#476 · Pokémon GS Chronicles · unchanged from the official games
Probopass
RockSteelSturdy, Magnet Pull, Sand Force (hidden)
Level-up moves 25
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tri Attack A simultaneous 3-beam attack that may paralyze, burn, or frostbite the foe. | Normal | Spec | 80 | 100 | 10 |
| 1 | Tri Attack A simultaneous 3-beam attack that may paralyze, burn, or frostbite the foe. | Normal | Spec | 80 | 100 | 10 |
| 1 | Magnet Flux The user manipulates magnets to up Def and Sp. Def stats of allies with Plus or Minus Ability. | Electric | Stat | — | — | 20 |
| 1 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 1 | Gravity Gravity intensifies for five turns, preventing moves that use flight and negating Levitate. | Psychic | Stat | — | — | 5 |
| 1 | Wide Guard The user protects itself and its allies from wide- ranged attacks. | Rock | Stat | — | — | 10 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 1 | Iron Defense Raises the user’s Defense by two stages. | Steel | Stat | — | — | 15 |
| 1 | Block Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
| 1 | Magnet Bomb A steel bomb is stuck to the foe. It is sure to hit. | Steel | Phys | 60 | — | 20 |
| 4 | Iron Defense Raises the user’s Defense by two stages. | Steel | Stat | — | — | 15 |
| 7 | Block Prevents the target from leaving battle. | Normal | Stat | — | — | 5 |
| 10 | Magnet Bomb A steel bomb is stuck to the foe. It is sure to hit. | Steel | Phys | 60 | — | 20 |
| 13 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 90 | 20 |
| 16 | Rest User sleeps for two turns, completely healing itself. | Psychic | Stat | — | — | 10 |
| 19 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 22 | Rock Slide Has a chance to make the target flinch. | Rock | Phys | 75 | 90 | 10 |
| 25 | Power Gem The user attacks with a ray of light that sparkles like gemstones. | Rock | Spec | 80 | 100 | 20 |
| 28 | Rock Blast Hits 2-5 times in one turn. | Rock | Phys | 25 | 90 | 10 |
| 31 | Discharge The user looses an electric flare that hits all Pok\emon and may paralyze. | Electric | Spec | 80 | 100 | 15 |
| 34 | Sandstorm Changes the weather to a sandstorm for five turns. | Rock | Stat | — | — | 10 |
| 37 | Earth Power The ground under the foe erupts. It may also lower the foe's Sp. Def. | Ground | Spec | 90 | 100 | 10 |
| 40 | Stone Edge The foe is stabbed by sharpened stones. It has a high critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
| 43 | Lock-On Ensures that the user’s next move will hit the target. | Normal | Stat | — | — | 5 |
| 43 | Zap Cannon Has a chance to paralyze the target. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Probopass
Not found in the wild — evolve or trade for it.
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".