Magneton
#082 · Pokémon: Wishes of Tomorrow · changed in this game

Magneton

ElectricMagnet Pull, Sturdy, Analytic (hidden)

In Wishes of Tomorrow: Not in the wild: evolve Magnemite at Level 30. Its base stats (total 465) and abilities are the same as in the official games. It is Electric type here; the official games have it as Electric / Steel. 7 of its 17 level-up moves are new compared with Pokémon Emerald, including Electric Terrain and Electro Ball.

Level-up moves 17

LvMoveTypeCatPowAccPP
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10
1Supersonic
Emits bizarre sound waves that may confuse the foe.
NormalStat—5520
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
1Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—9020
1Tri Attack On evolution
Fires three types of beams. May burn/paralyze/freeze.
NormalSpec8010010
12Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
16Gyro Ball
A high-speed spin that does more damage to faster foes.
SteelPhys11005
20Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
24Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
28Magnet Rise
The user levitates with electromagnetism.
ElectricStat——10
34Flash Cannon
Releases a blast of light that may lower Sp. Def.
SteelSpec8010010
40Discharge
Zaps all other Pokémon with electricity. May paralyze.
ElectricSpec8010015
46Metal Sound
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat—8540
52Light Screen
Wall of light cuts special damage for 5 turns.
PsychicStat——30
58Lock-On
Locks on to the foe to ensure the next move hits.
NormalStat——5
64Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 19

#Move · where to get itTypePow
TM06Toxic
Nowhere in the region hands this one out — the game doesn't say where it comes from
Poison—
TM10Hidden Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal60
TM11Sunny Day
Nowhere in the region hands this one out — the game doesn't say where it comes from
Fire—
TM15Hyper Beam
National Park
Normal150
TM16Light Screen
Tradewind Department Store
Psychic—
TM17Protect
Walnut Woods
Normal—
TM18Rain Dance
Nowhere in the region hands this one out — the game doesn't say where it comes from
Water—
TM21Frustration
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM24Thunderbolt
Munen Tunnel
Electric90
TM25Thunder
Tradewind Department Store
Electric110
TM27Return
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM32Double Team
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal—
TM33Reflect
Tradewind Department Store
Psychic—
TM34Shock Wave
Nowhere in the region hands this one out — the game doesn't say where it comes from
Electric60
TM37Sandstorm
Nowhere in the region hands this one out — the game doesn't say where it comes from
Rock—
TM42Facade
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM43Secret Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM44Rest
Nowhere in the region hands this one out — the game doesn't say where it comes from
Psychic—
HM05Flash
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal—

Where to find Magneton

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Move tutors: Endure, Psych Up, Snore, Swift, Thunder Wave
  • Evolves into Magnezone at New Mauville
  • Evolves into Magnezone with a Thunder Stone