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Spinda

Spinda in Elite Redux

#327 · Normal · see locations below

Normal

Abilities

Defiant, Competitive, Contrary (hidden)

Base stats

HP60
Attack60
Defense60
Sp. Attack60
Sp. Defense60
Speed60
Total360

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Other changes in this hack

  • Innates (always active): Unaware, Simple, Dancer
  • What the innates do: Unaware — Ignores foes' stat changes, both positive and negative ones. · Simple — Doubles all stat changes on this Pokémon. · Dancer — Copies dance moves used by others.
  • Abilities you pick one of: Defiant — Raises Attack by two stages if stats are lowered by an enemy. · Competitive — Raises Sp. Atk by two stages if stats are lowered by an enemy. · Contrary — Stat raises turn into stat drops for this Pokémon and vice versa.
  • Evolves into Spindaze at level 37
  • Tutor moves: Attract, Aura Sphere, Calm Mind, Copycat, Counter, Disable, Endure, Energy Wave, Extrasensory, Facade, Feint, Giga Impact, Headbutt, Helping Hand, Hidden Power, Hyper Beam, Hyper Voice, Low Kick, Power-Up Punch, Protect, Rapid Spin, Rest, Return, Secret Power, Sleep Talk, Substitute, Topsy-Turvy, Trick Room, Work Up, Zen Headbutt
  • Egg groups: Field / Human Like
  • Height 1.1 m, weight 5.0 kg

Where to find Spinda

AreaMethodLevel
Route 111Grass
Route 113Grass
Route 113Honey

Level-up moves

LvMoveTypeCatPowAccPP
1Dizzy Punch
A rhythmic punch that may confuse the foe.
NormalPhys8510010
1Mimic
Copies a move used by the foe during one battle.
NormalStat10
1Teeter Dance
Confuses all Pokémon on the scene.
NormalStat10020
1Uproar
A tantrum of 2 to 3 turns that confuses the user.
NormalSpec1201005
17Aura Force
Not done yet.
FightingPhys7010010
17Fake Tears
Feigns crying to sharply lower the foe's Sp. Def.
DarkStat10020
17Psych Up
Copies the foe's effect(s) and gives to the user.
NormalStat10
24Astral Hand
Projects a fist to strike the foe.
PsychicPhys8510015
24Follow Me
Priority +2. Draws attention to make foes attack only the user.
NormalStat10020
24Guard Split
Averages changes to Defense and Sp. Def with the foe.
PsychicStat10
24Jagged Punch
Not done yet.
RockPhys8010010
24Power Split
Averages changes to Attack and Sp. Atk with the foe.
PsychicStat10
24Superpower
Boosts strength sharply, but lowers abilities.
FightingPhys1201005
24Upper Hand
Priority +3. Deals damage and flinches if the target uses a prio. move.
FightingPhys6510015
37Encore
Makes the foe repeat its last move over 2 to 6 turns.
NormalStat1005
37Fake Out
Priority +3. A 1st-turn, 1st-strike move that causes flinching.
NormalPhys4010010
37Swagger
Enrages the foe, but also sharply raises Attack.
NormalStat8515
37Wish
A wish that restores HP. It takes time to work.
NormalStat10
46Double-Edge
A life-risking tackle that also hurts the user.
NormalPhys13010010
46Dynamic Punch
Powerful and sure to cause confusion, but inaccurate.
FightingPhys120505
46Entrainment
Makes the foe mimic the user, gaining its ability.
NormalStat10015
46Hypnosis
A hypnotizing move that may induce sleep.
PsychicStat6020
46Strength
A powerful slam attack. Lowers the user's defenses.
RockPhys1101005
51Flail
Inflicts critical damage when the user's HP is low.
NormalPhys8510010
51Psycho Boost
Allows a full-power attack, but sharply lowers SpAtk
PsychicSpec1401005
56Assist
Attacks randomly with one of the partner's moves.
NormalStat10020
56Baton Pass
Switches out the user while keeping effects in play.
NormalStat20

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (0)

#Move · where to get itTypePow

Open in the interactive guide