#082 · Pokémon SoothingSilver · changed in this game
Magneton
ElectricSteelMagnet Pull, Sturdy
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tri Attack Chance of either Paralyzing; Burning; or Freezing target (20% chance) | Normal | Spec | 80 | 100 | 10 |
| 1 | Metal Sound Sharply lowers Accuracy | Steel | Stat | 0 | 85 | 40 |
| 1 | Tackle | Normal | Phys | 50 | 100 | 35 |
| 1 | Thunder Shock Chance to Paralyze (10% chance) | Electric | Spec | 40 | 100 | 30 |
| 1 | Supersonic Guaranteed Confusion | Normal | Stat | 0 | 55 | 20 |
| 6 | Thunder Shock Chance to Paralyze (10% chance) | Electric | Spec | 40 | 100 | 30 |
| 11 | Supersonic Guaranteed Confusion | Normal | Stat | 0 | 55 | 20 |
| 14 | Sonic Boom Inflicts 20 damage | Normal | Spec | 1 | 95 | 20 |
| 17 | Thunder Wave Guaranteed Paralysis | Electric | Stat | 0 | 100 | 20 |
| 22 | Spark Chance to Paralyze (30% chance) | Electric | Phys | 65 | 100 | 20 |
| 27 | Lock-On Next move used by user guaranteed to hit | Normal | Stat | 0 | 0 | 5 |
| 30 | Magnet Bomb Always hits | Steel | Phys | 60 | 0 | 20 |
| 34 | Screech Sharply lowers Def | Normal | Stat | 0 | 85 | 40 |
| 40 | Discharge Chance to Paralyze (30% chance) | Electric | Spec | 80 | 100 | 15 |
| 46 | Mirror Shot Lowers Accuracy (30% chance) | Steel | Spec | 65 | 85 | 10 |
| 50 | Magnet Rise User becomes immune to Ground-type attacks and field hazards for 5 turns | Electric | Stat | 0 | 0 | 10 |
| 54 | Gyro Ball Power = min(150; (25 × Target's Current Speed / User's Current Speed) + 1) | Steel | Phys | 1 | 100 | 5 |
| 60 | Zap Cannon Chance to Paralyze (100% chance) | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 30
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Not placed by the documentation | Poison | — |
| TM10 | Hidden Power Not placed by the documentation | Normal | 1 |
| TM11 | Sunny Day Not placed by the documentation | Fire | — |
| TM15 | Hyper Beam Not placed by the documentation | Normal | 160 |
| TM16 | Light Screen Not placed by the documentation | Psychic | — |
| TM17 | Protect Not placed by the documentation | Normal | — |
| TM18 | Rain Dance Not placed by the documentation | Water | — |
| TM21 | Frustration Not placed by the documentation | Normal | 1 |
| TM24 | Thunderbolt Not placed by the documentation | Electric | 90 |
| TM25 | Thunder Not placed by the documentation | Electric | 110 |
| TM27 | Return Not placed by the documentation | Normal | 1 |
| TM32 | Double Team Not placed by the documentation | Normal | — |
| TM33 | Reflect Not placed by the documentation | Psychic | — |
| TM34 | Shock Wave Not placed by the documentation | Electric | 60 |
| TM42 | Facade Not placed by the documentation | Normal | 70 |
| TM43 | Secret Power Not placed by the documentation | Normal | 70 |
| TM44 | Rest Not placed by the documentation | Psychic | — |
| TM57 | Charge Beam Not placed by the documentation | Electric | 50 |
| TM58 | Endure Not placed by the documentation | Normal | — |
| TM64 | Explosion Not placed by the documentation | Normal | 250 |
| TM67 | Recycle Not placed by the documentation | Normal | — |
| TM68 | Giga Impact Not placed by the documentation | Normal | 160 |
| TM70 | Flash Not placed by the documentation | Electric | 20 |
| TM73 | Thunder Wave Route 34 gate (the documentation lists it as TM45 Thunder Wave; Thunder Wave is TM73 in the workbook) | Electric | — |
| TM74 | Gyro Ball Not placed by the documentation | Steel | 1 |
| TM77 | Psych Up Not placed by the documentation | Normal | — |
| TM82 | Sleep Talk Not placed by the documentation | Normal | — |
| TM87 | Swagger Not placed by the documentation | Normal | — |
| TM90 | Substitute Not placed by the documentation | Normal | — |
| TM91 | Flash Cannon Not placed by the documentation | Steel | 80 |
Where to find Magneton
| Area | Method | Level | |
|---|---|---|---|
| Route 6 | Grass (morning/day) | 32-35 | 5% rare |
| Route 6 | Grass (night) | 32-35 | 5% rare |
| Route 11 | Grass | 39-41 | |
| Cerulean Cave (area 1 of 3) | Grass (morning) | 51-59 | |
| Cerulean Cave (area 1 of 3) | Grass (day) | 51-59 | |
| Cerulean Cave (area 1 of 3) | Grass (night) | 51-59 | |
| Cerulean Cave (area 2 of 3) | Grass (morning) | 55-64 | |
| Cerulean Cave (area 2 of 3) | Grass (day) | 55-64 | |
| Cerulean Cave (area 2 of 3) | Grass (night) | 55-64 | |
| Cerulean Cave (area 3 of 3) | Grass (morning) | 54-67 | |
| Cerulean Cave (area 3 of 3) | Grass (day) | 54-67 | |
| Cerulean Cave (area 3 of 3) | Grass (night) | 54-67 |
Other changes in this game
- Evolves into Magnezone — use a Magnet (day)
- Evolves into Magnezone — use a Magnet (night)
- Evolves into Magnezone — use a Metal Coat (day)
- Evolves into Magnezone — use a Metal Coat (night)
- Evolves into Magnezone — use a Metal Coat
- Uncommon held item: Metal Coat
- Rare held item: Magnet
- Documentation: Now evolves by levelling up while holding a magnet or a metal coat
- Documentation: Attack +15
- Documentation: Speed +2