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Probopass

Probopass in Pokémon Infinite Fusion

#476 · Rock / Steel · see locations below

RockSteel

Abilities

Sturdy, Magnet Pull, Sand Force (hidden)

Base stats

HP60
Attack55
Defense145
Sp. Attack75
Sp. Defense150
Speed40
Total525

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Where to find Probopass

AreaMethodLevel
Tohjo FallsCave (Remix)32-40

Level-up moves

LvMoveTypeCatPowAccPP
1Block
The user blocks the target's way with arms spread wide to prevent escape.
NormalStat5
1Gravity
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
PsychicStat5
1Iron Defense
The user hardens its body's surface like iron, sharply raising its Defense stat.
SteelStat15
1Magnet Bomb
The user launches steel bombs that stick to the target. This attack will not miss.
SteelPhys6020
1Magnet Rise
The user levitates using electrically generated magnetism for five turns.
ElectricStat10
1Magnetic Flux
Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities.
ElectricStat20
1Tackle
A physical attack in which the user charges and slams into the target with its whole body.
NormalPhys4010035
1Tri Attack
The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target.
NormalSpec8010010
1Wide Guard
The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession.
RockStat10
4Iron Defense
The user hardens its body's surface like iron, sharply raising its Defense stat.
SteelStat15
7Block
The user blocks the target's way with arms spread wide to prevent escape.
NormalStat5
10Magnet Bomb
The user launches steel bombs that stick to the target. This attack will not miss.
SteelPhys6020
13Thunder Wave
A weak electric charge is launched at the target. It causes paralysis if it hits.
ElectricStat9020
16Rest
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
PsychicStat10
19Spark
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
ElectricPhys6510020
22Rock Slide
Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch.
RockPhys759010
25Power Gem
The user attacks with a ray of light that sparkles as if it were made of gemstones.
RockSpec8010020
28Rock Blast
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
RockPhys259010
31Discharge
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
ElectricSpec8010015
34Sandstorm
Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types.
RockStat10
37Earth Power
The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
GroundSpec9010010
40Stone Edge
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
RockPhys100805
43Lock-On
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
NormalStat5
43Zap Cannon
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (39)

#Move · where to get itTypePow
TM06Toxic
Fuchsia City Gym (given)
Poison
TM10Hidden Power
Route 24 (on the ground)
Normal60
TM11Sunny Day
Cerulean City (given)
Fire
TM12Taunt
Route 46 (on the ground)
Dark
TM15Hyper Beam
Game Corner (given)
Normal150
TM17Protect
Route 34 (on the ground)
Normal
TM19Telekinesis
Route 24 (on the ground)
Psychic
TM21Frustration
Pewter Hotel (given)
Normal1
TM23Smack Down
Union Cave B2 (on the ground)
Rock50
TM24Thunderbolt
Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given)
Electric90
TM25Thunder
Power Plant (area 3) (on the ground)
Electric110
TM26Earthquake
Viridian City Gym (given)
Ground100
TM27Return
Route 15 (on the ground) · Goldenrod City (on the ground)
Normal1
TM32Double Team
Safari Zone Area 5 (on the ground)
Normal
TM37Sandstorm
Mt. Moon (area 3) (on the ground)
Rock
TM39Rock Tomb
Pewter City Gym (given)
Rock60
TM41Torment
Lavender Town (on the ground)
Dark
TM42Facade
Not placed in the map data — bought, or given by an event this guide can't read
Normal70
TM44Rest
Route 13 (on the ground)
Psychic
TM45Attract
Not placed in the map data — bought, or given by an event this guide can't read
Normal
TM48Round
Not placed in the map data — bought, or given by an event this guide can't read
Normal60
TM51Ally Switch
Route 9 (area 2) (on the ground)
Psychic
TM64Explosion
Pokémon Mansion (area 4) (on the ground)
Normal250
TM68Giga Impact
Celadon Sewers (area 3) (on the ground)
Normal150
TM69Rock Polish
Not placed in the map data — bought, or given by an event this guide can't read
Rock
TM71Stone Edge
Victory Road (area 2) (on the ground)
Rock100
TM72Volt Switch
Vermillion Hotel (given)
Electric70
TM73Thunder Wave
Vermillion City Gym (given)
Electric
TM78Bulldoze
Route 17 (given)
Ground60
TM80Rock Slide
Rock Tunnel (on the ground) · Boon Island (on the ground)
Rock75
TM87Swagger
Nicknaming Club (given)
Normal
TM88Sleep Talk
Route 35 (on the ground)
Normal
TM90Substitute
Celadon City (given)
Normal
TM91Flash Cannon
Route 23 (on the ground)
Steel80
TM94Rock Smash
Route 3 (given) · Pinkan Island (on the ground)
Fighting40
TM111Dazzling Gleam
Not placed in the map data — bought, or given by an event this guide can't read
Fairy80
TM116Shock Wave
Not placed in the map data — bought, or given by an event this guide can't read
Electric60
TM119Stomping Tantrum
Not placed in the map data — bought, or given by an event this guide can't read
Ground75
HM04Strength
Route 12 (given) · Fuchsia City (area 2) (given) · Pinkan Forest (on the ground)
Normal80

Open in the interactive guide