#237 · Pokémon Timeless Diamond & Spaceless Pearl · changed in this game
Hitmontop
FightingIntimidate, Technician
In Timeless Diamond & Spaceless Pearl: First found in Route 211 (Western segment) (Advance Radar (FireRed Cartridge), Lv 17-18), and in 1 more area. Its type (Fighting) and base stats (total 455) are the same as in the official games. Abilities: it loses Steadfast. 6 of its 19 level-up moves are new compared with Pokémon Diamond & Pearl, including Tackle and Helping Hand.
Level-up moves 19
| Lv | Move | Type | Cat | Pow | Acc | PP |
|---|---|---|---|---|---|---|
| 1 | Rolling Kick The user lashes out with a quick, spinning kick. It may also make the target flinch. | Fighting | Phys | 60 | 85 | 15 |
| 1 | Rapid Spin A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | Normal | Phys | 50 | 100 | 40 |
| 1 | Pursuit An attack move that inflicts double damage if used on a foe that is switching out of battle. | Dark | Phys | 40 | 100 | 20 |
| 1 | Feint An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | Normal | Phys | 30 | 100 | 10 |
| 1 | Tackle A physical attack in which the user charges and slams into the foe with its whole body. | Normal | Phys | 40 | 100 | 35 |
| 1 | Helping Hand A move that boosts the power of the ally’s attack in a Double Battle. | Normal | Stat | — | — | 20 |
| 1 | Fake Out An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | Normal | Phys | 40 | 100 | 10 |
| 1 | Foresight Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | Normal | Stat | — | — | 40 |
| 4 | Quick Attack The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | Normal | Phys | 40 | 100 | 30 |
| 8 | Gyro Ball The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. | Steel | Phys | — | 100 | 5 |
| 12 | Detect It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | Fighting | Stat | — | — | 5 |
| 16 | Revenge An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. | Fighting | Phys | 60 | 100 | 10 |
| 20 | Triple Kick A consecutive three- kick attack that becomes more powerful with each successive hit. | Fighting | Phys | 10 | 90 | 10 |
| 24 | Sucker Punch This move enables the user to attack first. It fails if the foe is not readying an attack, however. | Dark | Phys | 70 | 100 | 5 |
| 28 | Agility The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. | Psychic | Stat | — | — | 30 |
| 32 | Dig The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | Ground | Phys | 80 | 100 | 10 |
| 36 | Close Combat The user fights the foe up close without guarding itself. It also cuts the user’s Defense and Sp. Def. | Fighting | Phys | 120 | 100 | 5 |
| 40 | Counter A retaliation move that counters any physical attack, inflicting double the damage taken. | Fighting | Phys | — | 100 | 20 |
| 44 | Endeavor An attack move that cuts down the foe’s HP to equal the user’s HP. | Normal | Phys | — | 100 | 5 |
* a legal move, just moved to level-up · ** new to this game
TMs & HMs 32
| # | Move · where to get it | Type | Pow |
|---|---|---|---|
| TM06 | Toxic | Poison | — |
| TM08 | Bulk Up | Fighting | — |
| TM10 | Swift | Normal | 60 |
| TM11 | Sunny Day | Fire | — |
| TM17 | Protect | Normal | — |
| TM18 | Rain Dance | Water | — |
| TM21 | Frustration | Normal | — |
| TM26 | Earthquake | Ground | 100 |
| TM27 | Return | Normal | — |
| TM28 | Dig | Ground | 80 |
| TM31 | Brick Break | Fighting | 75 |
| TM32 | Double Team | Normal | — |
| TM37 | Sandstorm | Rock | — |
| TM40 | Aerial Ace | Flying | 60 |
| TM42 | Facade | Normal | 70 |
| TM43 | Secret Power | Normal | 70 |
| TM44 | Rest | Psychic | — |
| TM45 | Attract | Normal | — |
| TM46 | Thief | Dark | 60 |
| TM52 | Focus Blast | Fighting | 120 |
| TM58 | Endure | Normal | — |
| TM68 | Giga Impact | Normal | 150 |
| TM71 | Stone Edge | Rock | 100 |
| TM74 | Gyro Ball | Steel | — |
| TM78 | Captivate | Normal | — |
| TM80 | Rock Slide | Rock | 75 |
| TM82 | Sleep Talk | Normal | — |
| TM83 | Natural Gift | Normal | — |
| TM87 | Swagger | Normal | — |
| TM90 | Substitute | Normal | — |
| HM04 | Strength | Normal | 80 |
| HM06 | Rock Smash | Fighting | 40 |
Where to find Hitmontop
| Area | Method | Level | |
|---|---|---|---|
| Route 211 (Western segment) | Advance Radar (FireRed Cartridge) | 17-18 | |
| Route 211 (Western segment) | Advance Radar (LeafGreen Cartridge) | 17-18 | |
| Route 211 (Eastern segment) | Advance Radar (FireRed Cartridge) | 33-34 | |
| Route 211 (Eastern segment) | Advance Radar (LeafGreen Cartridge) | 33-34 |
Other changes in this game
- Egg moves: Counter, High Jump Kick, Mind Reader, Mach Punch, Pursuit, Rapid Spin, Feint, Bullet Punch