Spinda in Blaze Black 2 & Volt White 2
#327 · Normal · see locations below
Normal
Abilities
Own Tempo, Contrary, Contrary (hidden)
Base stats
Compared with the official games
- Stats HP 60 → 75, Attack 60 → 75, Defense 60 → 75, Sp. Atk 60 → 75, Sp. Def 60 → 75, Speed 60 → 75 (total 360 → 450)
- Abilities loses Tangled Feet
Compared against present-day official data. The Fairy type and hidden abilities arrived after Pokémon Black 2 / White 2, so a difference here can belong to the series rather than to this hack.
In the Vanilla version
Everything above is the Complete version. In Vanilla, its abilities are Own Tempo, Tangled Feet, Contrary; base stats are 60 / 60 / 60 / 60 / 60 / 60.
Where to find Spinda
| Area | Method | Level | |
|---|---|---|---|
| Route 7 - Spring, Summer, Autumn | Grass | 34-36 | 5% rare |
| Route 7 - Spring, Summer, Autumn | Doubles Grass | 37-39 | 5% rare |
| Route 7 - Winter | Grass | 34-36 | 5% rare |
| Route 7 - Winter | Doubles Grass | 37-39 | 5% rare |
| Route 22 | Hidden Grotto (uncommon) | 47-52 |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Fake Out** New to this hack Can only be used as the first move after the user enters battle. Causes the target to flinch. | Normal | Phys | 40 | 100 | 10 |
| 1 | Metronome** New to this hack Randomly selects and uses any move in the game. | Normal | Stat | — | — | 10 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 50 | 100 | 35 |
| 5 | Uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | Normal | Spec | 90 | 100 | 10 |
| 10 | Copycat Uses the target’s last used move. | Normal | Stat | — | — | 20 |
| 14 | Feint Attack Never misses. | Dark | Phys | 60 | — | 20 |
| 19 | Psybeam Has a chance to confuse the target. | Psychic | Spec | 65 | 100 | 20 |
| 23 | Hypnosis Puts the target to sleep. | Psychic | Stat | — | 60 | 20 |
| 28 | Dizzy Punch Has a chance to confuse the target. | Normal | Phys | 70 | 100 | 10 |
| 32 | Sucker Punch Only works if the target is about to use a damaging move. | Dark | Phys | 80 | 100 | 5 |
| 37 | Teeter Dance Confuses the target. | Normal | Stat | — | 100 | 20 |
| 41 | Psych Up Discards the user’s stat changes and copies the target’s. | Normal | Stat | — | — | 10 |
| 46 | Double-Edge User receives 1/3 the damage inflicted in recoil. | Normal | Phys | 120 | 100 | 15 |
| 50 | Flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | Normal | Phys | — | 100 | 15 |
| 55 | Thrash Hits every turn for 2-3 turns, then confuses the user. | Normal | Phys | 120 | 100 | 10 |
| 60 | Superpower** New to this hack Lowers the user’s Attack and Defense by one stage after inflicting damage. | Fighting | Phys | 120 | 100 | 5 |
| 63 | Psycho Boost** New to this hack Lowers the user’s Special Attack by two stages after inflicting damage. | Psychic | Spec | 140 | 90 | 5 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (34)
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM04 | Calm Mind Same place as Black 2 / White 2 | Psychic | — |
| TM06 | Toxic Same place as Black 2 / White 2 | Poison | — |
| TM10 | Hidden Power Relic Passage — in an item ball | Normal | 1 |
| TM11 | Sunny Day Same place as Black 2 / White 2 | Fire | — |
| TM17 | Protect Village Bridge — in an item ball | Normal | — |
| TM18 | Rain Dance Same place as Black 2 / White 2 | Water | — |
| TM20 | Safeguard Route 15 — in an item ball | Normal | — |
| TM21 | Frustration Same place as Black 2 / White 2 | Normal | — |
| TM27 | Return Same place as Black 2 / White 2 | Normal | — |
| TM28 | Dig Same place as Black 2 / White 2 | Ground | 80 |
| TM29 | Psychic Same place as Black 2 / White 2 | Psychic | 90 |
| TM30 | Shadow Ball Strange House — in an item ball | Ghost | 80 |
| TM31 | Brick Break Route 19 — in an item ball | Fighting | 75 |
| TM32 | Double Team Route 2 — in an item ball | Normal | — |
| TM39 | Rock Tomb Same place as Black 2 / White 2 | Rock | 50 |
| TM42 | Facade Same place as Black 2 / White 2 | Normal | 70 |
| TM44 | Rest Same place as Black 2 / White 2 | Psychic | — |
| TM45 | Attract Same place as Black 2 / White 2 | Normal | — |
| TM46 | Thief Same place as Black 2 / White 2 | Dark | 40 |
| TM48 | Round Castelia City — given to you | Normal | 60 |
| TM56 | Fling Same place as Black 2 / White 2 | Dark | — |
| TM60 | Sucker Punch Plasma Frigate (Volt White 2 only) — in an item ball | Dark | 80 |
| TM67 | Retaliate Same place as Black 2 / White 2 | Normal | 70 |
| TM70 | Flash Same place as Black 2 / White 2 | Normal | — |
| TM77 | Psych Up Twist Mountain — in an item ball | Normal | — |
| TM80 | Rock Slide Same place as Black 2 / White 2 | Rock | 75 |
| TM83 | Work Up Same place as Black 2 / White 2 | Normal | — |
| TM85 | Dream Eater Same place as Black 2 / White 2 | Psychic | 100 |
| TM87 | Swagger Route 9 — in an item ball | Normal | — |
| TM90 | Substitute Giant Chasm — in an item ball | Normal | — |
| TM92 | Trick Room Same place as Black 2 / White 2 | Psychic | — |
| TM93 | Wild Charge Route 12 — in an item ball | Electric | 90 |
| TM94 | Rock Smash Same place as Black 2 / White 2 | Fighting | 40 |
| HM04 | Strength Same place as Black 2 / White 2 | Rock | 75 |