Magneton in Fire Red Omega
#082 · Electric / Steel · Evolves at Level 30 · Power Plant, Victory Road (F1), Cerulean Cave (F1)
ElectricSteel
Abilities
Magnet Pull, Sturdy
Base stats
Compared with the official games
- Abilities loses Analytic
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Magneton
| Area | Method | Level | |
|---|---|---|---|
| Power Plant | Grass | — | |
| Victory Road | Grass | — | |
| Cerulean Cave | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Metal Sound Lowers the target’s Special Defense by two stages. | Steel | Stat | — | 85 | 40 |
| 1 | Supersonic Confuses the target. | Normal | Stat | — | 55 | 20 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 1 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 6 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 11 | Supersonic Confuses the target. | Normal | Stat | — | 55 | 20 |
| 16 | Sonic Boom Inflicts 20 points of damage. | Normal | Phys | — | 90 | 20 |
| 21 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 100 | 20 |
| 26 | Spark Has a chance to paralyze the target. | Electric | Spec | 65 | 100 | 20 |
| 35 | Lock-On Ensures that the user’s next move will hit the target. | Normal | Stat | — | — | 5 |
| 44 | Tri Attack Has a chance to burn, freeze, or paralyze the target. | Normal | Phys | 80 | 100 | 10 |
| 53 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 62 | Zap Cannon Has a chance to paralyze the target. | Electric | Spec | 100 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (17)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM15 | Hyper Beam Unchanged from FireRed | Normal | 150 |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM24 | Thunderbolt Unchanged from FireRed | Electric | 95 |
| TM25 | Thunder Unchanged from FireRed | Electric | 120 |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM33 | Reflect Unchanged from FireRed | Psychic | — |
| TM34 | Shock Wave Unchanged from FireRed | Electric | 60 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| HM05 | Flash Unchanged from FireRed | Normal | — |