#081 · Pokémon Parallel Emerald · unchanged from the official games
Magnemite
ElectricSteelMagnet Pull, Sturdy, Analytic (hidden)
In Parallel Emerald: First found in New Mauville (Grass). Its type (Electric / Steel), base stats (total 325) and abilities are the same as in the official games. 8 of its 18 level-up moves are new compared with Pokémon Emerald, including Magnet Bomb and Light Screen.
Level-up moves 18
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Supersonic Confuses the target. | Normal | Stat | — | 55 | 20 |
| 1 | Tackle Inflicts regular damage with no additional effect. | Normal | Phys | 40 | 100 | 35 |
| 5 | Thunder Shock Has a chance to paralyze the target. | Electric | Spec | 40 | 100 | 30 |
| 7 | Thunder Wave Paralyzes the target. | Electric | Stat | — | 90 | 20 |
| 11 | Magnet Bomb Never misses. | Steel | Phys | 60 | — | 20 |
| 13 | Light Screen Reduces damage from special attacks by 50% for five turns. | Psychic | Stat | — | — | 30 |
| 17 | Sonic Boom Inflicts 20 points of damage. | Normal | Spec | — | 100 | 20 |
| 19 | Spark Has a chance to paralyze the target. | Electric | Phys | 65 | 100 | 20 |
| 23 | Mirror Shot Has a chance to lower the target’s accuracy by one stage. | Steel | Spec | 65 | 100 | 10 |
| 25 | Metal Sound Lowers the target’s Special Defense by two stages. | Steel | Stat | — | 85 | 40 |
| 29 | Electro Ball Power is higher when the user has greater Speed than the target, up to a maximum of 150. | Electric | Spec | — | 100 | 10 |
| 31 | Flash Cannon Has a chance to lower the target’s Special Defense by one stage. | Steel | Spec | 80 | 100 | 10 |
| 35 | Screech Lowers the target’s Defense by two stages. | Normal | Stat | — | 85 | 40 |
| 37 | Discharge Has a chance to paralyze the target. | Electric | Spec | 80 | 100 | 15 |
| 41 | Lock-On Ensures that the user’s next move will hit the target. | Normal | Stat | — | — | 5 |
| 43 | Magnet Rise User is immune to Ground moves and effects for five turns. | Electric | Stat | — | — | 10 |
| 47 | Gyro Ball Power raises when the user has lower Speed, up to a maximum of 150. | Steel | Phys | — | 100 | 5 |
| 49 | Zap Cannon Has a chance to paralyze the target. | Electric | Spec | 120 | 50 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 26
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic Route 127 | Poison | — |
| TM10 | Hidden Power Slateport City | Normal | 60 |
| TM11 | Sunny Day Lilycove City | Fire | — |
| TM16 | Light Screen Mossdeep City | Psychic | — |
| TM17 | Protect Petalburg City Gym | Normal | — |
| TM18 | Rain Dance Lilycove City | Water | — |
| TM21 | Frustration Slateport City | Normal | — |
| TM24 | Thunderbolt Mauville City | Electric | 90 |
| TM25 | Thunder Lilycove City | Electric | 110 |
| TM27 | Return Slateport City | Normal | — |
| TM32 | Double Team Froster Cave | Normal | — |
| TM33 | Reflect Mossdeep City | Psychic | — |
| TM37 | Sandstorm Route 111 | Rock | — |
| TM42 | Facade Route 115 | Normal | 70 |
| TM43 | Secret Power Slateport City | Normal | 70 |
| TM44 | Rest Rustboro City | Psychic | — |
| TM57 | Charge Beam Petalburg Woods | Electric | 50 |
| TM64 | Explosion Route 129 | Normal | 250 |
| TM72 | Volt Switch Mauville City Gym | Electric | 70 |
| TM73 | Thunder Wave Fallarbor Town | Electric | — |
| TM74 | Gyro Ball Granite Cave B2F | Steel | — |
| TM90 | Substitute Pacifidlog Town | Normal | — |
| TM91 | Flash Cannon Abandoned Ship | Steel | 80 |
| TM93 | Wild Charge Route 120 | Electric | 90 |
| TM100 | Curse Mossdeep City | Ghost | — |
| HM05 | Flash Granite Cave | Normal | — |
Where to find Magnemite
| Area | Method | Level | |
|---|---|---|---|
| New Mauville | Grass |
Other changes in this game
- Evolves into Magneton at level 30.
- How to get it: See Encounters Tab or Evolution Family/Line.