electric — where to catch it, what it learns, and how it differs from the official games.

Compared with the official games

  • Stats Attack 50 → 55, Sp. Atk 80 → 100 (total 490 → 515)
  • Abilities gains Galvanize and loses Aftermath

Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.

Electrode in other guides

The same Pokémon, as 17 other hacks change it:

Where to find Electrode

Not found in the wild — evolve or trade for it.

Level-up moves

LvMoveTypeCatPowAccPP
1Charge
Charges power to boost the electric move used next.
ElectricStat10020
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat20
1Sonic Boom
Launches shock waves that always inflict 20 HP damage.
NormalSpec19020
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Tri Attack
Fires three types of beams at the same time.
NormalSpec9010010
4Sonic Boom
Launches shock waves that always inflict 20 HP damage.
NormalSpec19020
6Eerie Impulse
Exposes the foe to a pulse that sharply cuts Sp. Atk.
ElectricStat10015
9Shock Wave
A fast and unavoidable electric attack.
ElectricSpec6020
11Rollout
An attack lasting 5 turns with rising intensity.
RockPhys309020
13Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat8540
16Charge Beam
Fires a beam of electricity. May raise Sp. Atk.
ElectricSpec5010010
20Swift
Sprays star-shaped rays that never miss.
NormalSpec6020
22Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
26Self-Destruct
Inflicts severe damage but makes the user faint.
NormalPhys1001005
29Light Screen
Creates a wall of light that lowers Sp. Atk damage.
PsychicStat30
36Magnet Rise
The user levitates with electromagnetism.
ElectricStat10
41Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
44Explosion
Inflicts severe damage but makes the user faint.
NormalPhys1501005
47Gyro Ball
A high-speed spin that does more damage to faster foes.
SteelPhys11005
54Mirror Coat
Counters the foe's special attack at double the power.
PsychicSpec110020
57Court Change
The user swaps effects on either side of the field.
NormalStat10010

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (23)

#Move · where to get itTypePow
TM12Taunt
Dark
TM16Light Screen
Psychic
TM18Rain Dance
Water
TM20Hyper Voice
Normal90
TM24Thunderbolt
Electric90
TM25Thunder
Electric110
TM33Reflect
Psychic
TM34Teleport
Psychic
TM46Thief
Dark60
TM52Focus Blast
Fighting120
TM57Charge Beam
Electric50
TM58Rising Voltage
Electric70
TM64Explosion
Normal150
TM73Thunder Wave
Electric
TM74Gyro Ball
Steel1
TM91Flash Cannon
Steel80
TM92Volt Switch
Electric70
TM99Wild Charge
Electric90
TM126Weather Ball
Normal50
TM139Foul Play
Dark95
TM143Aura Sphere
Fighting80
TM163Supercell Slam
Electric120
HM05Flash
Electric60