Magnemite
#081 · Pokémon: Wishes of Tomorrow · changed in this game

Magnemite

ElectricMagnet Pull, Sturdy, Analytic (hidden)

In Wishes of Tomorrow: It is not in any of this guide's encounter tables. Its base stats (total 325) and abilities are the same as in the official games. It is Electric type here; the official games have it as Electric / Steel. 6 of its 15 level-up moves are new compared with Pokémon Emerald, including Electro Ball and Gyro Ball.

Level-up moves 15

LvMoveTypeCatPowAccPP
1Tackle
Charges the foe with a full- body tackle.
NormalPhys4010035
1Thunder Shock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
4Supersonic
Emits bizarre sound waves that may confuse the foe.
NormalStat—5520
8Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—9020
12Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
16Gyro Ball
A high-speed spin that does more damage to faster foes.
SteelPhys11005
20Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
24Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
28Magnet Rise
The user levitates with electromagnetism.
ElectricStat——10
32Flash Cannon
Releases a blast of light that may lower Sp. Def.
SteelSpec8010010
36Discharge
Zaps all other Pokémon with electricity. May paralyze.
ElectricSpec8010015
40Metal Sound
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat—8540
44Light Screen
Wall of light cuts special damage for 5 turns.
PsychicStat——30
48Lock-On
Locks on to the foe to ensure the next move hits.
NormalStat——5
52Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 18

#Move · where to get itTypePow
TM06Toxic
Nowhere in the region hands this one out — the game doesn't say where it comes from
Poison—
TM10Hidden Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal60
TM11Sunny Day
Nowhere in the region hands this one out — the game doesn't say where it comes from
Fire—
TM16Light Screen
Tradewind Department Store
Psychic—
TM17Protect
Walnut Woods
Normal—
TM18Rain Dance
Nowhere in the region hands this one out — the game doesn't say where it comes from
Water—
TM21Frustration
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM24Thunderbolt
Munen Tunnel
Electric90
TM25Thunder
Tradewind Department Store
Electric110
TM27Return
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal1
TM32Double Team
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal—
TM33Reflect
Tradewind Department Store
Psychic—
TM34Shock Wave
Nowhere in the region hands this one out — the game doesn't say where it comes from
Electric60
TM37Sandstorm
Nowhere in the region hands this one out — the game doesn't say where it comes from
Rock—
TM42Facade
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM43Secret Power
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal70
TM44Rest
Nowhere in the region hands this one out — the game doesn't say where it comes from
Psychic—
HM05Flash
Nowhere in the region hands this one out — the game doesn't say where it comes from
Normal—

Where to find Magnemite

Not found in the wild — evolve or trade for it.

Other changes in this game

  • Move tutors: Endure, Psych Up, Snore, Swift, Thunder Wave
  • Evolves into Magneton at Level 30