Spinda in Fire Red Omega
#327 · Normal · Routes 3, 14
Normal
Abilities
Own Tempo, Tangled Feet
Base stats
Compared with the official games
- Stats HP 60 → 80, Attack 60 → 80, Sp. Atk 60 → 80, Speed 60 → 80 (total 360 → 440)
- Abilities loses Contrary
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon FireRed, so a difference here can belong to the series rather than to this hack.
Where to find Spinda
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 5 | Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Phys | 50 | 100 | 10 |
| 12 | Feint Attack Never misses. | Dark | Spec | 60 | — | 20 |
| 16 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 23 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 70 | 20 |
| 27 | Dizzy Punch Has a chance to confuse the target. | Normal | Phys | 70 | 100 | 10 |
| 34 | Teeter Dance Confuses the target. | Normal | Stat | — | 100 | 20 |
| 38 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 45 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 49 | Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Phys | — | 100 | 15 |
| 56 | Thrash Hits every turn for 2-3 turns, then confuses the user. | Normal | Phys | 90 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (28)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Unchanged from FireRed | Fighting | 150 |
| TM03 | Water Pulse Unchanged from FireRed | Water | 60 |
| TM04 | Calm Mind Unchanged from FireRed | Psychic | — |
| TM06 | Toxic Unchanged from FireRed | Poison | — |
| TM10 | Hidden Power Unchanged from FireRed | Normal | 1 |
| TM11 | Sunny Day Unchanged from FireRed | Fire | — |
| TM17 | Protect Unchanged from FireRed | Normal | — |
| TM18 | Rain Dance Unchanged from FireRed | Water | — |
| TM20 | Safeguard Unchanged from FireRed | Normal | — |
| TM21 | Frustration Unchanged from FireRed | Normal | — |
| TM27 | Return Unchanged from FireRed | Normal | — |
| TM28 | Dig Unchanged from FireRed | Ground | 80 |
| TM29 | Psychic Unchanged from FireRed | Psychic | 90 |
| TM30 | Shadow Ball Unchanged from FireRed | Ghost | 80 |
| TM31 | Brick Break Unchanged from FireRed | Fighting | 75 |
| TM32 | Double Team Unchanged from FireRed | Normal | — |
| TM34 | Shock Wave Unchanged from FireRed | Electric | 60 |
| TM39 | Rock Tomb Unchanged from FireRed | Rock | 50 |
| TM42 | Facade Unchanged from FireRed | Normal | 70 |
| TM43 | Secret Power Unchanged from FireRed | Normal | 70 |
| TM44 | Rest Unchanged from FireRed | Psychic | — |
| TM45 | Attract Unchanged from FireRed | Normal | — |
| TM46 | Thief Unchanged from FireRed | Dark | 40 |
| TM48 | Skill Swap Unchanged from FireRed | Psychic | — |
| TM49 | Snatch Unchanged from FireRed | Dark | — |
| HM04 | Strength Unchanged from FireRed | Normal | 80 |
| HM05 | Flash Unchanged from FireRed | Normal | — |
| HM06 | Rock Smash Unchanged from FireRed | Fighting | 20 |