#476 · HeartGold Generations · unchanged from the official games
Probopass
RockSteelSturdy, Magnet Pull, Sand Force (hidden)
In HeartGold Generations: Not in the wild: evolve Nosepass on levelling up in a special magnetic field. Its type (Rock / Steel), base stats (total 525) and abilities are the same as in the official games. 5 of its 21 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Tri Attack and Magnetic Flux.
Level-up moves 24
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tri Attack The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. | Normal | Spec | 80 | 100 | 10 |
| 1 | Magnetic Flux --- | Electric | Stat | — | — | 20 |
| 1 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 1 | Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Psychic | Stat | — | — | 5 |
| 1 | Wide Guard The user protects itself and its allies from wide- ranged attacks. | Rock | Stat | — | — | 10 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel | Stat | — | — | 15 |
| 1 | Block The user blocks the foe’s way with arms spread wide to prevent escape. | Normal | Stat | — | — | 5 |
| 1 | Magnet Bomb The user launches a steel bomb that sticks to the target. This attack will not miss. | Steel | Phys | 60 | — | 20 |
| 4 | Iron Defense The user hardens its body’s surface like iron, sharply raising its Defense stat. | Steel | Stat | — | — | 15 |
| 7 | Block The user blocks the foe’s way with arms spread wide to prevent escape. | Normal | Stat | — | — | 5 |
| 10 | Magnet Bomb The user launches a steel bomb that sticks to the target. This attack will not miss. | Steel | Phys | 60 | — | 20 |
| 13 | Thunder Wave A weak electric charge is launched at the foe. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 16 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Psychic | Stat | — | — | 5 |
| 19 | Spark The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | Electric | Phys | 65 | 100 | 20 |
| 22 | Rock Slide Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. | Rock | Phys | 75 | 90 | 10 |
| 25 | Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | Rock | Spec | 80 | 100 | 20 |
| 28 | Rock Blast The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | Rock | Phys | 25 | 90 | 10 |
| 31 | Discharge A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 34 | Sandstorm A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | Rock | Stat | — | — | 10 |
| 37 | Earth Power The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. | Ground | Spec | 90 | 100 | 10 |
| 40 | Stone Edge The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
| 43 | Lock-On The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | Normal | Stat | — | — | 5 |
| 43 | Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 36
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM17 | Protect | Normal | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM34 | Shock Wave | Electric | 60 |
| TM37 | Sandstorm | Rock | — |
| TM39 | Rock Tomb | Rock | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM58 | Endure | Normal | — |
| TM64 | Explosion | Normal | 250 |
| TM68 | Giga Impact | Normal | 150 |
| TM69 | Rock Polish | Rock | — |
| TM71 | Stone Edge | Rock | 100 |
| TM73 | Thunder Wave | Electric | — |
| TM76 | Stealth Rock | Rock | — |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Probopass
Not found in the wild — evolve or trade for it.
Other changes in this game
- Tutor moves: Mud-Slap, Rollout, Thunder Punch, Fire Punch, Ice Punch, Iron Head, Snore, Ancient Power, Earth Power, Iron Defense, Magnet Rise, Pain Split, Gravity, Magic Coat, Block, Headbutt