#079 · Pokémon Emerald Seaglass · changed in this game
Spinda
NormalOwn Tempo, Tangled Feet, Contrary (hidden)
In Emerald Seaglass: First found in Route 113 (Grass, Lv 14-16). Its type (Normal) and abilities are the same as in the official games. Base stats total 395, up from 360; 3 of the six changed, most of all HP (60 → 75). 6 of its 17 level-up moves are new compared with Pokémon Emerald, including Copycat and Fake Out.
Level-up moves 17
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 5 | Copycat The user mimics the last move used by a foe. | Normal | Stat | — | — | 20 |
| 10 | Feint Attack Draws the foe close, then strikes without fail. | Dark | Phys | 60 | — | 20 |
| 14 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 19 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 23 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 60 | 100 | 10 |
| 25 | Fake Out A 1st-turn, 1st-strike move that causes flinching. | Normal | Phys | 40 | 100 | 10 |
| 28 | Sucker Punch | Dark | Phys | 70 | 100 | 5 |
| 32 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 34 | Knock Off Knocks down the foe's held item to prevent its use. | Dark | Phys | 65 | 100 | 20 |
| 37 | Fiery Dance Dances cloaked in flames. May raise Sp. Atk. | Fire | Spec | 80 | 100 | 10 |
| 39 | Uproar Causes an uproar for 2 to 5 turns and prevents sleep. | Normal | Spec | 90 | 100 | 10 |
| 41 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 43 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 45 | Superpower Boosts strength sharply, but lowers abilities. | Fighting | Phys | 120 | 100 | 5 |
| 50 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 55 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 22
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Sootopolis City (shop) | Fighting | 150 |
| TM03 | Water Pulse Sootopolis City (shop) | Water | 60 |
| TM04 | Calm Mind Mossdeep City Gym | Psychic | — |
| TM06 | Toxic Sootopolis City (shop) | Poison | — |
| TM11 | Sunny Day Sootopolis City (shop) | Fire | — |
| TM17 | Protect Lilycove City (shop) | Normal | — |
| TM18 | Rain Dance Sootopolis City (shop) | Water | — |
| TM20 | Safeguard Lilycove City (shop) | Normal | — |
| TM28 | Dig Route 114 | Ground | 80 |
| TM29 | Psychic Sootopolis City (shop) | Psychic | 90 |
| TM30 | Shadow Ball Sootopolis City (shop) | Ghost | 80 |
| TM31 | Brick Break Sootopolis City | Fighting | 75 |
| TM32 | Double Team Sootopolis City (shop) | Normal | — |
| TM34 | Shock Wave Mauville City Gym | Electric | 60 |
| TM39 | Rock Tomb Rustboro City Gym | Rock | 60 |
| TM42 | Facade Petalburg City Gym | Normal | 70 |
| TM44 | Rest Lilycove City | Psychic | — |
| TM45 | Attract Lilycove City | Normal | — |
| TM46 | Thief Slateport City | Dark | 60 |
| TM48 | Skill Swap Sootopolis City (shop) | Psychic | — |
| TM49 | Snatch SS Tidal Rooms | Dark | — |
| TM56 | Stomping Tantrum Not handed out or hidden anywhere in the game's own map scripts — not placed | Ground | 75 |
Where to find Spinda
| Area | Method | Level | |
|---|---|---|---|
| Route 113 | Grass | 14-16 |
Other changes in this game
- Egg moves: Encore, Assist, Disable, Baton Pass, Wish, Trick, Smelling Salts, Fake Out, Role Play, Psycho Cut, Fake Tears, Rapid Spin, Icy Wind, Water Pulse, Psycho Shift, Guard Split, Spotlight