Spinda
#327 · Pokémon GS Chronicles · unchanged from the official games

Spinda

NormalOwn Tempo, Tangled Feet, Contrary (hidden)

Level-up moves 13

LvMoveTypeCatPowAccPP
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys4010035
5Copycat
The user mimics the last move used. Fails if no move has been used yet.
NormalStat20
10Feint Attack
Never misses.
DarkPhys6020
14Psybeam
Has a chance to confuse the target.
PsychicSpec6510020
19Hypnosis
Puts the target to sleep.
PsychicStat6020
23Dizzy Punch
Has a chance to confuse the target.
NormalPhys7010010
28Sucker Punch
This move allows the user to strike first, if the foe is readying an attack.
DarkPhys701005
32Teeter Dance
Confuses the target.
NormalStat10020
37Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NormalSpec9010010
41Psych Up
Discards the user’s stat changes and copies the target’s.
NormalStat10
46Double-Edge
User receives 1/3 the damage inflicted in recoil.
NormalPhys12010015
50Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NormalPhys110015
55Thrash
Hits every turn for 2-3 turns, then confuses the user.
NormalPhys12010010

* a legal move, just moved to level-up · ** new to this game

TMs & HMs

This game's documentation doesn't publish TM compatibility, so none is listed here.

Where to find Spinda

AreaMethodLevel
Route 35Wild

Other changes in this game

  • Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".