Magnemite in Elite Redux
#081 · Electric / Steel · see locations below
ElectricSteel
Abilities
Analytic, Full Metal Body, Download (hidden)
Base stats
Compared with the official games
Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.
Other changes in this hack
- Innates (always active): Filter, Sturdy, Magnet Pull
- What the innates do: Filter — Takes 35% less damage from Super-effective moves. · Sturdy — At full HP, cannot be KO in one hit, stays at 1 HP instead. · Magnet Pull — Traps opposing Steel-types. Ghosts aren't affected.
- Abilities you pick one of: Analytic — Attacks get a 1.3x power boost if it moves last. · Full Metal Body — Immune to stat drops. · Download — Raises Atk/Sp. Atk by one stage depending on opponent.
- Evolves into Magneton at level 30
- Tutor moves: Body Press, Discharge, Electric Terrain, Electroweb, Endure, Energy Wave, Flash, Flash Cannon, Hard Press, Helping Hand, Hidden Power, Iron Defense, Iron Head, Laser Focus, Light Screen, Magnet Rise, Metronome, Mirror Shot, Protect, Rain Dance, Rapid Spin, Reflect, Rest, Return, Secret Power, Sleep Talk, Substitute, Sunny Day, Supersonic, Thunder, Thunder Wave, Thunderbolt, Volt Switch, Wide Guard, Wild Charge, Work Up
- Egg groups: Mineral
- Height 0.3 m, weight 6.0 kg
Where to find Magnemite
| Area | Method | Level | |
|---|---|---|---|
| Route 110 | Grass | — |
Level-up moves
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Lock-On Locks on to the foe to ensure the next move hits. | Normal | Stat | — | — | 5 |
| 1 | Magnet Bomb Launches a magnet that is Super Effective vs Steel. | Steel | Spec | 70 | — | 20 |
| 1 | Magnetic Flux Boosts the defenses of those with Plus or Minus. | Electric | Stat | — | — | 20 |
| 1 | Thunder Shock An electrical attack that may flinch the foe. | Electric | Spec | 80 | 100 | 15 |
| 17 | Ally Switch Priority +2. The user switches places with its partner. | Psychic | Stat | — | — | 15 |
| 17 | Autotomize Sheds additional weight to sharply boost Speed. | Steel | Stat | — | — | 15 |
| 17 | Shock Wave Priority +2. A fast and unavoidable +2 priority attack. | Electric | Spec | 40 | — | 15 |
| 24 | Eerie Impulse Exposes the foe to a pulse that sharply cuts SpAtk | Electric | Stat | — | 100 | 15 |
| 24 | Self-Destruct Inflicts severe damage but makes the user faint. | Normal | Phys | 200 | 100 | 5 |
| 37 | Electro Ball Hurls an orb that does more damage to slower foes. | Electric | Spec | 1 | 100 | 10 |
| 37 | Rising Voltage This move's power doubles when on Electric Terrain. | Electric | Spec | 70 | 100 | 20 |
| 37 | Thunderclap Priority +1. Preempts the foe's attack with a flash of lightning. | Electric | Spec | 70 | 100 | 5 |
| 46 | Zap Cannon Powerful and sure to cause paralysis, but inaccurate. | Electric | Spec | 120 | 50 | 5 |
| 51 | Outburst Severe special damage but makes the user faint. | Normal | Spec | 250 | 100 | 5 |
| 51 | Steel Beam Fires a beam of steel from its body. It hurts the user. | Steel | Spec | 140 | 100 | 5 |
| 56 | Parabolic Charge Damages adjacent Pokémon and heals up by 1/4 of it. | Electric | Spec | 90 | 100 | 10 |
* a legal move, just moved to level-up · ** new to this hack
TMs & HMs (0)
| # | Move · where to get it | Type | Pow |
|---|