Electrode in Pokémon Radical Red
#101 · Electric · see locations below
Electric
Abilities
Soundproof, Static, Galvanize (hidden)
Base stats
Other changes in this hack
- Stats changed: Atk 50→55, SpA 80→100
- Abilities changed: Hidden Aftermath → Galvanize
- Egg moves: Metal Sound, Recycle
- Move tutors: Seed Bomb, Taunt, Giga Drain, Iron Head, High Horsepower, Facade, Rising Voltage, Stomping Tantrum, Knock Off, Earth Power, Frost Breath, Strength
Where to find Electrode
| Area | Method | Level | |
|---|---|---|---|
| Power Plant | Grass (Day) | 63-65 | |
| Power Plant | Grass (Night) | 63-65 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Charge The user charges power to boost the Electric move it uses next. | Electric | Stat | — | — | 20 |
| 1 | Magnetic Flux The user manipulates magnets to up Def and Sp. Def stats of allies with Plus or Minus Ability. | Electric | Stat | — | — | 20 |
| 1 | Sonic Boom The foe is hit with a shock wave that always inflicts 20- HP damage. | Normal | Spec | 1 | 90 | 20 |
| 1 | Tackle A physical attack in which the user charges, full body, into the foe. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tri Attack A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe. | Normal | Spec | 90 | 100 | 10 |
| 4 | Sonic Boom The foe is hit with a shock wave that always inflicts 20- HP damage. | Normal | Spec | 1 | 90 | 20 |
| 6 | Eerie Impulse The user's body generates an impulse. Exposing the foe to it harshly lowers its Sp. Atk stat. | Electric | Stat | — | 100 | 15 |
| 9 | Shock Wave A rapid jolt of electricity strikes the foe. It can't be evaded. | Electric | Spec | 60 | — | 20 |
| 11 | Rollout A 5-turn rolling attack that becomes stronger each time it hits. | Rock | Phys | 30 | 90 | 20 |
| 13 | Screech An ear-splitting screech is emitted to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 16 | Charge Beam The user fires a load of electricity that may raise the user's Sp. Atk. | Electric | Spec | 50 | 100 | 10 |
| 20 | Swift Star-shaped rays that never miss are fired at all foes in battle. | Normal | Spec | 60 | — | 20 |
| 22 | Electro Ball The user hurls an electric orb. The faster the user is than the foe, the greater the damage. | Electric | Spec | 1 | 100 | 10 |
| 26 | Self-Destruct The user blows up to inflict severe damage, even making itself faint. | Normal | Phys | 100 | 100 | 5 |
| 29 | Light Screen A wall of light cuts damage from Sp. Atk attacks for five turns. | Psychic | Stat | — | — | 30 |
| 36 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 41 | Discharge The user looses an electric flare that hits all Pokemon and may paralyze. | Electric | Spec | 80 | 100 | 15 |
| 44 | Explosion The user explodes to inflict terrible damage even while fainting itself. | Normal | Phys | 150 | 100 | 5 |
| 47 | Gyro Ball A high-speed spin. The slower the user is than the foe, the greater the damage. | Steel | Phys | 1 | 100 | 5 |
| 54 | Mirror Coat A retaliation move that pays back the foe's special attack double. | Psychic | Spec | 1 | 100 | 20 |
| 57 | Court Change The user swaps the effects on either side of the field. | Normal | Stat | — | 100 | 10 |
* legal move moved to level-up · ** new to this hack (not in the Legit build)
TMs & HMs (27)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Celadon City Game Corner Exchange — for sale | Poison | — |
| TM10 | Hidden Power Silph Co. 1F | Normal | 60 |
| TM11 | Soupercell Slam Indigo Plateau League Approach | Electric | 120 |
| TM12 | Taunt Rocket Hideout B2F | Dark | — |
| TM16 | Light Screen Celadon City Game Corner Exchange — for sale | Psychic | — |
| TM17 | Protect Celadon City Game Corner Exchange — for sale | Normal | — |
| TM20 | Hyper Voice Celadon City Game Corner Exchange — for sale | Normal | 90 |
| TM22 | Weather Ball Pokemon Mansion B1F | Normal | 50 |
| TM24 | Thunderbolt Celadon City Game Corner Exchange — for sale | Electric | 90 |
| TM25 | Thunder Power Plant | Electric | 110 |
| TM27 | Return Route 12 Gatehouse 2F | Normal | 1 |
| TM32 | Aura Sphere Safari Zone Area 4 | Fighting | 80 |
| TM33 | Reflect Celadon City Game Corner Exchange — for sale | Psychic | — |
| TM34 | Teleport Route 3 | Psychic | — |
| TM42 | Facade Route 10 | Normal | 70 |
| TM44 | Rest Diglett's Cave B1F | Psychic | — |
| TM46 | Thief Diglett's Cave 1F | Dark | 60 |
| TM52 | Focus Blast Route 20 | Fighting | 120 |
| TM58 | Rising Voltage Safari Zone Area 2 | Electric | 70 |
| TM64 | Explosion Celadon City Game Corner Exchange — for sale | Normal | 150 |
| TM73 | Thunder Wave Silph Co. 2F | Electric | — |
| TM74 | Gyro Ball Celadon City Game Corner Exchange — for sale | Steel | 1 |
| TM82 | Sleep Talk Celadon City Game Corner Exchange — for sale | Normal | — |
| TM91 | Flash Cannon Celadon City Game Corner Exchange — for sale | Steel | 80 |
| TM92 | Volt Switch Vermilion City Gym | Electric | 70 |
| TM99 | Wild Charge Route 10 | Electric | 90 |
| HM05 | Flash Route 2 Gatehouse | Electric | 60 |