Probopass in Pokémon Emerald Rogue
#476 · Rock / Steel · see locations below
RockSteel
Abilities
Sturdy, Magnet Pull, Sand Force (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Tutor moves: Body Press, Body Slam, Bulldoze, Curse, Dazzling Gleam, Double-Edge, Earth Power, Earthquake, Endure, Facade, Fire Punch, Flash Cannon, Giga Impact, Gravity, Hard Press, Head Smash, Heavy Slam, Helping Hand, Hidden Power, High Horsepower, Hyper Beam, Ice Punch, Iron Defense, Iron Head, Metal Sound, Meteor Beam, Pain Split, Power Gem, Protect, Rest, Rock Blast, Rock Slide, Rock Tomb, Rollout, Sand Tomb, Sandstorm, Sleep Talk, Smack Down, Stealth Rock, Steel Beam, Stomping Tantrum, Stone Edge, Substitute, Sunny Day, Supercell Slam, Take Down, Taunt, Tera Blast, Thunder, ThunderPunch, Thunder Wave, Thunderbolt, Volt Switch, Wide Guard
- Competitive set (Gen 6 NU): Stealth Rock / Earth Power / Magnet Rise / Taunt, Magnet Pull, Air Balloon, Modest
- Competitive set (Gen 6 PU): Volt Switch / Flash Cannon / Earth Power / Stealth Rock, Magnet Pull, Leftovers, Modest
- Competitive set (Gen 6 PU): Stealth Rock / Volt Switch / Thunder Wave / Power Gem, Sturdy, Leftovers, Calm
- Competitive set (Gen 6 PU): Volt Switch / Stealth Rock / Flash Cannon / Earth Power, Sturdy, Leftovers, Modest
- Competitive set (Gen 7 PU): Stealth Rock / Flash Cannon / Hidden Power / Taunt, Magnet Pull, Air Balloon, Modest
- Competitive set (Gen 7 PU): Stealth Rock / Flash Cannon / Volt Switch / Earth Power, Magnet Pull, Leftovers, Modest
- Competitive set (Gen 7 ZU): Smack Down / Earth Power / Stealth Rock / Volt Switch, Magnet Pull, Groundium Z, Modest
- Competitive set (Gen 7 ZU): Stealth Rock / Flash Cannon / Volt Switch / Thunder Wave, Sturdy, Leftovers, Calm
- Competitive set (Gen 7 ZU): Volt Switch / Stealth Rock / Earth Power / Flash Cannon, Sturdy, Leftovers, Modest
- Competitive set (Gen 9 PU): Volt Switch / Stealth Rock / Body Press / Flash Cannon, Sturdy, Leftovers, Calm
Where to find Probopass
| Area | Method | Level | |
|---|---|---|---|
| Field 1 — Hoenn | Steel-theme rooms | — | |
| Cave 0 — Hoenn | Rock-theme rooms | — | |
| Mountain 3 — Hoenn | Rock-theme rooms | — | |
| Urban 0 — Hoenn | Steel-theme rooms | — | |
| Mountain 0 — Kanto | Rock-theme rooms | — | |
| Urban 0 — Kanto | Steel-theme rooms | — | |
| Urban 0 — Johto | Steel-theme rooms | — | |
| Mountain 0 — Johto | Rock-theme rooms | — | |
| Route 205 — Sinnoh | Rock-theme rooms | — | |
| Route 207 — Sinnoh | Rock-theme rooms | — | |
| Mt. Coronet — Sinnoh | Steel-theme rooms | — | |
| Iron Island — Sinnoh | Steel-theme rooms | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Tri Attack Fires three types of beams at the same time. | Normal | Spec | 80 | 100 | 10 |
| 1 | Block Blocks the foe's way to prevent escape. | Normal | Stat | — | — | 5 |
| 1 | Gravity Gravity is intensified negating levitation. | Psychic | Stat | — | — | 5 |
| 1 | Iron Defense Hardens the body's surface to sharply raise Defense. | Steel | Stat | — | — | 15 |
| 1 | Magnet Rise The user levitates with electromagnetism. | Electric | Stat | — | — | 10 |
| 1 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 1 | Wide Guard Evades wide-ranging attacks for one turn. | Rock | Stat | — | — | 10 |
| 13 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 90 | 20 |
| 16 | Rest The user sleeps for 2 turns, restoring HP and status. | Psychic | Stat | — | — | 5 |
| 19 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 22 | Rock Slide Large boulders are hurled. May cause flinching. | Rock | Phys | 75 | 90 | 10 |
| 25 | Power Gem Attacks with rays of light that sparkle like diamonds. | Rock | Spec | 80 | 100 | 20 |
| 28 | Rock Blast Hurls boulders at the foe 2 to 5 times in a row. | Rock | Phys | 25 | 90 | 10 |
| 31 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 34 | Sandstorm Causes a sandstorm that rages for several turns. | Rock | Stat | — | — | 10 |
| 37 | Earth Power Makes the ground erupt with power. May lower Sp. Def. | Ground | Spec | 90 | 100 | 10 |
| 40 | Stone Edge Stabs the foe with stones. High critical-hit ratio. | Rock | Phys | 100 | 80 | 5 |
| 43 | Lock-On Locks on to the foe to ensure the next move hits. | Normal | Stat | — | — | 5 |
| 43 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|