Probopass in Elite Redux
#476 · Rock / Steel · see locations below
RockSteel
Abilities
Impenetrable, Magnet Pull, Lead Coat (hidden)
Base stats
Compared with the official games
- Stats Sp. Atk 75 → 95 (total 525 → 545)
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Innates (always active): Multi-Headed, Levitate, Solid Rock
- What the innates do: Multi-Headed — Hits as many times, as it has heads. · Levitate — Immune to Ground-type moves. Ups own Flying moves by 1.25x. · Solid Rock — Takes 35% less damage from Super-effective moves.
- Abilities you pick one of: Impenetrable — Only damaged by attacks. · Magnet Pull — Traps opposing Steel-types. Ghosts aren't affected. · Lead Coat — Takes 40% less from Phys. moves. This Pokémon's Speed is 0.9x.
- Tutor moves: Attract, Body Press, Counter, Discharge, Earth Power, Earthquake, Electric Terrain, Endure, Energy Wave, Flash, Flash Cannon, Giga Impact, Hard Press, Helping Hand, Hidden Power, Hyper Beam, Iron Defense, Iron Head, Light Screen, Magnet Rise, Metronome, Pebble Shower, Power Gem, Protect, Reflect, Refresh, Rest, Return, Rock Slide, Rock Throw, Rock Tomb, Sandstorm, Secret Power, Sleep Talk, Stealth Rock, Stone Edge, Substitute, Sunny Day, Thunder, Thunder Punch, Thunder Wave, Thunderbolt, Volt Switch, Weather Ball, Wide Guard, Wild Charge
- Egg groups: Mineral
- Data flag: three-headed
- Height 1.4 m, weight 340.0 kg
Where to find Probopass
Not found in the wild — evolve or trade for it.
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 1 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 130 | 100 | 10 |
| 1 | Harden Stiffens the body's muscles to raise Defense. | Normal | Stat | — | — | 20 |
| 1 | Lock-On Locks on to the foe to ensure the next move hits. | Normal | Stat | — | — | 5 |
| 1 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 1 | Tri Attack Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time. | Normal | 90 | 100 | 15 | |
| 17 | Pain Split Adds the user and foe's HP, then shares them equally. | Normal | Stat | — | — | 20 |
| 17 | Rock Polish Polishes the body to sharply raise Speed. | Rock | Stat | — | — | 20 |
| 17 | Supercell Slam Tackles with its shock body. Hurts on miss. | Electric | Phys | 100 | 95 | 10 |
| 24 | Accelerock Priority +1. Hits with a high-speed rock that always goes first. | Rock | Phys | 40 | 100 | 15 |
| 24 | Asteroid Shot Launches a asteroid onto the target. Cannot miss. | Rock | Phys | 90 | — | 20 |
| 24 | Magnet Bomb Launches a magnet that is Super Effective vs Steel. | Steel | Spec | 70 | — | 20 |
| 24 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Spark Priority +2. An electrified tackle with +2 priority. May paralyze. | Electric | Phys | 40 | 100 | 15 |
| 37 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 37 | Head Smash A life-risking headbutt that seriously hurts the user. | Rock | Phys | 150 | 85 | 5 |
| 37 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 37 | Steel Roller Rolls over the opponent while destroying terrain. | Steel | Phys | 80 | 100 | 15 |
| 37 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 46 | Explosion Inflicts severe damage but makes the user faint. | Normal | Phys | 250 | 100 | 5 |
| 46 | Jagged Punch Not done yet. | Rock | Phys | 80 | 100 | 10 |
| 46 | Metal Burst Priority -5. Retaliates any hit with greater power. | Steel | Phys | — | 100 | 10 |
| 46 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 46 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 51 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 51 | Meteor Beam A 2-turn move that raises Sp. Attack before attacking. | Rock | Spec | 120 | 100 | 10 |
| 51 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
| 56 | Power Trick The user swaps its Attack and Defense stats. | Psychic | Stat | — | — | 10 |
| 56 | Steel Beam Fires a beam of steel from its body. It hurts the user. | Steel | Spec | 140 | 100 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|