ROM Hack Guides
Spinda

Spinda in Rising Ruby & Sinking Sapphire

#327 · Normal · Route 113

Normal

Abilities

Own Tempo, Tangled Feet, Contrary (hidden)

Base stats

HP80
was 60 in the original gameAttack80
was 60 in the original gameDefense80
was 60 in the original gameSp. Attack80
was 60 in the original gameSp. Defense80
was 60 in the original gameSpeed80
was 60 in the original gameTotal480was 360

Where to find Spinda

AreaMethodLevel
Route 113Grass24

Level-up moves

LvMoveTypeCatPowAccPP
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys5010035
4Copycat
Uses the target’s last used move.
NormalStat20
7Feint Attack
Never misses.
DarkPhys6020
10Psybeam
Has a chance to confuse the target.
PsychicSpec6510020
13Hypnosis
Puts the target to sleep.
PsychicStat6020
16Dizzy Punch
Has a chance to confuse the target.
NormalPhys7010010
19Sucker Punch
Only works if the target is about to use a damaging move.
DarkPhys801005
22Teeter Dance
Confuses the target.
NormalStat10020
25Assist*
Randomly selects and uses one of the trainer’s other Pokémon’s moves.
NormalStat20
28Uproar
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NormalSpec9010010
31Fake Out*
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NormalPhys4010010
34Psycho Cut*
Has an increased chance for a critical hit.
PsychicPhys7010020
37Double-Edge
User receives 1/3 the damage inflicted in recoil.
NormalPhys12010015
40Shadow Ball*
Has a chance to lower the target’s Special Defense by one stage.
GhostSpec8010015
43Flail
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NormalPhys10015
46Thrash
Hits every turn for 2-3 turns, then confuses the user.
NormalPhys12010010
49Superpower*
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FightingPhys1201005
52Psycho Boost**
Lowers the user’s Special Attack by two stages after inflicting damage.
PsychicSpec140905

* legal move moved to level-up · ** new to this hack (not in the Legit build)

TMs & HMs (36)

#Move · where to get itTypePow
TM04Calm Mind
Beat Tate & Liza
Psychic
TM06Toxic
Fiery Path (needs Strength)
Poison
TM10Hidden Power
Fortree City
Normal60
TM11Sunny Day
Scorched Slab
Fire
TM17Protect
Lilycove Dept. Store, ¥10,000
Normal
TM18Rain Dance
Sea Mauville
Water
TM20Safeguard
Lilycove Dept. Store, ¥10,000
Normal
TM21Frustration
Pacifidlog Town
Normal
TM27Return
Pacifidlog Town
Normal
TM28Dig
Route 114
Ground80
TM29Psychic
Ever Grande City
Psychic90
TM30Shadow Ball
Mt. Pyre
Ghost80
TM31Brick Break
Sootopolis City
Fighting75
TM32Double Team
Route 113
Normal
TM39Rock Tomb
Beat Roxanne
Rock60
TM42Facade
Mauville City Poké Mart, ¥10,000
Normal70
TM44Rest
Lilycove City
Psychic
TM45Attract
Verdanturf Town
Normal
TM46Thief
Slateport City
Dark60
TM48Round
Mauville City
Normal60
TM56Fling
Pacifidlog Town
Dark
TM67Retaliate
Beat Norman
Normal70
TM70Flash
Granite Cave
Normal
TM77Psych Up
Route 133
Normal
TM80Rock Slide
Route 134
Rock75
TM85Dream Eater
Safari Zone
Psychic100
TM87Swagger
Battle Resort
Normal
TM88Sleep Talk
Lilycove City
Normal
TM90Substitute
Mirage Island (needs Soaring) or Lilycove Mart 3F
Normal
TM92Trick Room
Trick House (Route 110)
Psychic
TM93Wild Charge
Safari Zone
Electric90
TM94Secret Power
Route 111
Normal70
TM98Power-Up Punch
Mauville City Poké Mart, ¥10,000
Fighting40
TM100Confide
Slateport City Poké Mart, ¥5,000
Normal
HM04Strength
Route 112 (use after Heat Badge)
Normal100
HM06Rock Smash
Mauville City (use after Dynamo Badge)
Fighting65

Open in the interactive guide