#081 · Pokémon GS Chronicles · unchanged from the official games
Magnemite
ElectricSteelMagnet Pull, Sturdy, Analytic (hidden)
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 1 | Supersonic Confuses the target. | Normal | Stat | — | 55 | 20 |
| 5 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 7 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 90 | 20 |
| 11 | Magnet Bomb A steel bomb is stuck to the foe. It is sure to hit. | Steel | Phys | 60 | — | 20 |
| 13 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 20 |
| 17 | Sonic Boom Inflicts 20 points of damage. | Normal | Spec | 1 | 90 | 20 |
| 19 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 23 | Mirror Shot The user looses a flash of energy to damage and lower speed. | Steel | Spec | 70 | 95 | 10 |
| 25 | Metal Sound Lowers the target’s Special Defense by two stages. | Steel | Stat | — | 85 | 40 |
| 29 | Electro Ball The user hurls an electric orb. The faster the user is than the foe, the greater the damage. | Electric | Spec | 1 | 100 | 10 |
| 31 | Flash Cannon Light energy is shot at the foe. It may also lower the foe's Sp. Def. | Steel | Spec | 80 | 100 | 10 |
| 35 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 37 | Discharge The user looses an electric flare that hits all Pok\emon and may paralyze. | Electric | Spec | 80 | 100 | 15 |
| 41 | Lock-On Ensures that the user’s next move will hit the target. | Normal | Stat | — | — | 5 |
| 43 | Magnet Rise The user levitates using electrically generated magnetism for five turns. | Electric | Stat | — | — | 10 |
| 47 | Gyro Ball A high-speed spin. The slower the user is than the foe, the greater the damage. | Steel | Phys | 1 | 100 | 5 |
| 49 | Zap Cannon Has a chance to paralyze the target. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs
This game's documentation doesn't publish TM compatibility, so none is listed here.
Where to find Magnemite
| Area | Method | Level | |
|---|---|---|---|
| Route 38 | Wild | — | |
| Route 39 | Wild | — | |
| Mt. Mortar (1F) | Wild | — | |
| Mt. Mortar (2F) | Wild | — |
Other changes in this game
- Hidden ability as listed in the documentation sheet, which marks its hidden-ability column "should match Gen VII, not tested".