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Dusknoir
#477 · Pokémon Emerald Blitz · unchanged from the official games

Dusknoir

GhostPressure, Frisk (hidden)

In Emerald Blitz: Not in the wild: evolve Dusclops when traded while holding a Reaper Cloth. Its type (Ghost), base stats (total 525) and abilities are the same as in the official games.

Level-up moves 19

LvMoveTypeCatPowAccPP
1Bind
Binds and squeezes the foe for turns.
NormalPhys158520
1Fire Punch
A fiery punch that may burn the foe.
FirePhys7510015
1Gravity
Gravity is intensified negating levitation.
PsychicStat——5
1Ice Punch
An icy punch that may freeze the foe.
IcePhys7510015
1Leer
Frightens the foes with a leer to lower Defense.
NormalStat—10030
1Night Shade
Inflicts damage identical to the user's level.
GhostSpec110015
1Shadow Punch
An unavoidable punch that is thrown from shadows.
GhostPhys60—20
1Thunder Punch
An electrified punch that may paralyze the foe.
ElectricPhys7510015
6Disable
For 4 turns, prevents foe from using last used move.
NormalStat—10020
9Astonish
An attack that may shock the foe into flinching.
GhostPhys3010015
17Shadow Sneak
Extends the user's shadow to strike first.
GhostPhys4010030
22Pursuit
Inflicts bad damage if used on a foe switching out.
DarkPhys4010020
25Will-O-Wisp
Inflicts a burn on the foe with intense fire.
FireStat—8515
30Confuse Ray
A sinister ray that confuses the foe.
GhostStat—10010
40Hex
Does double damage if the foe has a status problem.
GhostSpec6510010
45Shadow Ball
Hurls a black blob that may lower the foe's Sp. Def.
GhostSpec8010015
52Mean Look
Fixes the foe with a mean look that prevents escape.
NormalStat——5
57Payback
An attack that gains power if the user moves last.
DarkPhys5010010
64Future Sight
Heightens inner power to strike 2 turns later.
PsychicSpec12010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 23

#Move · where to get itTypePow
TM04Calm Mind
Mossdeep City Gym
Psychic—
TM10Rock Slide
Not sold by the Outdoor Market and not found on any map — not placed in the game
Rock75
TM11Sunny Day
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Fire—
TM12Taunt
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 1 badge
Dark—
TM13Ice Beam
Not sold by the Outdoor Market and not found on any map — not placed in the game
Ice90
TM14Blizzard
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 6 badges
Ice110
TM15Hyper Beam
Not sold by the Outdoor Market and not found on any map — not placed in the game
Normal150
TM17Protect
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Normal—
TM18Rain Dance
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Water—
TM26Earthquake
Not sold by the Outdoor Market and not found on any map — not placed in the game
Ground100
TM29Psychic
Not sold by the Outdoor Market and not found on any map — not placed in the game
Psychic90
TM30Shadow Ball
Not sold by the Outdoor Market and not found on any map — not placed in the game
Ghost80
TM31Brick Break
Sootopolis City
Fighting75
TM32Icy Wind
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 1 badge
Ice55
TM39Rock Tomb
Rustboro City Gym
Rock60
TM42Facade
Petalburg City Gym
Normal70
TM44Rest
Lilycove City
Psychic—
TM46Thief
SS Tidal Rooms
Dark60
TM49Trick Room
Slateport City, from the Outdoor Market's Power TM clerk, once you hold 4 badges
Psychic—
TM51Ice Punch
Not sold by the Outdoor Market and not found on any map — not placed in the game
Ice75
TM52Thunder Punch
Not sold by the Outdoor Market and not found on any map — not placed in the game
Electric75
TM53Fire Punch
Not sold by the Outdoor Market and not found on any map — not placed in the game
Fire75
TM56Dark Pulse
Not sold by the Outdoor Market and not found on any map — not placed in the game
Dark80

Where to find Dusknoir

Not found in the wild — evolve or trade for it.