Spinda in Emerald Imperium
Normal — where to catch it, what it learns, and how it differs from the official games.
Compared with the official games
- Stats HP 60 → 80, Attack 60 → 80, Defense 60 → 80, Sp. Atk 60 → 80, Sp. Def 60 → 80, Speed 60 → 80 (total 360 → 480)
- Abilities loses Tangled Feet
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Emerald, so a difference here can belong to the series rather than to this hack.
Other changes in this hack
- Egg moves: Encore, Assist, Disable, Wish, Trick, Smelling Salts, Fake Out, Role Play, Psycho Cut, Fake Tears, Rapid Spin, Icy Wind, Water Pulse, Psycho Shift, Guard Split, Spotlight
Spinda in other guides
The same Pokémon, as 15 other hacks change it:
UnboundEmerald RogueInfinite FusionRadical RedGaiaBlaze Black 2 Redux & Volt White 2 ReduxInclement EmeraldElite ReduxEmerald KaizoBlaze Black 2 & Volt White 2Sacred Gold & Storm SilverRenegade PlatinumRising Ruby & Sinking SapphireBlaze Black & Volt WhiteFire Red Omega
Where to find Spinda
| Area | Method | Level | |
|---|---|---|---|
| Route 110 Trick House Puzzle 1 | Grass | 27-30 | |
| Route 113 | Grass | 24-28 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Superpower A strong attack but lowers Attack and Defense. | Fighting | Phys | 120 | 100 | 5 |
| 1 | Tackle Charges the foe with a full- body tackle. | Normal | Phys | 40 | 100 | 35 |
| 5 | Copycat The user mimics the last move used by a foe. | Normal | Stat | — | — | 20 |
| 10 | Feint Attack Draws the foe close, then strikes without fail. | Dark | Phys | 60 | — | 20 |
| 14 | Psybeam Fires a peculiar ray that may confuse the foe. | Psychic | Spec | 65 | 100 | 20 |
| 19 | Hypnosis A hypnotizing move that may induce sleep. | Psychic | Stat | — | 60 | 20 |
| 23 | Dizzy Punch A rhythmic punch that may confuse the foe. | Normal | Phys | 70 | 100 | 10 |
| 28 | Sucker Punch | Dark | Phys | 70 | 100 | 5 |
| 32 | Teeter Dance Confuses all Pokémon on the scene. | Normal | Stat | — | 100 | 20 |
| 37 | Uproar Causes an uproar for 2 to 5 turns and prevents sleep. | Normal | Spec | 90 | 100 | 10 |
| 41 | Psych Up Copies the foe's effect(s) and gives to the user. | Normal | Stat | — | — | 10 |
| 46 | Double-Edge A life-risking tackle that also hurts the user. | Normal | Phys | 120 | 100 | 15 |
| 50 | Flail Inflicts more damage when the user's HP is down. | Normal | Phys | 1 | 100 | 15 |
| 55 | Thrash A rampage of 2 to 3 turns that confuses the user. | Normal | Phys | 120 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (30)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 |
| TM04 | Calm Mind | Psychic | — |
| TM11 | Sunny Day | Fire | — |
| TM18 | Rain Dance | Water | — |
| TM20 | Hyper Voice | Normal | 90 |
| TM21 | Icy Wind | Ice | 55 |
| TM28 | Dig | Ground | 80 |
| TM29 | Psychic | Psychic | 90 |
| TM30 | Shadow Ball | Ghost | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM39 | Rock Tomb | Rock | 60 |
| TM46 | Thief | Dark | 60 |
| TM56 | Power-Up Punch | Fighting | 40 |
| TM60 | Drain Punch | Fighting | 75 |
| TM80 | Rock Slide | Rock | 75 |
| TM87 | Low Kick | Fighting | 1 |
| TM98 | Work Up | Normal | — |
| TM99 | Wild Charge | Electric | 90 |
| TM101 | Superpower | Fighting | 120 |
| TM106 | Trick Room | Psychic | — |
| TM110 | Stomping Tantrum | Ground | 75 |
| TM111 | Fire Punch | Fire | 75 |
| TM112 | Ice Punch | Ice | 75 |
| TM113 | Thunder Punch | Electric | 75 |
| TM125 | Zen Headbutt | Psychic | 80 |
| TM158 | Body Slam | Normal | 85 |
| TM160 | Water Pulse | Water | 60 |
| HM04 | Strength | Normal | 80 |
| HM05 | Flash | Electric | 60 |
| HM06 | Rock Smash | Fighting | 60 |