#327 · HeartGold Generations · unchanged from the official games
Spinda
NormalOwn Tempo, Tangled Feet, Contrary (hidden)
In HeartGold Generations: First found in Sprout Tower (Grass (morning / day, Hoenn Sound), Lv 3-6), and in 3 more areas. Its type (Normal), base stats (total 360) and abilities are the same as in the official games. It learns no level-up move that Pokémon HeartGold & SoulSilver doesn't, but 8 come at a different level.
Level-up moves 13
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 5 | Copycat The user mimics the move used immediately before it. The move fails if no other move has been used yet. | Normal | Stat | — | — | 20 |
| 10 | Feint Attack The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | Dark | Phys | 60 | — | 20 |
| 14 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 19 | Hypnosis The user employs hypnotic suggestion to make the target fall into a deep sleep. | Psychic | Stat | — | 60 | 20 |
| 23 | Dizzy Punch The foe is hit with rhythmically launched punches that may also leave it confused. | Normal | Phys | 70 | 100 | 10 |
| 28 | Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Phys | 70 | 100 | 5 |
| 32 | Teeter Dance The user performs a wobbly dance that confuses all the Pokémon in battle. | Normal | Stat | — | 100 | 20 |
| 37 | Uproar The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | Normal | Spec | 90 | 100 | 10 |
| 41 | Psych Up The user hypnotizes itself into copying any stat change made by the foe. | Normal | Stat | — | — | 10 |
| 46 | Double-Edge A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | Normal | Phys | 120 | 100 | 15 |
| 50 | Flail The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | Normal | Phys | — | 100 | 15 |
| 55 | Thrash The user rampages and attacks for two to three turns. It then becomes confused, however. | Normal | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 41
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM03 | Water Pulse | Water | 60 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Safeguard | Normal | — |
| TM21 | Frustration | Normal | — |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM34 | Shock Wave | Electric | 60 |
| TM39 | Rock Tomb | Rock | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM56 | Fling | Dark | — |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM67 | Recycle | Normal | — |
| TM70 | Flash | Normal | — |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM92 | Trick Room | Psychic | — |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Spinda
| Area | Method | Level | |
|---|---|---|---|
| Sprout Tower | Grass (morning / day, Hoenn Sound) | 3-6 | |
| Sprout Tower | Grass (night, Hoenn Sound) | 3-6 | |
| Burned Tower | Grass (1F, morning / day, Hoenn Sound) | 13-16 | |
| Burned Tower | Grass (1F, night, Hoenn Sound) | 13-16 | |
| Burned Tower | Grass (B1F, morning / day, Hoenn Sound) | 14-16 | |
| Burned Tower | Grass (B1F, night, Hoenn Sound) | 14-16 | |
| Bell Tower | Grass (morning / day, Hoenn Sound) | 20-24 | |
| Bell Tower | Grass (night, Hoenn Sound) | 20-24 | |
| Mt. Mortar | Grass (Waterfall room, morning / day) | 13-16 | 5% rare |
| Mt. Mortar | Grass (Waterfall room, morning / day, Hoenn Sound) | 13-16 | 5% rare |
| Mt. Mortar | Grass (Waterfall room, morning / day, Sinnoh Sound) | 13-16 | 5% rare |
| Mt. Mortar | Grass (Waterfall room, night) | 13-15 | |
| Mt. Mortar | Grass (Waterfall room, night, Hoenn Sound) | 13-15 | |
| Mt. Mortar | Grass (Waterfall room, night, Sinnoh Sound) | 13-15 |
Other changes in this game
- Egg moves: Encore, Rock Slide, Assist, Disable, Baton Pass, Wish, Trick, Smelling Salts, Fake Out, Role Play, Psycho Cut
- Tutor moves: Mud-Slap, Icy Wind, Rollout, Thunder Punch, Fire Punch, Ice Punch, Snore, Helping Hand, Zen Headbutt, Last Resort, Sucker Punch, Swift, Uproar, Role Play, Low Kick, Headbutt