Magneton in Elite Redux
#082 · Electric / Steel · see locations below
ElectricSteel
Abilities
Analytic, Full Metal Body, Download (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Filter, Multi-Headed, Magnet Pull
- What the innates do: Filter — Takes 35% less damage from Super-effective moves. · Multi-Headed — Hits as many times, as it has heads. · Magnet Pull — Traps opposing Steel-types. Ghosts aren't affected.
- Abilities you pick one of: Analytic — Attacks get a 1.3x power boost if it moves last. · Full Metal Body — Immune to stat drops. · Download — Raises Atk/Sp. Atk by one stage depending on opponent.
- Evolves into Magnezone at level 45
- Tutor moves: Body Press, Discharge, Electric Terrain, Electroweb, Endure, Energy Wave, Flash, Flash Cannon, Hard Press, Helping Hand, Hidden Power, Iron Defense, Iron Head, Laser Focus, Light Screen, Magnet Rise, Metronome, Mirror Shot, Protect, Rain Dance, Rapid Spin, Reflect, Rest, Return, Secret Power, Sleep Talk, Substitute, Sunny Day, Supersonic, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wide Guard, Wild Charge, Work Up
- Egg groups: Mineral
- Data flag: three-headed
- Height 1.0 m, weight 60.0 kg
Where to find Magneton
| Area | Method | Level | |
|---|---|---|---|
| New Mauville Entrance | Grass | — | |
| New Mauville Inside | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Lock-On Locks on to the foe to ensure the next move hits. | Normal | Stat | — | — | 5 |
| 1 | Magnet Bomb Launches a magnet that is Super Effective vs Steel. | Steel | Spec | 70 | — | 20 |
| 1 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Ally Switch Priority +2. The user switches places with its partner. | Psychic | Stat | — | — | 15 |
| 17 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 17 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 24 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 24 | Tri Attack Attacks with whichever of Attack or Sp. Attack is higher. Fires three types of beams at the same time. | Normal | 90 | 100 | 15 | |
| 37 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 37 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 37 | Thunderclap Priority +1. Preempts the foe's attack with a flash of lightning. | Electric | Spec | 70 | 100 | 5 |
| 46 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 51 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 51 | Steel Beam Fires a beam of steel from its body. It hurts the user. | Steel | Spec | 140 | 100 | 5 |
| 56 | Electro Shot gathers electricity for a high-voltage shot. +1 SPA | Electric | Spec | 120 | 100 | 10 |
| 56 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|