#082 · HeartGold Generations · unchanged from the official games
Magneton
ElectricSteelMagnet Pull, Sturdy, Analytic (hidden)
In HeartGold Generations: First found in Cerulean Cave (Grass (1F, morning / day), Lv 37-40). Its type (Electric / Steel), base stats (total 465) and abilities are the same as in the official games. 3 of its 19 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Electro Ball and Flash Cannon.
Level-up moves 22
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tri Attack The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. | Normal | Spec | 80 | 100 | 10 |
| 1 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | Electric | Spec | 40 | 100 | 30 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Supersonic The user generates odd sound waves from its body. It may confuse the target. | Normal | Stat | — | 55 | 20 |
| 1 | Thunder Wave A weak electric charge is launched at the foe. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 1 | Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Electric | Spec | 120 | 50 | 5 |
| 5 | Thunder Shock A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. | Electric | Spec | 40 | 100 | 30 |
| 7 | Thunder Wave A weak electric charge is launched at the foe. It causes paralysis if it hits. | Electric | Stat | — | 90 | 20 |
| 11 | Magnet Bomb The user launches a steel bomb that sticks to the target. This attack will not miss. | Steel | Phys | 60 | — | 20 |
| 17 | Sonic Boom The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | Normal | Spec | — | 90 | 20 |
| 19 | Electro Ball The user hurls an electric orb. The faster the user is than the foe, the greater the damage. | Electric | Spec | — | 100 | 10 |
| 19 | Spark The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. | Electric | Phys | 65 | 100 | 20 |
| 23 | Mirror Shot The user looses a flash of energy from its polished body. It may also lower the target’s accuracy. | Steel | Spec | 65 | 85 | 10 |
| 31 | Screech An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | Normal | Stat | — | 85 | 40 |
| 33 | Flash Cannon The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat. | Steel | Spec | 80 | 100 | 10 |
| 33 | Light Screen A wondrous wall of light is put up to suppress damage from special attacks for five turns. | Psychic | Stat | — | — | 30 |
| 36 | Gyro Ball The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Steel | Phys | — | 100 | 5 |
| 36 | Metal Sound A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. | Steel | Stat | — | 85 | 40 |
| 39 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 41 | Discharge A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. | Electric | Spec | 80 | 100 | 15 |
| 53 | Lock-On The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | Normal | Stat | — | — | 5 |
| 63 | Zap Cannon The user fires an electric blast like a cannon to inflict damage and cause paralysis. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 30
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM24 | Thunderbolt | Electric | 90 |
| TM25 | Thunder | Electric | 110 |
| TM27 | Return | Normal | — |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM37 | Sandstorm | Rock | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM64 | Explosion | Normal | 250 |
| TM67 | Recycle | Normal | — |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM74 | Gyro Ball | Steel | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
Where to find Magneton
| Area | Method | Level | |
|---|---|---|---|
| Cerulean Cave | Grass (1F, morning / day) | 37-40 | |
| Cerulean Cave | Grass (1F, morning / day, Hoenn Sound) | 37-40 | 5% rare |
| Cerulean Cave | Grass (1F, morning / day, Sinnoh Sound) | 37-40 | 5% rare |
| Cerulean Cave | Grass (1F, night) | 37-40 | |
| Cerulean Cave | Grass (B1F, morning / day) | 39-42 | |
| Cerulean Cave | Grass (B1F, night) | 39-42 | |
| Cerulean Cave | Grass (B2F) | 45-49 | |
| Cerulean Cave | Grass (B2F, Hoenn Sound) | 45-49 | 5% rare |
| Cerulean Cave | Grass (B2F, Sinnoh Sound) | 45-49 | 5% rare |
Other changes in this game
- Evolves into Magnezone — on levelling up in a special magnetic field
- Evolves into Magnezone — with Thunder Stone
- Tutor moves: Rollout, Snore, Signal Beam, Iron Defense, Magnet Rise, Swift, Gravity, Magic Coat