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Magnemite

Magnemite in Pokémon Infinite Fusion

#081 · Steel / Electric · see locations below

SteelElectric

Abilities

Magnet Pull, Sturdy, Analytic (hidden)

Base stats

HP25
Attack35
Defense70
Sp. Attack95
Sp. Defense55
Speed45
Total325

Compared with the official games

  • Type Electric / Steel → Steel / Electric

Other changes in this hack

  • Evolves into: Magneton (Level 30)

Where to find Magnemite

AreaMethodLevel
Route 9Grass (Day) (Classic)11-175% rare
Route 9Grass (Day) (Remix)11-185% rare
Route 9Grass (Morning) (Classic)11-175% rare
Route 9Grass (Morning) (Remix)11-185% rare
Route 9Grass (Night) (Classic)11-175% rare
Route 9Grass (Night) (Remix)11-185% rare
Route 10Grass (Night) (Classic)11-17
Route 10Grass (Night) (Remix)11-17
Power PlantCave (Classic)10-14
Power PlantCave (Remix)10-15
Power Plant (area 2)Cave (Classic)32-37
Power Plant (area 2)Cave (Remix)32-37
Power Plant (area 3)Cave (Classic)32-37
Power Plant (area 3)Cave (Remix)32-46
Celadon SewersCave (Classic)20-28
Celadon SewersCave (Remix)20-30
Celadon Sewers (area 2)Cave (Classic)20-28
Route 23Grass (Night) (Classic)20-405% rare
Route 23Grass (Night) (Remix)20-40

Level-up moves

LvMoveTypeCatPowAccPP
1Supersonic
The user generates odd sound waves from its body. It may confuse the target.
NormalStat5520
1Tackle
A physical attack in which the user charges and slams into the target with its whole body.
NormalPhys4010035
5Thunder Shock
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the target with paralysis.
ElectricSpec4010030
7Thunder Wave
A weak electric charge is launched at the target. It causes paralysis if it hits.
ElectricStat9020
11Magnet Bomb
The user launches steel bombs that stick to the target. This attack will not miss.
SteelPhys6020
13Light Screen
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
PsychicStat30
17Sonic Boom
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
NormalSpec19020
19Spark
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
ElectricPhys6510020
23Mirror Shot
The user looses a flash of energy from its polished body. It may also lower the target's accuracy.
SteelSpec658510
25Metal Sound
A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
SteelStat8540
29Electro Ball
The user hurls an electric orb at the foe. It does more damage the faster the user is.
ElectricSpec110010
31Flash Cannon
The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat.
SteelSpec8010010
35Screech
An earsplitting screech harshly reduces the target's Defense stat.
NormalStat8540
37Discharge
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
ElectricSpec8010015
41Lock-On
The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
NormalStat5
43Magnet Rise
The user levitates using electrically generated magnetism for five turns.
ElectricStat10
47Gyro Ball
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
SteelPhys11005
49Zap Cannon
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (29)

#Move · where to get itTypePow
TM06Toxic
Fuchsia City Gym (given)
Poison
TM10Hidden Power
Route 24 (on the ground)
Normal60
TM11Sunny Day
Cerulean City (given)
Fire
TM16Light Screen
Brine Road (on the ground)
Psychic
TM17Protect
Route 34 (on the ground)
Normal
TM18Rain Dance
Route 25 (on the ground)
Water
TM21Frustration
Pewter Hotel (given)
Normal1
TM24Thunderbolt
Vermillion City Gym (area 2) (given) · Team Rocket Hideout (area 4) (given) · Game Corner (given)
Electric90
TM25Thunder
Power Plant (area 3) (on the ground)
Electric110
TM27Return
Route 15 (on the ground) · Goldenrod City (on the ground)
Normal1
TM32Double Team
Safari Zone Area 5 (on the ground)
Normal
TM33Reflect
Power Plant (area 2) (on the ground)
Psychic
TM42Facade
Not placed in the map data — bought, or given by an event this guide can't read
Normal70
TM44Rest
Route 13 (on the ground)
Psychic
TM48Round
Not placed in the map data — bought, or given by an event this guide can't read
Normal60
TM57Charge Beam
Power Plant (on the ground)
Electric50
TM64Explosion
Pokémon Mansion (area 4) (on the ground)
Normal250
TM72Volt Switch
Vermillion Hotel (given)
Electric70
TM73Thunder Wave
Vermillion City Gym (given)
Electric
TM74Gyro Ball
Victory Road (area 3) (on the ground)
Steel1
TM77Psych Up
Slowpoke Well (given)
Normal
TM87Swagger
Nicknaming Club (given)
Normal
TM88Sleep Talk
Route 35 (on the ground)
Normal
TM90Substitute
Celadon City (given)
Normal
TM91Flash Cannon
Route 23 (on the ground)
Steel80
TM93Wild Charge
Route 10 (on the ground)
Electric90
TM116Shock Wave
Not placed in the map data — bought, or given by an event this guide can't read
Electric60
HM07Teleport
Vermillion City (given)
Psychic
HM08Flash
Not placed in the map data — bought, or given by an event this guide can't read
Normal

Open in the interactive guide