#082 · Pokémon Exceeded · unchanged from the official games
Magneton
ElectricSteelSturdy, Sighting System, Analytic (hidden)
In Exceeded: First found in New Mauville (Grass, Lv 35-38). Its type (Electric / Steel) and base stats (total 465) are the same as in the official games. 12 of its 23 level-up moves are new compared with Pokémon Emerald, including Electric Terrain and Magnet Bomb.
Level-up moves 33
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 0 | Tri Attack Fires three types of beams at the same time. | Normal | Spec | 30 | 100 | 10 |
| 1 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 1 | Magnet Bomb Launches a magnet that strikes without fail. | Steel | Spec | 60 | — | 20 |
| 1 | Metal Sound Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 85 | 40 |
| 1 | SonicBoom Damage scales with user base Speed. | Flying | Spec | 1 | 90 | 10 |
| 1 | Supersonic May confuse the foe and lower Evasion stat. | Normal | Stat | — | 95 | 20 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 35 | 95 | 35 |
| 1 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 20 |
| 1 | ThunderShock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 1 | Tri Attack Fires three types of beams at the same time. | Normal | Spec | 30 | 100 | 10 |
| 1 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 6 | ThunderShock An electrical attack that may paralyze the foe. | Electric | Spec | 40 | 100 | 30 |
| 9 | Supersonic May confuse the foe and lower Evasion stat. | Normal | Stat | — | 95 | 20 |
| 11 | Electric Terrain Electrifies the ground for 5 turns. Prevents sleep. | Electric | Stat | — | — | 10 |
| 14 | SonicBoom Damage scales with user base Speed. | Flying | Spec | 1 | 90 | 10 |
| 15 | Thunder Wave A weak jolt of electricity that paralyzes the foe. | Electric | Stat | — | 100 | 20 |
| 19 | Magnet Bomb Launches a magnet that strikes without fail. | Steel | Spec | 60 | — | 20 |
| 20 | Spark An electrified tackle that may paralyze the foe. | Electric | Phys | 65 | 100 | 20 |
| 24 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 26 | Thunderbolt A strong electrical attack that may paralyze the foe. | Electric | Spec | 95 | 100 | 15 |
| 31 | Light Screen Creates a wall of light that lowers Sp. Atk damage. | Psychic | Stat | — | — | 30 |
| 32 | Mirror Shot Emits a flash of energy to damage and cut accuracy. | Steel | Spec | 65 | 85 | 10 |
| 33 | Metal Sound Emits a horrible screech that sharply lowers Sp. Def. | Steel | Stat | — | 85 | 40 |
| 36 | Flash Cannon Releases a blast of light that may lower Sp. Def. | Steel | Spec | 80 | 100 | 10 |
| 36 | Tri Attack Fires three types of beams at the same time. | Normal | Spec | 30 | 100 | 10 |
| 37 | Screech Emits a screech to sharply reduce the foe's Defense. | Normal | Stat | — | 85 | 40 |
| 40 | Swift Sprays star-shaped rays that never miss. | Normal | Spec | 60 | — | 20 |
| 43 | Discharge Zaps the foes with electri- city. May paralyze them. | Electric | Spec | 80 | 100 | 15 |
| 44 | Lock-On Ensure the next move's hit and doubles the damage. | Normal | Stat | — | — | 5 |
| 47 | Magnet Rise Levitates and doubles Speed stat for 5 turns. | Electric | Stat | — | — | 10 |
| 48 | Gyro Ball A high-speed spin that does more damage to faster foes. | Steel | Phys | 1 | 100 | 5 |
| 56 | Thunder A lightning attack that may cause paralysis. | Electric | Spec | 110 | 70 | 10 |
| 63 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 23
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Not handed out, sold or hidden anywhere in this game's own map data | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Not handed out, sold or hidden anywhere in this game's own map data | Fire | — |
| TM15 | Hyper Beam Lilycove City — Department Store 4F | Normal | 150 |
| TM16 | Light Screen Lilycove City — Department Store 4F | Psychic | — |
| TM17 | Protect Lilycove City — Department Store 4F | Normal | — |
| TM18 | Rain Dance Not handed out, sold or hidden anywhere in this game's own map data | Water | — |
| TM21 | Frustration Pacifidlog Town — House 2 | Normal | 1 |
| TM24 | Thunderbolt Mauville City — Game Corner | Electric | 95 |
| TM25 | Thunder Lilycove City — Department Store 4F | Electric | 110 |
| TM27 | Return Fallarbor Town — Cozmo's House | Normal | 1 |
| TM32 | Double Team Mauville City — Game Corner | Normal | — |
| TM33 | Reflect Lilycove City — Department Store 4F | Psychic | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Lilycove City — House 2 | Psychic | — |
| TM59 | Natural Gift Slateport City | Normal | 1 |
| TM60 | Tri Attack Not handed out, sold or hidden anywhere in this game's own map data | Normal | 30 |
| TM61 | Wild Charge Not handed out, sold or hidden anywhere in this game's own map data | Electric | 90 |
| TM66 | Headbutt Petalburg Woods | Normal | 70 |
| TM67 | Zap Cannon Mauville City | Electric | 120 |
| HM05 | Flash Granite Cave — 1F | Normal | — |
Where to find Magneton
| Area | Method | Level | |
|---|---|---|---|
| New Mauville | Grass | 35-38 |
Other changes in this game
- Has 4 abilities at once: whichever of its 3 ordinary abilities it was born with, plus 3 innates always on
- Innates (always active): Minus, Magnet Pull, Levitate
- What the innates do: Minus — Syncs moves with Plus. · Magnet Pull — Traps Steel-type Pokémon. · Levitate — Not hit by Ground attacks.
- Abilities you pick one of: Sturdy — Negates 1-hit KO attacks. · Sighting System — Trades Accuracy for priority. · Analytic
- Hidden ability: Analytic
- How its abilities arrive: Levitate (always on), Magnet Pull, Minus from the start; Sturdy at Lv 18; Analytic at Lv 28; Sighting System at Lv 36
- Becomes Magnezone
- Tutor moves: Double-Edge, Endure, Explosion, Mimic, Psych Up, Rollout, Sleep Talk, Snore, Substitute, Swagger, Swift, Thunder Wave
- Egg groups: Mineral
- Catch rate 60