Magneton in Pokémon Infinite Fusion
#082 · Steel / Electric · see locations below
SteelElectric
Abilities
Magnet Pull, Sturdy, Analytic (hidden)
Base stats
Compared with the official games
- Type Electric / Steel → Steel / Electric
Other changes in this hack
- Evolves into: Magnezone (Magnet Stone)
Where to find Magneton
| Area | Method | Level | |
|---|---|---|---|
| Power Plant (area 2) | Cave (Classic) | 32-37 | |
| Power Plant (area 3) | Cave (Classic) | 32-37 | |
| Route 23 | Grass (Night) (Classic) | 20-40 | |
| Cerulean Cave | Cave (Classic) | 50-59 | |
| P2 Laboratory | Grass | 40-59 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Electric Terrain The user electrifies the ground for five turns. Pokémon on the ground no longer fall asleep. | Electric | Stat | — | — | 10 |
| 1 | Supersonic The user generates odd sound waves from its body. It may confuse the target. | Normal | Stat | — | 55 | 20 |
| 1 | Tackle A physical attack in which the user charges and slams into the target with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. | Electric | Spec | 40 | 100 | 30 |
| 1 | Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 1 | Tri Attack The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. | Normal | Spec | 80 | 100 | 10 |
| 1 | Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Electric | Spec | 120 | 50 | 5 |
| 5 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis. | Electric | Spec | 40 | 100 | 30 |
| 7 | Thunder Wave A weak electric charge is launched at the target. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 11 | Magnet Bomb The user launches steel bombs that stick to the target. This attack will not miss. | Steel | Phys | 60 | — | 20 |
| 13 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 17 | Sonic Boom The target is hit with a destructive shock wave that always inflicts 20 HP damage. | Normal | Spec | 1 | 90 | 20 |
| 19 | Spark The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. | Electric | Phys | 65 | 100 | 20 |
| 23 | Mirror Shot The user looses a flash of energy from its polished body. It may also lower the target's accuracy. | Steel | Spec | 65 | 85 | 10 |
| 25 | Metal Sound A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. | Steel | Stat | — | 85 | 40 |
| 29 | Electro Ball The user hurls an electric orb at the foe. It does more damage the faster the user is. | Electric | Spec | 1 | 100 | 10 |
| 33 | Flash Cannon The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | Steel | Spec | 80 | 100 | 10 |
| 39 | Screech An earsplitting screech harshly reduces the target's Defense stat. | Normal | Stat | — | 85 | 40 |
| 43 | Discharge A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 49 | Lock-On The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. | Normal | Stat | — | — | 5 |
| 53 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 59 | Gyro Ball The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | Steel | Phys | 1 | 100 | 5 |
| 63 | Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (31)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Fuchsia City Gym (given) | Poison | — |
| TM10 | Hidden Power Route 24 (on the ground) | Normal | 60 |
| TM11 | Sunny Day Cerulean City (given) | Fire | — |
| TM15 | Hyper Beam Game Corner (given) | Normal | 150 |
| TM16 | Light Screen Brine Road (on the ground) | Psychic | — |
| TM17 | Protect Route 34 (on the ground) | Normal | — |
| TM18 | Rain Dance Route 25 (on the ground) | Water | — |
| TM21 | Frustration Pewter Hotel (given) | Normal | 1 |
| TM24 | Thunderbolt Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given) | Electric | 90 |
| TM25 | Thunder Power Plant (area 3) (on the ground) | Electric | 110 |
| TM27 | Return Route 15 (on the ground) · Goldenrod City (on the ground) | Normal | 1 |
| TM32 | Double Team Safari Zone Area 5 (on the ground) | Normal | — |
| TM33 | Reflect Power Plant (area 2) (on the ground) | Psychic | — |
| TM42 | Facade Not placed in the map data — bought, or given by an event this guide can't read | Normal | 70 |
| TM44 | Rest Route 13 (on the ground) | Psychic | — |
| TM48 | Round Not placed in the map data — bought, or given by an event this guide can't read | Normal | 60 |
| TM57 | Charge Beam Power Plant (on the ground) | Electric | 50 |
| TM64 | Explosion Pokémon Mansion (area 4) (on the ground) | Normal | 250 |
| TM68 | Giga Impact Celadon Sewers (area 3) (on the ground) | Normal | 150 |
| TM72 | Volt Switch Vermillion Hotel (given) | Electric | 70 |
| TM73 | Thunder Wave Vermillion City Gym (given) | Electric | — |
| TM74 | Gyro Ball Victory Road (area 3) (on the ground) | Steel | 1 |
| TM77 | Psych Up Slowpoke Well (given) | Normal | — |
| TM87 | Swagger Nicknaming Club (given) | Normal | — |
| TM88 | Sleep Talk Route 35 (on the ground) | Normal | — |
| TM90 | Substitute Celadon City (given) | Normal | — |
| TM91 | Flash Cannon Route 23 (on the ground) | Steel | 80 |
| TM93 | Wild Charge Route 10 (on the ground) | Electric | 90 |
| TM116 | Shock Wave Not placed in the map data — bought, or given by an event this guide can't read | Electric | 60 |
| HM07 | Teleport Vermillion City (given) | Psychic | — |
| HM08 | Flash Not placed in the map data — bought, or given by an event this guide can't read | Normal | — |