Probopass in Pokémon Infinite Fusion
#476 · Rock / Steel · see locations below
RockSteel
Abilities
Sturdy, Magnet Pull, Sand Force (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Where to find Probopass
| Area | Method | Level | |
|---|---|---|---|
| Tohjo Falls | Cave (Remix) | 32-40 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Block The user blocks the target's way with arms spread wide to prevent escape. | Normal | Stat | — | — | 5 |
| 1 | Gravity Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. | Psychic | Stat | — | — | 5 |
| 1 | Iron Defense The user hardens its body's surface like iron, sharply raising its Defense stat. | Steel | Stat | — | — | 15 |
| 1 | Magnet Bomb The user launches steel bombs that stick to the target. This attack will not miss. | Steel | Phys | 60 | — | 20 |
| 1 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 1 | Magnetic Flux Manipulates magnetic fields to raise the Defense and Sp. Def stats of allies with Plus or Minus Abilities. | Electric | Stat | — | — | 20 |
| 1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tri Attack The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. | Normal | Spec | 80 | 100 | 10 |
| 1 | Wide Guard The user and its allies are protected from wide-ranging attacks for a turn. May fail if used in succession. | Rock | Stat | — | — | 10 |
| 4 | Iron Defense The user hardens its body's surface like iron, sharply raising its Defense stat. | Steel | Stat | — | — | 15 |
| 7 | Block The user blocks the target's way with arms spread wide to prevent escape. | Normal | Stat | — | — | 5 |
| 10 | Magnet Bomb The user launches steel bombs that stick to the target. This attack will not miss. | Steel | Phys | 60 | — | 20 |
| 13 | Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 16 | Rest The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | Psychic | Stat | — | — | 10 |
| 19 | Spark The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | Electric | Phys | 65 | 100 | 20 |
| 22 | Rock Slide Large boulders are hurled at the foes to inflict damage. It may also make the targets flinch. | Rock | Phys | 75 | 90 | 10 |
| 25 | Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | Rock | Spec | 80 | 100 | 20 |
| 28 | Rock Blast The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. | Rock | Phys | 25 | 90 | 10 |
| 31 | Discharge A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 34 | Sandstorm Summons a five-turn sandstorm to hurt all combatants except the Rock, Ground, and Steel types. | Rock | Stat | — | — | 10 |
| 37 | Earth Power The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. | Ground | Spec | 90 | 100 | 10 |
| 40 | Stone Edge The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
| 43 | Lock-On The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | Normal | Stat | — | — | 5 |
| 43 | Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (39)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Fuchsia City Gym (given) | Poison | — |
| TM10 | Hidden Power Route 24 (on the ground) | Normal | 60 |
| TM11 | Sunny Day Cerulean City (given) | Fire | — |
| TM12 | Taunt Route 46 (on the ground) | Dark | — |
| TM15 | Hyper Beam Game Corner (given) | Normal | 150 |
| TM17 | Protect Route 34 (on the ground) | Normal | — |
| TM19 | Telekinesis Route 24 (on the ground) | Psychic | — |
| TM21 | Frustration Pewter Hotel (given) | Normal | 1 |
| TM23 | Smack Down Union Cave B2 (on the ground) | Rock | 50 |
| TM24 | Thunderbolt Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given) | Electric | 90 |
| TM25 | Thunder Power Plant (area 3) (on the ground) | Electric | 110 |
| TM26 | Earthquake Viridian City Gym (given) | Ground | 100 |
| TM27 | Return Route 15 (on the ground) · Goldenrod City (on the ground) | Normal | 1 |
| TM32 | Double Team Safari Zone Area 5 (on the ground) | Normal | — |
| TM37 | Sandstorm Mt. Moon (area 3) (on the ground) | Rock | — |
| TM39 | Rock Tomb Pewter City Gym (given) | Rock | 60 |
| TM41 | Torment Lavender Town (on the ground) | Dark | — |
| TM42 | Facade Not placed in the map data — bought, or given by an event this guide can't read | Normal | 70 |
| TM44 | Rest Route 13 (on the ground) | Psychic | — |
| TM45 | Attract Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |
| TM48 | Round Not placed in the map data — bought, or given by an event this guide can't read | Normal | 60 |
| TM51 | Ally Switch Route 9 (area 2) (on the ground) | Psychic | — |
| TM64 | Explosion Pokémon Mansion (area 4) (on the ground) | Normal | 250 |
| TM68 | Giga Impact Celadon Sewers (area 3) (on the ground) | Normal | 150 |
| TM69 | Rock Polish Not placed in the map data — bought, or given by an event this guide can't read | Rock | — |
| TM71 | Stone Edge Victory Road (area 2) (on the ground) | Rock | 100 |
| TM72 | Volt Switch Vermillion Hotel (given) | Electric | 70 |
| TM73 | Thunder Wave Vermillion City Gym (given) | Electric | — |
| TM78 | Bulldoze Route 17 (given) | Ground | 60 |
| TM80 | Rock Slide Rock Tunnel (on the ground) · Boon Island (on the ground) | Rock | 75 |
| TM87 | Swagger Nicknaming Club (given) | Normal | — |
| TM88 | Sleep Talk Route 35 (on the ground) | Normal | — |
| TM90 | Substitute Celadon City (given) | Normal | — |
| TM91 | Flash Cannon Route 23 (on the ground) | Steel | 80 |
| TM94 | Rock Smash Route 3 (given) · Pinkan Island (on the ground) | Fighting | 40 |
| TM111 | Dazzling Gleam Not placed in the map data — bought, or given by an event this guide can't read | Fairy | 80 |
| TM116 | Shock Wave Not placed in the map data — bought, or given by an event this guide can't read | Electric | 60 |
| TM119 | Stomping Tantrum Not placed in the map data — bought, or given by an event this guide can't read | Ground | 75 |
| HM04 | Strength Route 12 (given) · Fuchsia City (area 2) (given) · Pinkan Forest (on the ground) | Normal | 80 |