Probopass in Pokémon Radical Red
#476 · Rock / Steel · see locations below
RockSteel
Abilities
Sturdy, Magnet Pull, Levitate (hidden)
Base stats
Other changes in this hack
- Stats changed: HP 60→65, Atk 55→45, SpA 75→80
- Abilities changed: Hidden Sand Force → Levitate
- Egg moves: Magnitude, Rollout, Double-Edge, Block, Stealth Rock, Endure, Wide Guard
- Move tutors: Seed Bomb, Hidden Power, Soupercell Slam, Hyper Voice, Icy Wind, Iron Head, Earthquake, Dig, High Horsepower, Steel Wing, Hurricane, Air Slash, Rising Voltage, Knock Off, Poison Jab, Pluck, Volt Switch, Dragon Tail, Cosmic Power, Dual Wingbeat, Scorching Sands, Brave Bird, Surf
- Wild held items: Magnet
Where to find Probopass
| Area | Method | Level | |
|---|---|---|---|
| Rock Tunnel Magearna's Chamber | Rock Smash | 84-85 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Block The user blocks the foe's way with arms spread wide to prevent escape. | Normal | Stat | — | — | 5 |
| 1 | Gravity Gravity intensifies for five turns, preventing moves that use flight and negating Levitate. | Psychic | Stat | — | — | 5 |
| 1 | Iron Defense The user hardens its body's surface to sharply raise its Defense stat. | Steel | Stat | — | — | 15 |
| 1 | Magnet Bomb A steel bomb is stuck to the foe. It is sure to hit. | Steel | Phys | 60 | — | 20 |
| 1 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 1 | Magnetic Flux The user manipulates magnets to up Def and Sp. Def stats of allies with Plus or Minus Ability. | Electric | Stat | — | — | 20 |
| 1 | Tackle A physical attack in which the user charges, full body, into the foe. | Normal | Phys | 40 | 100 | 35 |
| 1 | Tri Attack On evolution A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe. | Normal | Spec | 90 | 100 | 10 |
| 1 | Tri Attack A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe. | Normal | Spec | 90 | 100 | 10 |
| 1 | Wide Guard The user protects itself and its allies from wide- ranged attacks. It may fail. | Rock | Stat | — | — | 10 |
| 4 | Iron Defense The user hardens its body's surface to sharply raise its Defense stat. | Steel | Stat | — | — | 15 |
| 7 | Block The user blocks the foe's way with arms spread wide to prevent escape. | Normal | Stat | — | — | 5 |
| 10 | Magnet Bomb A steel bomb is stuck to the foe. It is sure to hit. | Steel | Phys | 60 | — | 20 |
| 13 | Thunder Wave An electric shock that causes paralysis. Can't miss if the user is Electric-type. | Electric | Stat | — | 90 | 20 |
| 16 | Rest The user sleeps for two turns to fully restore HP and heal any status problem. | Psychic | Stat | — | — | 5 |
| 19 | Spark An electrically charged tackle that may also paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 22 | Rock Slide Large boulders are hurled at the foe. It may make the foe flinch. | Rock | Phys | 75 | 100 | 10 |
| 25 | Power Gem The user attacks with a ray of light that sparkles like gemstones. | Rock | Spec | 80 | 100 | 20 |
| 28 | Rock Blast The user hurls two to five hard rocks at the foe to attack. | Rock | Phys | 25 | 100 | 10 |
| 31 | Discharge The user looses an electric flare that hits all Pokemon and may paralyze. | Electric | Spec | 80 | 100 | 15 |
| 34 | Sandstorm A 5-turn sandstorm that damages all types except Rock, Ground, and Steel. | Rock | Stat | — | — | 10 |
| 37 | Earth Power The ground under the foe erupts. It may also lower the foe's Sp. Def. | Ground | Spec | 90 | 100 | 10 |
| 40 | Stone Edge The foe is stabbed by sharpened stones. It has a high critical-hit ratio. | Rock | Phys | 100 | 90 | 5 |
| 43 | Lock-On The user locks on to the foe, making the next move sure to hit. | Normal | Stat | — | — | 5 |
| 43 | Zap Cannon An electric blast is fired like a cannon to inflict damage and paralyze. | Electric | Spec | 120 | 50 | 5 |
* legal move moved to level-up · ** new to this hack (not in the Legit build)
TMs & HMs (31)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Celadon City Game Corner Exchange — for sale | Poison | — |
| TM10 | Hidden Power Silph Co. 1F | Normal | 60 |
| TM11 | Soupercell Slam Indigo Plateau League Approach | Electric | 120 |
| TM12 | Taunt Rocket Hideout B2F | Dark | — |
| TM17 | Protect Celadon City Game Corner Exchange — for sale | Normal | — |
| TM23 | Iron Head Rock Tunnel 1F | Steel | 80 |
| TM24 | Thunderbolt Celadon City Game Corner Exchange — for sale | Electric | 90 |
| TM25 | Thunder Power Plant | Electric | 110 |
| TM26 | Earthquake Saffron City Gian's House 1F | Ground | 100 |
| TM27 | Return Route 12 Gatehouse 2F | Normal | 1 |
| TM39 | Rock Tomb Pewter City Gym | Rock | 60 |
| TM42 | Facade Route 10 | Normal | 70 |
| TM44 | Rest Diglett's Cave B1F | Psychic | — |
| TM64 | Explosion Celadon City Game Corner Exchange — for sale | Normal | 150 |
| TM66 | Steel Beam Two Island | Steel | 140 |
| TM69 | Stomping Tantrum S.S. Anne 2F Room 4 | Ground | 75 |
| TM71 | Stone Edge Pewter City Gym | Rock | 100 |
| TM73 | Thunder Wave Silph Co. 2F | Electric | — |
| TM76 | Earth Power Safari Zone Area 2 | Ground | 90 |
| TM77 | Thunder Punch Route 24 | Electric | 75 |
| TM80 | Rock Slide Rock Tunnel B1F | Rock | 75 |
| TM82 | Sleep Talk Celadon City Game Corner Exchange — for sale | Normal | — |
| TM91 | Flash Cannon Celadon City Game Corner Exchange — for sale | Steel | 80 |
| TM92 | Volt Switch Vermilion City Gym | Electric | 70 |
| TM96 | Bulldoze Route 5 | Ground | 60 |
| TM98 | Fire Punch Route 11 | Fire | 75 |
| TM101 | Ice Punch Route 9 | Ice | 75 |
| TM102 | Dazzling Gleam Celadon City Game Corner Exchange — for sale | Fairy | 80 |
| TM115 | Body Press Silph Co. 5F | Fighting | 80 |
| HM04 | Strength Fuchsia City Warden's House | Normal | 80 |
| HM06 | Rock Smash Fuchsia City | Fighting | 60 |