Level-up moves 11
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 35 | 95 | 35 |
| 5 | Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Phys | 50 | 100 | 10 |
| 12 | Feint Attack Never misses. | Dark | Spec | 60 | — | 20 |
| 16 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 23 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 27 | Dizzy Punch Has a chance to confuse the target. | Normal | Phys | 70 | 100 | 10 |
| 34 | Teeter Dance Confuses the target. | Normal | Stat | — | 100 | 20 |
| 38 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 45 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 49 | Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Phys | — | 100 | 15 |
| 56 | Thrash Hits every turn for 2-3 turns, then confuses the user. | Normal | Phys | 90 | 100 | 20 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 28
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM01 | Focus Punch Silph Co. — 5F | Fighting | 150 |
| TM03 | Water Pulse Cerulean City Gym | Water | 60 |
| TM04 | Calm Mind Saffron City Gym | Psychic | — |
| TM06 | Toxic Fuchsia City Gym | Poison | — |
| TM10 | Hidden Power Location not compiled for this game yet | Normal | 1 |
| TM11 | Sunny Day Safari Zone — East | Fire | — |
| TM17 | Protect Power Plant | Normal | — |
| TM18 | Rain Dance Route 15 | Water | — |
| TM20 | Safeguard Location not compiled for this game yet | Normal | — |
| TM21 | Frustration Rocket Hideout — B3F | Normal | — |
| TM27 | Return Route 12 — North Entrance 2F | Normal | — |
| TM28 | Dig Cerulean City | Ground | 60 |
| TM29 | Psychic Saffron City — Mr. Psychic's House | Psychic | 90 |
| TM30 | Shadow Ball Location not compiled for this game yet | Ghost | 80 |
| TM31 | Brick Break S.S. Anne — 1F Room 2 | Fighting | 75 |
| TM32 | Double Team Safari Zone — West | Normal | — |
| TM34 | Shock Wave Vermilion City Gym | Electric | 60 |
| TM39 | Rock Tomb Pewter City Gym | Rock | 50 |
| TM42 | Facade Memorial Pillar | Normal | 70 |
| TM43 | Secret Power Route 25 | Normal | 70 |
| TM44 | Rest S.S. Anne — B1F Room 2 | Psychic | — |
| TM45 | Attract Route 24 | Normal | — |
| TM46 | Thief Mt. Moon — B2F | Dark | 40 |
| TM48 | Skill Swap Route 12 | Psychic | — |
| TM49 | Snatch Rocket Hideout — B4F | Dark | — |
| HM04 | Strength Fuchsia City — Warden's House | Normal | 80 |
| HM05 | Flash Route 2 — East Building | Normal | — |
| HM06 | Rock Smash Ember Spa — Kindle Road | Fighting | 20 |
Where to find Spinda
Not found in the wild — evolve or trade for it.
Other changes in this game
- Egg moves: Assist, Baton Pass, Disable, Encore, Rock Slide, SmellingSalt, Trick, Wish
- Move tutor: Body Slam, Counter, Double-Edge, Dream Eater, Mega Kick, Mega Punch, Metronome, Mimic, Rock Slide, Seismic Toss, Substitute