#326 · HeartGold Generations · unchanged from the official games
Grumpig
PsychicThick Fat, Own Tempo, Gluttony (hidden)
In HeartGold Generations: Not in the wild: evolve Spoink at level 32. Its type (Psychic), base stats (total 470) and abilities are the same as in the official games. 3 of its 17 level-up moves are new compared with Pokémon HeartGold & SoulSilver, including Teeter Dance and Belch.
Level-up moves 20
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Teeter Dance The user performs a wobbly dance that confuses all the Pokémon in battle. | Normal | Stat | — | 100 | 20 |
| 1 | Belch The user lets out a damaging belch at the target. The user must eat a held Berry to use this move. | Poison | Spec | 120 | 90 | 10 |
| 1 | Splash The user just flops and splashes around to no effect at all... | Normal | Stat | — | — | 40 |
| 1 | Psywave The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | Psychic | Spec | — | 100 | 15 |
| 1 | Odor Sleuth Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Normal | Stat | — | — | 40 |
| 1 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 7 | Psywave The foe is attacked with an odd, hot energy wave. The attack varies in intensity. | Psychic | Spec | — | 100 | 15 |
| 10 | Odor Sleuth Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Normal | Stat | — | — | 40 |
| 14 | Psybeam The foe is attacked with a peculiar ray. It may also leave the target confused. | Psychic | Spec | 65 | 100 | 20 |
| 15 | Psych Up The user hypnotizes itself into copying any stat change made by the foe. | Normal | Stat | — | — | 10 |
| 18 | Confuse Ray The foe is exposed to a sinister ray that triggers confusion. | Ghost | Stat | — | 100 | 10 |
| 21 | Magic Coat A barrier reflects back to the foe moves like Leech Seed and moves that damage status. | Psychic | Stat | — | — | 15 |
| 26 | Zen Headbutt The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | Psychic | Phys | 80 | 90 | 15 |
| 29 | Power Gem The user attacks with a ray of light that sparkles as if it were made of gemstones. | Rock | Spec | 80 | 100 | 20 |
| 35 | Rest The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. | Psychic | Stat | — | — | 5 |
| 35 | Snore An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | Normal | Spec | 50 | 100 | 15 |
| 42 | Psyshock An odd psychic wave attacks the target. This attack does physical damage. | Psychic | Spec | 80 | 100 | 10 |
| 46 | Payback If the user can use this attack after the foe attacks, its power is doubled. | Dark | Phys | 50 | 100 | 10 |
| 52 | Psychic The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. | Psychic | Spec | 90 | 100 | 10 |
| 60 | Bounce The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. | Flying | Phys | 85 | 85 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 49
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM06 | Toxic | Poison | — |
| TM10 | Hidden Power | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM12 | Taunt | Dark | — |
| TM15 | Hyper Beam | Normal | 150 |
| TM16 | Light Screen | Psychic | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM23 | Iron Tail | Steel | 100 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM33 | Reflect | Psychic | — |
| TM34 | Shock Wave | Electric | 60 |
| TM41 | Torment | Dark | — |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM48 | Skill Swap | Psychic | — |
| TM49 | Snatch | Dark | — |
| TM52 | Focus Blast | Fighting | 120 |
| TM53 | Energy Ball | Grass | 90 |
| TM56 | Fling | Dark | — |
| TM57 | Charge Beam | Electric | 50 |
| TM58 | Endure | Normal | — |
| TM60 | Drain Punch | Fighting | 75 |
| TM66 | Payback | Dark | 50 |
| TM67 | Recycle | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM70 | Flash | Normal | — |
| TM73 | Thunder Wave | Electric | — |
| TM77 | Psych Up | Normal | — |
| TM78 | Captivate | Normal | — |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM85 | Dream Eater | Psychic | 100 |
| TM86 | Grass Knot | Grass | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| TM91 | Flash Cannon | Steel | 80 |
| TM92 | Trick Room | Psychic | — |
Where to find Grumpig
Not found in the wild — evolve or trade for it.
Other changes in this game
- Tutor moves: Mud-Slap, Icy Wind, Thunder Punch, Fire Punch, Ice Punch, Snore, Signal Beam, Zen Headbutt, Bounce, Trick, Swift, Magic Coat, Role Play, Heal Bell, Headbutt