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Probopass
#476 · Pokémon Emerald Blitz · unchanged from the official games

Probopass

RockSteelSturdy, Magnet Pull, Sand Force (hidden)

In Emerald Blitz: Not in the wild: evolve Nosepass with a Thunder Stone. Its type (Rock / Steel), base stats (total 525) and abilities are the same as in the official games.

Level-up moves 20

LvMoveTypeCatPowAccPP
1Gravity
Gravity is intensified negating levitation.
PsychicStat——5
1Magnet Rise
The user levitates with electromagnetism.
ElectricStat——10
1Magnetic Flux
Boosts the defenses of those with Plus or Minus.
ElectricStat——20
1Sandstorm
Causes a sandstorm that rages for several turns.
RockStat——10
1Tri Attack On evolution
Fires three types of beams. May burn/paralyze/freeze.
NormalSpec8010010
1Wide Guard
Evades wide-ranging attacks for one turn.
RockStat——10
4Iron Defense
Hardens the body's surface to sharply raise Defense.
SteelStat——15
7Block
Blocks the foe's way and prevents escape.
NormalStat——5
10Magnet Bomb
Launches a magnet that strikes without fail.
SteelPhys60—20
13Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—9020
16Rest
The user sleeps for 2 turns, restoring HP and status.
PsychicStat——1
19Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
22Rock Slide
Large boulders are hurled. May cause flinching.
RockPhys759010
25Power Gem
Attacks with rays of light that sparkle like diamonds.
RockSpec8010020
28Rock Blast
Hurls boulders at the foe 2 to 5 times in a row.
RockPhys259010
31Discharge
Zaps all other Pokémon with electricity. May paralyze.
ElectricSpec8010015
37Earth Power
Makes the ground erupt with power. May lower Sp. Def.
GroundSpec9010010
40Stone Edge
Stabs the foe with stones. High critical-hit ratio.
RockPhys100805
43Lock-On
Locks on to the foe to ensure the next move hits.
NormalStat——5
43Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 20

#Move · where to get itTypePow
TM10Rock Slide
Not sold by the Outdoor Market and not found on any map — not placed in the game
Rock75
TM11Sunny Day
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Fire—
TM12Taunt
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 1 badge
Dark—
TM15Hyper Beam
Not sold by the Outdoor Market and not found on any map — not placed in the game
Normal150
TM17Protect
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Normal—
TM21Dazzling Gleam
Not sold by the Outdoor Market and not found on any map — not placed in the game
Fairy80
TM24Thunderbolt
Not sold by the Outdoor Market and not found on any map — not placed in the game
Electric90
TM25Thunder
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 6 badges
Electric110
TM26Earthquake
Not sold by the Outdoor Market and not found on any map — not placed in the game
Ground100
TM34Shock Wave
Mauville City Gym
Electric60
TM37Sandstorm
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Rock—
TM39Rock Tomb
Rustboro City Gym
Rock60
TM42Facade
Petalburg City Gym
Normal70
TM44Rest
Lilycove City
Psychic—
TM51Ice Punch
Not sold by the Outdoor Market and not found on any map — not placed in the game
Ice75
TM52Thunder Punch
Not sold by the Outdoor Market and not found on any map — not placed in the game
Electric75
TM53Fire Punch
Not sold by the Outdoor Market and not found on any map — not placed in the game
Fire75
TM60Power Gem
Not sold by the Outdoor Market and not found on any map — not placed in the game
Rock80
TM64Flash Cannon
Not sold by the Outdoor Market and not found on any map — not placed in the game
Steel80
TM65Body Press
Not sold by the Outdoor Market and not found on any map — not placed in the game
Fighting80

Where to find Probopass

Not found in the wild — evolve or trade for it.