ROM Hack Guides
Magnemite

Magnemite in Blaze Black 2 & Volt White 2

#081 · Electric / Steel · see locations below

ElectricSteel

Abilities

Magnet Pull, Sturdy, Analytic (hidden)

Base stats

HP25
Attack35
Defense70
Sp. Attack95
Sp. Defense55
Speed45
Total325

Compared with the official games

Its stats, type and abilities match the official games — this hack leaves them alone. Its level-up moves and TM list may still differ; those are listed above.

Where to find Magnemite

AreaMethodLevel
Virbank Complex - InsideGrass11-13
Virbank Complex - InsideDoubles Grass12-14
Chargestone CaveCave — 1F28-31
P2 LaboratoryGrass63-665% rare

Level-up moves

LvMoveTypeCatPowAccPP
1Tackle
Inflicts regular damage with no additional effect.
NormalPhys5010035
4Supersonic
Confuses the target.
NormalStat5520
7Thunder Shock
Has a chance to paralyze the target.
ElectricSpec4010030
11Sonic Boom
Inflicts 20 points of damage.
NormalSpec9020
15Thunder Wave
Paralyzes the target.
ElectricStat10020
18Magnet Bomb
Never misses.
SteelPhys6020
21Spark
Has a chance to paralyze the target.
ElectricPhys6510020
25Mirror Shot
Has a chance to lower the target’s accuracy by one stage.
SteelSpec658510
29Metal Sound
Lowers the target’s Special Defense by two stages.
SteelStat8540
32Electro Ball
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ElectricSpec10010
35Flash Cannon
Has a chance to lower the target’s Special Defense by one stage.
SteelSpec8010010
39Screech
Lowers the target’s Defense by two stages.
NormalStat8540
43Discharge
Has a chance to paralyze the target.
ElectricSpec8010015
46Lock-On
Ensures that the user’s next move will hit the target.
NormalStat5
49Magnet Rise
User is immune to Ground moves and effects for five turns.
ElectricStat10
53Gyro Ball
Power raises when the user has lower Speed, up to a maximum of 150.
SteelPhys1005
57Zap Cannon
Has a chance to paralyze the target.
ElectricSpec120505

* a legal move, just moved to level-up · ** new to this hack

TMs & HMs (27)

#Move · where to get itTypePow
TM06Toxic
Same place as Black 2 / White 2
Poison
TM10Hidden Power
Relic Passage — in an item ball
Normal1
TM11Sunny Day
Same place as Black 2 / White 2
Fire
TM16Light Screen
Same place as Black 2 / White 2
Psychic
TM17Protect
Village Bridge — in an item ball
Normal
TM18Rain Dance
Same place as Black 2 / White 2
Water
TM21Frustration
Same place as Black 2 / White 2
Normal
TM24Thunderbolt
Chargestone Cave — in an item ball
Electric95
TM25Thunder
Same place as Black 2 / White 2
Electric120
TM27Return
Same place as Black 2 / White 2
Normal
TM32Double Team
Route 2 — in an item ball
Normal
TM33Reflect
Same place as Black 2 / White 2
Psychic
TM42Facade
Same place as Black 2 / White 2
Normal70
TM44Rest
Same place as Black 2 / White 2
Psychic
TM48Round
Castelia City — given to you
Normal60
TM57Charge Beam
Same place as Black 2 / White 2
Electric50
TM64Explosion
Victory Road — in an item ball
Normal250
TM70Flash
Same place as Black 2 / White 2
Normal
TM72Volt Switch
Same place as Black 2 / White 2
Electric70
TM73Thunder Wave
Same place as Black 2 / White 2
Electric
TM74Gyro Ball
Same place as Black 2 / White 2
Steel
TM76Bug Buzz
Lacunosa Town — in an item ball
Bug90
TM77Psych Up
Twist Mountain — in an item ball
Normal
TM87Swagger
Route 9 — in an item ball
Normal
TM90Substitute
Giant Chasm — in an item ball
Normal
TM91Flash Cannon
Chargestone Cave — in an item ball
Steel80
TM93Wild Charge
Route 12 — in an item ball
Electric90

Open in the interactive guide