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Magneton
#082 · Pokémon Exceeded · unchanged from the official games

Magneton

ElectricSteelSturdy, Sighting System, Analytic (hidden)

In Exceeded: First found in New Mauville (Grass, Lv 35-38). Its type (Electric / Steel) and base stats (total 465) are the same as in the official games. 12 of its 23 level-up moves are new compared with Pokémon Emerald, including Electric Terrain and Magnet Bomb.

Level-up moves 33

LvMoveTypeCatPowAccPP
0Tri Attack
Fires three types of beams at the same time.
NormalSpec3010010
1Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10
1Magnet Bomb
Launches a magnet that strikes without fail.
SteelSpec60—20
1Metal Sound
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat—8540
1SonicBoom
Damage scales with user base Speed.
FlyingSpec19010
1Supersonic
May confuse the foe and lower Evasion stat.
NormalStat—9520
1Tackle
Charges the foe with a full- body tackle.
NormalPhys359535
1Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—10020
1ThunderShock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
1Tri Attack
Fires three types of beams at the same time.
NormalSpec3010010
1Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505
6ThunderShock
An electrical attack that may paralyze the foe.
ElectricSpec4010030
9Supersonic
May confuse the foe and lower Evasion stat.
NormalStat—9520
11Electric Terrain
Electrifies the ground for 5 turns. Prevents sleep.
ElectricStat——10
14SonicBoom
Damage scales with user base Speed.
FlyingSpec19010
15Thunder Wave
A weak jolt of electricity that paralyzes the foe.
ElectricStat—10020
19Magnet Bomb
Launches a magnet that strikes without fail.
SteelSpec60—20
20Spark
An electrified tackle that may paralyze the foe.
ElectricPhys6510020
24Electro Ball
Hurls an orb that does more damage to slower foes.
ElectricSpec110010
26Thunderbolt
A strong electrical attack that may paralyze the foe.
ElectricSpec9510015
31Light Screen
Creates a wall of light that lowers Sp. Atk damage.
PsychicStat——30
32Mirror Shot
Emits a flash of energy to damage and cut accuracy.
SteelSpec658510
33Metal Sound
Emits a horrible screech that sharply lowers Sp. Def.
SteelStat—8540
36Flash Cannon
Releases a blast of light that may lower Sp. Def.
SteelSpec8010010
36Tri Attack
Fires three types of beams at the same time.
NormalSpec3010010
37Screech
Emits a screech to sharply reduce the foe's Defense.
NormalStat—8540
40Swift
Sprays star-shaped rays that never miss.
NormalSpec60—20
43Discharge
Zaps the foes with electri- city. May paralyze them.
ElectricSpec8010015
44Lock-On
Ensure the next move's hit and doubles the damage.
NormalStat——5
47Magnet Rise
Levitates and doubles Speed stat for 5 turns.
ElectricStat——10
48Gyro Ball
A high-speed spin that does more damage to faster foes.
SteelPhys11005
56Thunder
A lightning attack that may cause paralysis.
ElectricSpec1107010
63Zap Cannon
Powerful and sure to cause paralysis, but inaccurate.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this game

TMs & HMs 23

#Move · where to get itTypePow
TM06Toxic
Not handed out, sold or hidden anywhere in this game's own map data
Poison—
TM10Hidden Power
Slateport City
Normal60
TM11Sunny Day
Not handed out, sold or hidden anywhere in this game's own map data
Fire—
TM15Hyper Beam
Lilycove City — Department Store 4F
Normal150
TM16Light Screen
Lilycove City — Department Store 4F
Psychic—
TM17Protect
Lilycove City — Department Store 4F
Normal—
TM18Rain Dance
Not handed out, sold or hidden anywhere in this game's own map data
Water—
TM21Frustration
Pacifidlog Town — House 2
Normal1
TM24Thunderbolt
Mauville City — Game Corner
Electric95
TM25Thunder
Lilycove City — Department Store 4F
Electric110
TM27Return
Fallarbor Town — Cozmo's House
Normal1
TM32Double Team
Mauville City — Game Corner
Normal—
TM33Reflect
Lilycove City — Department Store 4F
Psychic—
TM34Shock Wave
Mauville City Gym
Electric60
TM42Facade
Petalburg City Gym
Normal70
TM43Secret Power
Slateport City
Normal70
TM44Rest
Lilycove City — House 2
Psychic—
TM59Natural Gift
Slateport City
Normal1
TM60Tri Attack
Not handed out, sold or hidden anywhere in this game's own map data
Normal30
TM61Wild Charge
Not handed out, sold or hidden anywhere in this game's own map data
Electric90
TM66Headbutt
Petalburg Woods
Normal70
TM67Zap Cannon
Mauville City
Electric120
HM05Flash
Granite Cave — 1F
Normal—

Where to find Magneton

AreaMethodLevel
New MauvilleGrass35-38

Other changes in this game

  • Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
  • Innates (always active): Minus, Magnet Pull, Levitate
  • What the innates do: Minus — Syncs moves with Plus. · Magnet Pull — Traps Steel-type Pokémon. · Levitate — Not hit by Ground attacks.
  • Abilities you pick one of: Sturdy — Negates 1-hit KO attacks. · Sighting System — Trades Accuracy for priority. · Analytic
  • Hidden ability: Analytic
  • How its abilities arrive: Levitate (always on), Magnet Pull, Minus from the start; Sturdy at Lv 18; Analytic at Lv 28; Sighting System at Lv 36
  • Becomes Magnezone
  • Tutor moves: Double-Edge, Endure, Explosion, Mimic, Psych Up, Rollout, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave
  • Egg groups: Mineral
  • Catch rate 60