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Probopass
#476 · Pokémon Mirror Gold · changed in this game

Probopass

SteelSand Force, Magnet Pull

In Mirror Gold: First found in Dark Cave Route 45 Entrance (Grass (Morning / Day), Lv 46-48). It is Steel type here; the official games have it as Rock / Steel. Base stats total 530, up from 525; 5 of the six changed, most of all HP (60 → 105). Abilities: it loses Sturdy. 9 of its 25 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Tri Attack and Mirror Shot.

Level-up moves 27

LvMoveTypeCatPowAccPP
1Tri Attack
Has a chance to burn, freeze, or paralyze the target.
NormalSpec8010010
1Mirror Shot
Has a chance to lower the target’s accuracy by one stage.
SteelSpec658510
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys4010035
16Magnet Bomb
Never misses.
SteelPhys60—20
19Spark
Has a chance to paralyze the target.
ElectricPhys6510020
23Protect
Prevents any moves from hitting the user this turn.
NormalStat——10
25Lock-On
Ensures that the user’s next move will hit the target.
NormalStat——5
26Block
Prevents the target from leaving battle.
NormalStat——5
28Gravity
Disables moves and immunities that involve flying or levitating for five turns.
PsychicStat——5
29Magnet Rise
User is immune to Ground moves and effects for five turns.
ElectricStat——10
31Thunder Wave
Paralyzes the target.
ElectricStat—9020
32Stealth Rock
Causes damage when opposing Pokémon switch in.
RockStat——20
33Sandstorm
Changes the weather to a sandstorm for five turns.
RockStat——10
35Rock Blast
Hits 2-5 times in one turn.
RockPhys259010
37Rest
User sleeps for two turns, completely healing itself.
PsychicStat——5
39Iron Defense
Raises the user’s Defense by two stages.
SteelStat——15
41Tri Attack
Has a chance to burn, freeze, or paralyze the target.
NormalSpec8010010
42Power Gem
Inflicts regular damage with no additional effect.
RockSpec8010020
43Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
RockStat——10
45Rock Slide
Has a chance to make the target flinch.
RockPhys759010
47Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
49Thunderbolt
Has a chance to paralyze the target.
ElectricSpec9010015
51Earth Power
Has a chance to lower the target’s Special Defense by one stage.
GroundSpec9010010
53Flash Cannon
Has a chance to lower the target’s Special Defense by one stage.
SteelSpec8010010
55Stone Edge
Has an increased chance for a critical hit.
RockPhys100805
62Zap Cannon
Has a chance to paralyze the target.
ElectricSpec120505
65Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
RockStat——10

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 52

#Move · where to get itTypePow
TR02Toxic
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Poison—
TR05Hyper Beam
Celadon Department Store Upper 2F (also at Viridian Mart)
Normal150
TR07Thunder
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Electric110
TR08Giga Impact
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Normal150
TM010Hidden Power
Normal60
TR10Earthquake
Mt. Mortar (hidden) (also at Celadon Department Store Upper 2F, Viridian Mart)
Ground100
TM011Sunny Day
Fire—
TR11Rock Slide
Mt. Mortar 2F (hidden) (also at Celadon Department Store Upper 2F, Pewter Mart)
Rock75
TR13Thunder Wave
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Electric—
TM017Protect
Goldenrod Department Store 5F
Normal—
TR18Shock Wave
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Electric60
TM021Frustration
Celadon Department Store 3F
Normal—
TM024Thunderbolt
Electric90
TR26Endure
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Normal—
TM027Return
Celadon Department Store 3F
Normal—
TR30Stone Edge
Celadon Department Store Upper 2F (also at Pewter Mart)
Rock100
TM032Body Slam
Normal85
TR36Iron Defense
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Steel—
TM037Sandstorm
Rock—
TR37Taunt
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Dark—
TM038Helping Hand
Goldenrod Department Store 5F
Normal—
TM039Rock Tomb
Rock60
TM041Torment
Goldenrod Department Store Upper 2F (also at Celadon Department Store 3F)
Dark—
TM042Facade
Normal70
TM043Secret Power
Normal70
TM044Rest
Psychic—
TM045Attract
Normal—
TM064Explosion
Normal250
TM069Rock Polish
Rock—
TM076Stealth Rock
Goldenrod Department Store Upper 2F (also at Celadon Department Store 3F)
Rock—
TM078Captivate
Celadon Department Store 3F
Normal—
TM082Sleep Talk
Normal—
TM083Volt Switch
Goldenrod Department Store 5F
Electric70
TM087Swagger
Celadon Department Store 3F
Normal—
TM090Substitute
Normal—
TM091Flash Cannon
Steel80
TM096Supercell Slam
Vermilion / Safari Mart (also at Celadon Department Store 3F)
Electric100
TM099Iron Head
Goldenrod Department Store 5F
Steel80
TM101Power Gem
Mahogany Mart Post-Rocket Hideout (also at Celadon Department Store 3F)
Rock80
TM105Earth Power
Mahogany Mart Post-Rocket Hideout (also at Celadon Department Store 3F)
Ground90
TM107Heavy Slam
Celadon Department Store 3F (also at Pewter Mart)
Steel—
TM114Curse
Olivine Mart (also at Celadon Department Store 3F)
Ghost—
TM116Dazzling Gleam
Celadon Department Store 3F
Fairy80
TM119Metal Sound
Goldenrod Department Store 5F
Steel—
TM134Sand Tomb
Violet City Mart (also at Celadon Department Store 3F)
Ground35
TM136Gravity
Goldenrod Department Store 5F
Psychic—
TM137Smack Down
Celadon Department Store 3F (also at Pewter Mart)
Rock50
TM144High Horsepower
Mahogany Mart Post-Rocket Hideout (also at Celadon Department Store 3F)
Ground95
TM154Pain Split
Goldenrod Department Store 5F
Normal—
TM156Double-Edge
Goldenrod Department Store 5F
Normal120
HM04Strength
Normal80
HM06Rock Smash
Fighting40

Where to find Probopass

AreaMethodLevel
Dark Cave Route 45 EntranceGrass (Morning / Day)46-48
Dark Cave Route 45 EntranceGrass (Night)46-475% rare

Other changes in this game

  • Egg moves: Double-Edge, Head Smash, Rollout, Wide Guard
  • Tutor moves: Ally Switch, Ancient Power, Block, Bulldoze, Earth Power, Fire Punch, Flash Cannon, Giga Impact, Gravity, Headbutt, Hyper Beam, Ice Punch, Iron Defense, Iron Head, Magic Coat, Magnet Rise, Mud-Slap, Pain Split, Power Shift, Rest, Rock Slide, Rock Smash, Rollout, Shock Wave, Sleep Talk, Snore, Stealth Rock, Steel Beam, Stomping Tantrum, Stone Edge, Telekinesis, Thunderbolt, ThunderPunch, Tri Attack
  • A wild one can hold Magnet (common) or Hard Stone (rare).