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Magneton
#082 · Pokémon Mirror Gold · changed in this game

Magneton

ElectricSteelLevitate

In Mirror Gold: First found in Cerulean Cave B2F (Grass (Night), Lv 78-80), and in 2 more areas. Its type (Electric / Steel) is the same as in the official games. Base stats total 460, down from 465; all six changed, most of all HP (50 → 90). Abilities: it gains Levitate and loses Magnet Pull, Sturdy and Analytic. 4 of its 20 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Electric Terrain and Flash Cannon.

Level-up moves 24

LvMoveTypeCatPowAccPP
1Tri Attack
Has a chance to burn, freeze, or paralyze the target.
NormalSpec8010010
1Tri Attack
Has a chance to burn, freeze, or paralyze the target.
NormalSpec8010010
1Electric Terrain
For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
ElectricStat——10
1Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys4010035
1Supersonic
Confuses the target.
NormalStat—5520
1Thunder Wave
Paralyzes the target.
ElectricStat—9020
1Zap Cannon
Has a chance to paralyze the target.
ElectricSpec120505
5Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
7Thunder Wave
Paralyzes the target.
ElectricStat—9020
11Magnet Bomb
Never misses.
SteelPhys60—20
17Sonic Boom
Inflicts 20 points of damage.
NormalSpec—9020
19Spark
Has a chance to paralyze the target.
ElectricPhys6510020
23Mirror Shot
Has a chance to lower the target’s accuracy by one stage.
SteelSpec658510
31Screech
Lowers the target’s Defense by two stages.
NormalStat—8540
33Flash Cannon
Has a chance to lower the target’s Special Defense by one stage.
SteelSpec8010010
33Light Screen
Reduces damage from special attacks by 50% for five turns.
PsychicStat——30
36Gyro Ball
Power raises when the user has lower Speed, up to a maximum of 150.
SteelPhys—1005
36Metal Sound
Lowers the target’s Special Defense by two stages.
SteelStat—8540
39Magnet Rise
User is immune to Ground moves and effects for five turns.
ElectricStat——10
41Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
42Heal Pulse
Heals the target for half its max HP.
PsychicStat——10
53Lock-On
Ensures that the user’s next move will hit the target.
NormalStat——5
63Zap Cannon
Has a chance to paralyze the target.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 44

#Move · where to get itTypePow
TR02Toxic
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Poison—
TR05Hyper Beam
Celadon Department Store Upper 2F (also at Viridian Mart)
Normal150
TR07Thunder
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Electric110
TR08Giga Impact
Goldenrod Department Store Lower 2F (also at Celadon Department Store Upper 2F)
Normal150
TM010Hidden Power
Normal60
TM011Sunny Day
Fire—
TR13Thunder Wave
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Electric—
TM016Light Screen
Goldenrod Department Store 5F
Psychic—
TM017Protect
Goldenrod Department Store 5F
Normal—
TM018Rain Dance
Water—
TR18Shock Wave
Blackthorn / Battle Frontier Mart (also at Celadon Department Store Upper 2F, Indigo Plateau)
Electric60
TM021Frustration
Celadon Department Store 3F
Normal—
TM024Thunderbolt
Electric90
TM025Tri Attack
Goldenrod Department Store 5F
Normal80
TR26Endure
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Normal—
TM027Return
Celadon Department Store 3F
Normal—
TR27Electro Ball
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Electric—
TM033Reflect
Goldenrod Department Store 5F
Psychic—
TR36Iron Defense
Goldenrod Department Store 4F (also at Celadon Department Store Upper 2F)
Steel—
TM037Sandstorm
Rock—
TM038Helping Hand
Goldenrod Department Store 5F
Normal—
TM042Facade
Normal70
TM043Secret Power
Normal70
TM044Rest
Psychic—
TM057Charge Beam
Electric50
TM064Explosion
Normal250
TM067Recycle
Goldenrod Department Store Upper 2F
Normal—
TM070Flash
Goldenrod Department Store 5F
Normal—
TM074Gyro Ball
Steel—
TM077Psych Up
Goldenrod Department Store Upper 2F
Normal—
TM082Sleep Talk
Normal—
TM083Volt Switch
Goldenrod Department Store 5F
Electric70
TM087Swagger
Celadon Department Store 3F
Normal—
TM090Substitute
Normal—
TM091Flash Cannon
Steel80
TM099Iron Head
Goldenrod Department Store 5F
Steel80
TM107Heavy Slam
Celadon Department Store 3F (also at Pewter Mart)
Steel—
TM114Curse
Olivine Mart (also at Celadon Department Store 3F)
Ghost—
TM119Metal Sound
Goldenrod Department Store 5F
Steel—
TM122Electric Terrain
Vermilion / Safari Mart (also at Celadon Department Store 3F)
Electric—
TM126Wild Charge
Celadon Department Store 3F
Electric90
TM131Charge
Violet City Mart (also at Celadon Department Store 3F)
Electric—
TM136Gravity
Goldenrod Department Store 5F
Psychic—
TM156Double-Edge
Goldenrod Department Store 5F
Normal120

Where to find Magneton

AreaMethodLevel
Cerulean Cave B2FGrass (Night)78-80
Digletts CaveGrass (Morning / Day)65-66
Route 42Grass (Morning / Day)23-26

Other changes in this game

  • Evolves into Magnezone — on levelling up in a special magnetic field
  • Evolves into Magnezone — with Thunder Stone
  • Egg moves: Electroweb, Explosion
  • Tutor moves: Charge Beam, Double-Edge, Electroweb, Endure, Flash Cannon, Giga Impact, Gravity, Hyper Beam, Iron Defense, Magic Coat, Magnet Rise, Mimic, Recycle, Rest, Rising Voltage, Rollout, Shock Wave, Signal Beam, Sleep Talk, Snore, Steel Beam, Substitute, Swagger, Swift, Thunderbolt, Thunder Wave, Tri Attack, Wild Charge
  • A wild one can hold Magnet (common) or Metal Coat (rare).