#101 · Pokémon Aesthetic Red · changed in this game
Electrode
ElectricAftermath, Electric Surge
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Zing Zap Learned upon evolving Has a chance to make the target flinch. | Electric | Spec | 80 | 100 | 10 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 3 | Charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | Electric | Stat | — | — | 20 |
| 7 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 10 | Rollout Power doubles every turn this move is used in succession after the first, resetting after five turns. | Rock | Phys | 30 | 90 | 20 |
| 14 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 17 | Sonic Boom Inflicts 20 points of damage. | Normal | Phys | — | 90 | 20 |
| 21 | Eerie Impulse Lowers the target’s Special Attack by two stages. | Electric | Stat | — | 100 | 15 |
| 24 | Shock Wave Never misses. | Electric | Spec | 60 | — | 20 |
| 28 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 31 | Selfdestruct User faints. | Normal | Phys | 200 | 100 | 5 |
| 35 | Volt Switch User must switch out after attacking. | Electric | Spec | 70 | 100 | 20 |
| 38 | Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Stat | — | — | 10 |
| 42 | Charge Beam Has a chance to raise the user’s Special Attack by one stage. | Electric | Spec | 50 | 90 | 10 |
| 45 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 49 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 52 | Thunderbolt Has a chance to paralyze the target. | Electric | Spec | 95 | 100 | 15 |
| 56 | Shadow Ball Has a chance to lower the target’s Special Defense by one stage. | Ghost | Phys | 80 | 100 | 15 |
| 59 | Energy Ball Has a chance to lower the target’s Special Defense by one stage. | Grass | Spec | 80 | 100 | 10 |
| 63 | Mirror Coat Inflicts twice the damage the user received from the last special hit it took. | Psychic | Spec | — | 100 | 20 |
| 66 | Explosion User faints. | Normal | Phys | 250 | 100 | 5 |
| 70 | Thunder Has a chance to paralyze the target. | Electric | Spec | 120 | 70 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 33
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Celadon Dept. Store, F3 — TM Move Shop | Poison | — |
| TM10 | Hidden Power Celadon Dept. Store, F3 — TM Move Shop | Normal | 1 |
| TM12 | Taunt Celadon Dept. Store, F3 — TM Move Shop | Dark | — |
| TM15 | Hyper Beam Celadon Dept. Store, F3 — TM Move Shop | Normal | 150 |
| TM16 | Light Screen Celadon Dept. Store, F3 — TM Move Shop | Psychic | — |
| TM17 | Protect Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM18 | Rain Dance Celadon Dept. Store, F3 — TM Move Shop | Water | — |
| TM21 | Frustration Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM24 | Thunderbolt Celadon Dept. Store, F3 — TM Move Shop | Electric | 95 |
| TM25 | Thunder Celadon Dept. Store, F3 — TM Move Shop | Electric | 120 |
| TM27 | Return Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM32 | Double Team Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM34 | Shock Wave Celadon Dept. Store, F3 — TM Move Shop | Electric | 60 |
| TM41 | Torment Celadon Dept. Store, F3 — TM Move Shop | Dark | — |
| TM42 | Facade Celadon Dept. Store, F3 — TM Move Shop | Normal | 70 |
| TM43 | Secret Power Celadon Dept. Store, F3 — TM Move Shop | Normal | 70 |
| TM44 | Rest Celadon Dept. Store, F3 — TM Move Shop | Psychic | — |
| TM45 | Attract Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM46 | Thief Celadon Dept. Store, F3 — TM Move Shop | Dark | 40 |
| TM57 | Charge Beam Celadon Dept. Store, F3 — TM Move Shop | Electric | 50 |
| TM58 | Endure Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM64 | Explosion Celadon Dept. Store, F3 — TM Move Shop | Normal | 250 |
| TM68 | Giga Impact Celadon Dept. Store, F3 — TM Move Shop | Normal | 150 |
| TM70 | Flash Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM73 | Thunder Wave Celadon Dept. Store, F3 — TM Move Shop | Electric | — |
| TM74 | Gyro Ball Celadon Dept. Store, F3 — TM Move Shop | Steel | — |
| TM82 | Sleep Talk Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM87 | Swagger Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM90 | Substitute Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
| TM92 | Volt Switch Celadon Dept. Store, F3 — TM Move Shop | Electric | 70 |
| TM99 | Wild Charge Celadon Dept. Store, F3 — TM Move Shop | Electric | 90 |
| TM112 | Round Celadon Dept. Store, F3 — TM Move Shop | Normal | 60 |
| TM114 | Natural Gift Celadon Dept. Store, F3 — TM Move Shop | Normal | — |
Where to find Electrode
| Area | Method | Level | |
|---|---|---|---|
| Power Plant | Event | ||
| Unknown Dungeon | Grass / Cave |
Other changes in this game
- Move tutors (Faithful-tab reference, see notes.tm_drift): Snore, Helping Hand, Signal Beam, Telekinesis, Magnet Rise, Magic Coat, Foul Play, Confide, Screech, Scary Face, Agility, Electric Terrain, Electro Ball
In the Faithful version
Everything above is the Normal version. In Faithful, its abilities are Static, Aftermath; base stats are 60 / 50 / 70 / 80 / 80 / 150.